Informal STEM learning experiences (ISLEs), such as participating in science, computing, and engineering clubs and camps, have been associated with the development of youth’s science, technology, engineering, and mathematics interests and career aspirations. However, research on ISLEs predominantly focuses on institutional settings such as museums and science centers, which are often discursively inaccessible to youth who identify with minoritized demographic groups. Using latent class analysis, we identify five general profiles (i.e., classes) of childhood participation in ISLEs from data
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TEAM MEMBERS:
Remy DouHeidi CianZahra HazariPhilip SadlerGerhard Sonnert
Designing for Diversity will establish a national Networked Improvement Community (NIC) of maker spaces and fab labs serving Black and Latino high school students and specializing in computational making programs. The project will be led by the New York Hall of Science, the Carnegie Foundation for the Advancement of Teaching and a national leadership team representing universities, cultural organizations, corporations, foundations and leaders in the Maker Movement. Using a NIC methodology, the partners will identify the most promising mechanisms for ensuring that participation in computational making programs has a significant impact on participants' choices to pursue STEM focused internships, post-secondary education, and career paths. The project will extend the NIC methodology into the informal learning community, which is in need of research methods that are both rigorous and accommodating of the institutional complexities of building and sustaining high-quality informal learning environments, and it will contribute to the literature on the impact of maker spaces and fab labs in underserved communities on the diversification of the STEM pipeline. The project will also pave the way for the development of a more fully-developed network of computational making programs across the country and a more comprehensive research initiative that will influence best practices in maker spaces and fab labs and foster perceptions of the value and impact of maker experiences on young people's readiness for future educational experiences and careers.
The project builds on research indicating that computational making - programs that combine the making of artifacts with computational tools and techniques - is a powerful strategy for engaging underrepresented students in STEM learning. However, participation in such programs will not necessarily lead students to take concrete steps toward computationally-rich STEM careers in which they are currently under-represented. A range of research suggests that computational making programs need to explicitly design for and address the socio-emotional dimensions of these learning experiences in order for them to become stepping stones into these careers. Designing for Diversity will work with a network of maker programs serving high needs Black and Latino high school students to address these learning factors. During this pilot, the leadership team will accomplish three tasks: (1) establish a common framework, shared measurement objectives and guidelines that will be used to identify, recruit and support participant maker programs and their local partners; (2) develop and coordinate the NIC's capacity for scaling and disseminating its work by connecting the research efforts to broader national initiatives; and (3) recruit, train, and collect baseline data on the Designing for Diversity NIC.
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TEAM MEMBERS:
Margaret HoneyKatherine McMillanPaul LeMahieuAndres Henriquez
This paper introduces an ongoing research project on the use of electronics workshops in engaging underprivileged Latino middle and high school students in STEM – Science, Technology, Engineering and Mathematics. The project focuses on the practice of circuit bending – taking apart and creatively manipulating the circuits of children's toys to produce novel sound output. The main goal of the project is to design, develop and test curricula and materials that inspire learning in adolescents. Second hand, discarded or low cost electronics are used in the workshops as a low cost platform for
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TEAM MEMBERS:
Garnet HertzGillian HayesAmelia Guimarin
This pathways project will design, develop and test Do-It-Yourself, (DIY), hands-on workshops to introduce and teach middle school females in underserved Latino communities computing and design by customizing and repurposing e-waste media technology, such as old cell phones or appliances -- items found in the students homes or neighborhoods. The major outcome of the project will be the creation of a workshop kit that covers the processes of DIY electronics learning taking place in the workshops for distribution of the curriculum to after school programs and other informal science venues. The PIs have implemented three pilot projects over the last three years that demonstrate the ability of hands-on DIY electronics curricula to motivate and encourage students and to enable them to acquire a deeper understanding of core engineering, mathematics and science concepts. This project would extend the approach to underserved Latino youth, particular girls of middle school age. This audience was identified because of the historically low rate of participation in STEM fields by people in this group and the particular challenges that females have in acquiring knowledge in technical STEM areas. The proposal suggests that the approach of using hands-on workshops that rely on low technical requirements -- essentially obsolete or discarded electronic equipment, primarily from homes of participants -- will encourage the target audience to experiment with items they are familiar with and that are culturally relevant. The hypothesis of the project is that this approach will lower barriers to experimenting with "circuit bending" - the hand-modifying of battery-powered children's toys to build custom electronic instruments and lead to greater participation and success of females in the target group. The project will provide free workshops in two neighborhood locations and be supported by undergraduate student mentors and volunteers and staff of two community groups that are part of the project, Machine Project and Girls, Inc. Participants will demonstrate the finished projects to the workshop group, mentors and parents. Each participant will receive a copy of the workshop handbook in both English and Spanish to take home so that parents, members of the community and caregivers can supervise and participate in future projects.
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TEAM MEMBERS:
Garnet HertzGillian HayesRebecca Black