This poster was presented at the 2021 NSF AISL Awardee Meeting.
Persons who are deaf or hard of hearing are underrepresented in the STEM workforce. A key factor is lack of awareness of STEM careers or of examples of STEM professionals. SWS has developed 8 video stories for viewing at home or while attending a boys and girls club. Evaluation will provide new knowledge about design, use, and potential impact of the stories on our audience’s interest in pursuing STEM and possibly a STEM career.
As part of its overall strategy to enhance learning in informal environments, the Advancing Informal STEM Learning (AISL) program seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments. This includes providing multiple pathways for broadening access to and engagement in STEM learning experiences, advancing innovative research on and assessment of STEM learning in informal environments, and developing understandings of deeper learning by participants.
This pilot and feasibility project addresses the needs of youth (ages 10-19) who are deaf or hard of hearing and use either English or American Sign Language as their preferred method of communication. The project will develop and study video stories from members of the STEM workforce who are deaf or hard of hearing. Youth will view these videos on the web at home or at an afterschool program. These stories will help the youth become aware of the range of STEM careers that are available and their potential to pursue and succeed in these occupations. One of the biggest challenges young persons who are deaf or hard of hearing face is not having role models who are members of the STEM workforce. Without these role models they are not aware of the possibility that they could work in these fields. Several studies indicate that seeing other people with disabilities having success in STEM boosts self-confidence. Exposure to deaf role models allows deaf student to identify with successful deaf people and consequently believe they themselves could accomplish goals they previously thought out of their reach. Project collaborators include Gallaudet University Regional Center, Northeast Deaf & Hard of Hearing Service, Boys & Girls Club of Lynn, MA, and Bridge Multimedia.
The project will advance knowledge in the field of deaf education in informal settings. The research questions are: 1) How do adolescents who are deaf or hard of hearing integrate and use digital versions of firsthand stories from members of the STEM workforce? 2) How do parents and club leaders make use of the stories? 3) What kind of outcomes are made possible by using the stories such as interest in STEM careers 4) What modifications and additional would improve the stories to make them more useful and effective? 5) What dissemination strategies would maximize story use? The project will do a formative evaluation of the pilot videos using a sample of 30 family groups and 10 boys? and girls? participants. Families will meet with researchers at one of the collaborating institutions (Gallaudet University Regional Center East, Northeast Deaf & Hard of Hearing Service or TERC) depending on where they live. The researcher will work with one family or adolescent at a time. They will view the videos on a computer while the researchers observe and record data. After viewing the videos, researchers will ask them questions about what they learned, what might be added, changed, or improved. They will be asked to look at the videos later on their home computers and do things such as select a STEM career for further research. Additional data collection will involve completing a post-use online survey for adolescents and their parents.
This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
Science Hunters is an outreach project which employs the computer game Minecraft to engage children with scientific learning and research through school visits, events, and extracurricular clubs. We principally target children who may experience barriers to accessing Higher Education, including low socioeconomic status, being the first in their family to attend university, and disability (including Special Educational Needs). The Minecraft platform encourages teamwork and makes science learning accessible and entertaining for children, irrespective of background. We employ a flexible approach
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TEAM MEMBERS:
Laura HobbsCarly StevensJackie HartleyCalum Hartley
resourceprojectProfessional Development, Conferences, and Networks
Auburn University, Alabama State University, Tuskegee University and Vanderbilt University will lead this Design and Development Launch Pilot to form the SouthEast Alliance for Persons with Disabilities in STEM (SEAPD-STEM), eventually creating a network of 21 universities and colleges, as well as additional community colleges and high schools, in the southeastern U.S. and Washington, DC. This project was created in response to the Inclusion across the Nation of Communities of Learners of Underrepresented Discoverers in Engineering and Science (NSF INCLUDES) program solicitation (NSF 16-544). The INCLUDES program is a comprehensive national initiative designed to enhance U.S. leadership in science, technology, engineering and mathematics (STEM) discoveries and innovations focused on NSF's commitment to diversity, inclusion, and broadening participation in these fields. The INCLUDES Design and Development Launch Pilots represent bold, innovative ways for solving a broadening participation challenge in STEM.
The full participation of all of America's STEM talent is critical to the advancement of science and engineering for national security, health and prosperity. Our nation is advancing knowledge and practices to address the STEM education practices for recruiting, better educating, retaining and graduating STEM secondary and postsecondary students with disabilities (SWDs) at our nation's high schools, colleges and universities. However SWDs historically underperform in STEM at the secondary and postsecondary levels. This project, NSF INCLUDES: SEAPD-STEM, has the potential to significantly advance a collaborative approach by a group of organizations to improve the success of SWDs in STEM disciplines.
The project builds on the existing Alabama Alliance for Students with Disabilities in STEM (AASD-STEM), a NSF-funded model, and includes a plan to form a larger regional alliance focused on training STEM SWDs across the academic pathway from high school through postdoctoral training and entry into faculty positions. The collaboration addresses five goals: (1) To increase the quality and quantity of SWDs completing associate, undergraduate, and graduate degrees in STEM disciplines and entering the STEM workforce, (2) To increase the quality and quantity of post-doctoral fellows and junior faculty with disabilities in STEM fields, (3) To improve academic performance of students with disabilities in secondary level science and mathematics courses, (4) To enhance communication and collaboration among post-secondary institutions in addressing the education of SWDs in STEM disciplines, and (5) To assess project activities to understand what works to support the matriculation and retention of STEM SWDs in science followed by broad dissemination through workshops, conference presentations, webinars, and peer-reviewed publications. The team proposes the following project activities in the pilot: (1) Implementing a Bridge Model at 13 partner institutions, including Alabama State University, Auburn University, Auburn University Montgomery, Gallaudet University, Jackson State University, Middle Tennessee State University, Southern Union State Community College, Troy University, Tuskegee University, the University of Alabama Birmingham, the University of Tennessee, the University of West Georgia and Xavier University of Louisiana (2) Implementing SEAPD-STEM training workshops, (3) Implementing NSF INCLUDES Alliances planning workshops in each participating state, at Kennesaw State University, Tougaloo College, the University of Alabama in Hunstville, Vanderbilt University and Xavier University of Louisiana, (4) Gathering enrollment, retention, and graduation baseline data for STEM SWDs by race, ethnicity, and gender at 21 colleges and universities institutions, (5) Identifying high schools and school districts for each of the participating institutions for outreach activities, (6) Adding at least one community college to partner with SEAPD-STEM college or university, (7) Engaging additional partners including national and local labs, non-profits, federal agencies, industry, foundations, and state governments for additional funding and/or internships for participating SEAPD-STEM students. The project team will implement a plan to scale approaches and develop an alliance of institutions to maximize potential project outcomes now and in the future.
Chemistry is an important and widely relevant field of science. However, when compared with other STEM content areas, chemistry is under-represented in U.S. science museums and other informal educational environments. This project will build, and build knowledge about, innovative approaches to delivering informal science learning activities in chemistry. The project will not only increase public interest and understanding of chemistry but also increase public perception of chemistry's relevance and increase the public's self-efficacy with respect to chemistry. This project outcomes will include a guide for practitioners along with activity materials that will be packaged into a kit, distributed, and replicated for use by informal science educators, chemists, and chemistry students at 250 sites across the U.S. The project team will reach out to organizations that serve diverse audiences and diverse geographic locations, including organizations in rural and inner-city areas. The kits will provide guidance on engaging girls, people with various abilities, Spanish speakers, and other diverse audiences, and include materials in Spanish. Written guides, training videos, and training slides will be included to support training in science communication in general, as well as chemistry in particular. This project is supported by the Advancing Informal STEM Learning (AISL) program funds research and innovative resources for use in a variety of settings, as a part of its overall strategy to enhance learning in informal environments.
This project will take an innovative approach to develop informal educational activities and materials about chemistry. Rather than starting with content goals, the project will start with a theoretical framework drawn from research about affecting attitudes about science related to interest, relevance, and self-efficacy. A design-based research approach (DBR) will be used to apply that framework to the development of hands-on educational activities about chemistry, while also testing and modifying the framework itself. (DBR blends empirical educational research with the theory-driven design of learning environments.) Existing or new educational activities that appear to embody key characteristics defined in the framework will be tested with public audiences for their impact on visitors. Researchers and educators will determine how different characteristics of the educational activities defined in the framework affect the outcomes. The activities will be modified and tested iteratively until the investigators achieve close alignment between framework and impacts.. The project team will continue the design-based research approach both to examine groups of activities in which synergies can have impacts beyond single interactions as well as to examine varied ways of training facilitators who can also significantly affect outcomes. In this way, the project will generate knowledge about how kits of hands-on informal learning activities can stimulate attitudes of interest, relevance, and self-efficacy with respect to the neglected field of chemistry. The project teams will broadly disseminate project outcomes within the educational research, science and informal Science, Technology, Engineering and Mathematics (STEM) education communities. While this project will focus on chemistry, the strategies it will develop and test through a design-based research process will provide valuable insight into effective approaches for informal STEM education more broadly.
As part of its overall strategy to enhance learning in informal environments, the Advancing Informal STEM Learning (AISL) program funds innovative resources for use in a variety of settings. The National Association of Math Circles (NAMC) will convene the Math Circle-Mentor and Partnership (MC-MAP) Workshop in late 2016. The proposed MC-MAP workshop will build the field's understanding of the training content and mechanisms that enhance the knowledge and skill development of participants in Math Circles. The workshop will bring mentors from experienced Math Circle leaders together with novice Math Circle leaders to develop the expertise of the notice leaders and their group to develop their expertise in facilitating math circle activities and in organizing related events. The approximately 180 Math Circles currently operating across the nation enlist mathematics professionals to share their passion for mathematics with K-12 students, teachers, and the general public in contexts that emphasize exploration, problem solving and discovery. This initial conference and Math Circle trainings informed by this conference will help build a community of practice around Math Circles through which novice and existing leaders are connected, encouraged and inspired.
The MC-MAP workshop will include structured planning as well as guided observation and structured debriefing of a demonstration Math Circle sessions. The workshop design will be grounded in research related to effective adult learning and to discovery-based mathematics. The workshop will serve as a training prototype that will assist the National Association of Math Circles to identify effective training formats and materials for both experienced and novice Math Circle leaders. Pre- and post- conference surveys of Math Circle leaders will produce data to be used in planning and designing future trainings. The NAMC will share key findings from the workshop evaluation and workshop resources not only with its membership, but also with other mathematics K-12 outreach programs. Workshop materials will address recruiting and serving diverse participants in Math Circles, including girls and women, persons with disabilities, students from varied socioeconomic backgrounds and underrepresented minorities in STEM.
ScienceQuest is an innovative program created by the Education Development Center that fosters an interest in science and technology among adolescents ages 10-14. This program builds on the successful "ThinkQuest" model, in which small teams of 2-3 students work with adult coaches to research subjects of interest and share their knowledge through the creation of websites. "ScienceQuest" teams focus on science topics and are housed in HUD Neighborhood Network technology centers, located in communities with HUD-assisted or insured housing residents. Participants include individuals with and without disabilities from low-income urban areas. Students select a science topic and research it using online resources, hands-on experiments and visits to museums and science centers. Coaches such as scientists, teachers, museum staff and other role models, as well as on-line scientists, provide assistance by setting goals, devising an action plan and identifying appropriate resources. The "I-Search" model, a four-step strategy used to direct student inquiry, is used to guide investigations and aid in content acquisition. Once completed, websites are mounted on the "ThinkQuest" server. Parental participation is encouraged throughout the process. "ScienceQuest" will be piloted in the greater Boston area in year one, and disseminated to 75 Neighborhood Network sites throughout the country in years two and three of the grant. Each site may have one or more teams. With more than 500 Neighborhood Networks in place, "ScienceQuest" has the potential for widespread dissemination.