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Peer-reviewed article

A Virtual Reality & Human Factors Analysis of a Renovated Diorama Hall

January 1, 1994 | Media and Technology, Exhibitions
In this paper, researchers at Colorado State University discuss the advantages of using Virtual Reality (VR) to promote science learning in museum environments. The authors define the four leading features of VR and human factors guidelines and show, from evaluation of Mead Diorama Hall at the Denver Museum of Natural History, how renovated exhibits fit the effective learning criteria which were developed through VR research. This paper will also present results, derived from methods used to study the immersion experience in museums, to demonstrate that the renovated museum Hall elicits an experience closer to VR than the pre-renovated Hall.

TEAM MEMBERS

  • Mark Harvey
    Author
    Colorado State University
  • Andrej Birjulin
    Author
    Colorado State University
  • Ross Loomis
    Author
    Colorado State University
  • Citation

    ISSN : 1064-5578
    Publication Name: Visitor Studies
    Volume: 6
    Number: 1
    Page Number: 129
    Resource Type: Research Products
    Discipline: Education and learning science | General STEM | Life science
    Audience: General Public | Museum/ISE Professionals | Evaluators
    Environment Type: Media and Technology | Games, Simulations, and Interactives | Exhibitions | Museum and Science Center Exhibits

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