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Peer-reviewed article

Video Games as Learning Environments for Students with Learning Disabilities

January 1, 2009 | Media and Technology
This article draws from the literature on self-determination and Universal Design for Learning principles to set forth the theory that students identified as having learning disabilities may be environmentally disadvantaged and their learning difficulties exasperated by the traditional classroom learning environment. Alternatively, the digital learning environment found in simulation video games is designed so participants can be autonomous, self-directed, goal-oriented and successful. These are, coincidentally, the salient features of a technology-enhanced learning environment designed with Universal Design for Learning principles. The paper argues that the use of digital learning environments that encourage participant access and success may reduce the need for labels of disability in the future.

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  • Elizabeth Simpson
    Author
    University of Wyoming
  • Citation

    Publication Name: Children, Youth and Environments
    Volume: 19
    Number: 1
    Page Number: 306
    Resource Type: Research Products
    Discipline: Education and learning science | General STEM | Technology
    Audience: Elementary School Children (6-10) | Middle School Children (11-13) | Youth/Teen (up to 17) | Educators/Teachers | Museum/ISE Professionals
    Environment Type: Media and Technology | Games, Simulations, and Interactives
    Access and Inclusion: People with Disabilities

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