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Project Descriptions

Think Globally, Interact Locally: Advancing Science Learning using Interactive Spherical Displays to Model Global, Physical Systems

September 1, 2016 - August 31, 2018 | Media and Technology, Exhibitions
The connections between technology applications of all sorts and human users that are ubiquitous in informal learning and assume a great deal about how the technology is used and how learning takes place. Much of the research in this area has been focused on game design and interaction. This project will examine this interaction involving the use of gestures that represent how individuals work with systems and large data sets that represent complex systems like the oceans, to understand how basic elements of a project with a 3-D type of design might enhance the user experience and increase the utility and learning that takes place by understanding the cognitive elements of these game like interactions in specific STEM related settings like museums. This exploratory pathways project will investigate the use of interactive, gesture-enabled, multi-touch spheres for teaching about ocean systems in science centers and museums. The gesture-enabled aspect of the project will improve on interactive table-top installations which can frustrate users who use unexpected gestures and receive no response leading to brief interaction and abandonment without significant interaction or learning. The project will investigate ways in which unsupported gestures would still produce a system response which would encourage the user to remain at the installation and continue to investigate. The effect of multiple gestures will be supported by using natural mappings between gestures and interactions with the on-sphere data. The project investigates theories of embodied cognition that support the notion that by engaging with global-scale datasets on a spherical display more effectively models the earth in a non-distorted manner and therefore will be more natural and allow users to develop a more accurate conceptual model of how data relates to itself and the globe. In this way, the project shares some aspects of understanding about learning through game play. The sphere will not be a fully developed game but will share characteristics of game play. This project is funded by the Advancing Informal STEM Learning (AISL) program, which seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments. This includes providing multiple pathways for broadening access to and engagement in STEM learning experiences, advancing innovative research on and assessment of STEM learning in informal environments, and developing understandings of deeper learning by participants.

Funders

NSF
Funding Program: AISL
Award Number: 1612485
Funding Amount: $295,785.00

TEAM MEMBERS

  • E2F220F9 7100 495E 9CD5 EA5A11EF6E34
    Principal Investigator
    University of Florida
  • Lisa Anthony
    Co-Principal Investigator
  • Peter Chang
    Project Staff
  • Alice Darrow
    Project Staff
  • Annie Luc
    Project Staff
  • Hannah Neff
    Project Staff
  • Alex Popeil
    Project Staff
  • REVISE logo
    Project Staff
  • Nikita Soni
    Project Staff
  • REVISE logo
    Evaluator
    Florida Museum of Natural History
  • REVISE logo
    Evaluator
    NOAA
  • Bilge Mutlu
    Evaluator
    University of Wisconsin
  • Amanda Morales
    Contributor
  • Jeremy Alexandre
    Contributor
  • REVISE logo
    Contributor
  • Discipline: Computing and information science | Education and learning science | Geoscience and geography
    Audience: General Public | Museum/ISE Professionals
    Environment Type: Media and Technology | Games, Simulations, and Interactives | Planetarium and Science on a Sphere | Exhibitions | Museum and Science Center Exhibits

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