This Innovations in Development project is funded by the Advancing Informal STEM Learning (AISL) program, which seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments. This includes providing multiple pathways for broadening access to and engagement in STEM learning experiences, advancing innovative research on and assessment of STEM learning in informal environments, and developing understandings of deeper learning by participants. The Design Squad Maker project, a collaboration of WGBH Public Television (WGBH) and the New York Hall of Science (NySci), will research and develop engineering design projects that provide evidence for how to integrate informal learning spaces with digital public media assets. The project will be designed to provide accessible, motivating pathways for children aged 8-11 in pursuing and completing ambitious, fully realized engineering design projects. The project will build on WGBH's existing Design Squad model for using media to engage kids in informal engineering activities and NySCI's expertise in facilitating children's unique design processes in museum settings. By developing and studying new strategies for supporting children's use of the design process, Design Squad Maker will address critical issues in engineering education and informal learning that remain relatively unexplored. Project research will contribute to the emerging literature on "connected learning" by building new knowledge about how children's design activities can be sustained and supported over time and across multiple contexts, such as science museums and homes. Drawing on existing research in the learning sciences and engineering education, the project seeks to advance knowledge about the role of museums, maker spaces, and digital technology in sustaining children's learning in engineering. The project will use a design-based research approach, a research and development process whereby educational designers collaborate with learning scientists. Museum practitioners will collaborate with research staff and media developers to design, test, and improve digital resources, facilitation strategies, and parent engagement strategies to support children through an entire design process. The research and development process will result in digital resources and approaches in a flexible toolkit, which will be used when assessing the project's scale-up potential at 10 museum/maker spaces. The project will conduct a summative evaluation, assessing the project's intended impacts with children, parents, and staff at museums/maker spaces across the country. The toolkit will be nationally disseminated through national partners that include the Association of Science-Technology Centers, Maker Education, the National Association for Family, School, and Community Engagement, and engineering education organizations. This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
As part of its overall strategy to enhance learning in informal environments, the Advancing Informal STEM Learning (AISL) program seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments. This includes providing multiple pathways for broadening access to and engagement in STEM learning experiences, advancing innovative research on and assessment of STEM learning in informal environments, and developing understandings of deeper learning by participants. This Innovations in Development project will develop a collaborative program to connect and prepare researchers from divergent disciplines to communicate science to publics of all ages in three distinct informal environments: pop-ups at community events, experiential learning with problem solving events for youth, and presentations at a science museum. It will study the effects of this program on the identity and motivations of STEM researchers and evaluate the short and medium-term outcomes for public audiences. Project partners include, The STEAM Factory, OHI/O Informal Learning in Tech Program, and the Center of Science and Industry (COSI) all located in Columbus, Ohio.
The primary goals of this project are as follows. 1) Develop a collaborative program that connects and prepares researchers from divergent disciplines to creatively and effectively communicate science to people of all ages. 2) Evaluate the short and medium-term learning outcomes across different informal learning settings. 3) Study the effect of this collaborative program on the motivations and identify of the researchers. The specific research question is: In what ways do researchers motivations and identities further develop because of these collaborative experiences with divergent perspectives? A mixed method approach will be used. Data will be collected and analyzed from 3 cohorts of researchers who implement programs in different informal learning settings. A series of pre- and post interviews with scientists will be designed to answer the research question above. Interviews will be grounded in self-determination theory. Later reflective surveys will serve as triangulation for the data.
This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
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TEAM MEMBERS:
Sathya GopalakrishnanJustin MeyerRachel KajfezArnab Nandi
As part of its overall strategy to enhance learning in informal environments, the Advancing Informal STEM Learning (AISL) program seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments. This includes providing multiple pathways for broadening access to and engagement in STEM learning experiences, advancing innovative research on and assessment of STEM learning in informal environments, and developing understandings of deeper learning by participants. This travel grant focuses on broadening participation in STEM learning and advancing scholarship and practice related to Public Participation in STEM Research (PPSR). In PPSR, members of the public participate voluntarily in scientific processes, addressing real-world problems in ways that may include formulating research questions, conducting scientific experiments, collecting and analyzing data, interpreting results, making new discoveries, developing technologies and applications, and solving complex problems. Currently, participation in many PPSR projects does not often reflect the full range diversity in the nation. The Citizen Science Association (CSA), an organization that seeks to support the rigorous and ethical practice of citizen science--a form of PPSR--across a broad range of issues and communities, brings together PPSR practioners and scholars biennially. The CSA conference, to be held March 13-17, 2019, in Raleigh, North Carolina, will build networks and capacities to support scholarship and practice across the full range of citizen science and across diverse populations.
This travel grant supports 75 participants, 25 local and 50 national, from groups underrepresented in STEM, who are actively engaged in community-based environmental science and have not previously attended a CSA conference. Community-based environmental science projects, which often occur in minority communities, are increasingly relying on PPSR approaches, including engaging public participants in STEM learning through technology and the development of data literacies. Through this travel grant, the 2019 CSA conference will bring together the expertise and experiences of practioners and scholars from citizen science and community-based environmental science projects. The conference will facilitate four days of interactions and mutual learning with significant time for iterative reflection and active discussion to make the sessions personally relevant and meaningful. This intentionally allows for identifying areas of both commonalities and tensions across citizen science and community-based environmental science projects, with time to work through various approaches and issues with colleagues for greater learning. The interactions should allow for meaningful discussion of goals, theory, methods, recruitment and retention and other aspects of projects that make a difference in the success of projects. The structure of the conference includes panels, presentations, poster sessions, and discussion to increase the quality and extent of PPSR and community-based environmental science practice.
This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
As part of its overall strategy to enhance learning in informal environments, the Advancing Informal STEM Learning (AISL) program funds innovative research, approaches, and resources for use in a variety of settings. This Research in Service to Practice project will study how visual immersion and interactivity in augmented reality (AR) affects visitors' engagement and understanding of science. The research involves creating different versions of an AR exhibit to communicate paleontology research from the La Brea Tar Pits to the general public. Different versions of the exhibit will be compared to learn how design choices for immersion and interactivity impact visitors' engagement and understanding of science. The result of this study should be a model to follow for similar public exhibits, as well as design principles that generalize to AR experiences for a broader range of informal learning environments. This project will also demonstrate and report on specific AR mechanisms that help visitors understand the scientific process and increase knowledge about paleontology research.
The study includes a user-centered design and evaluation process with both formative and comparative studies. This project investigates two high-level design factors for mobile AR: visual immersion and interactivity. These impact the learning experience and the development so extensively that multiple versions are seldom compared. These factors also have unique considerations for informal settings, such as how to balance immersion against situational awareness (e.g., 3D viewers reduce field of view). One goal of this project is to systematically compare qualitatively different AR designs that convey equivalent science content and study these tradeoffs empirically. The second goal is to leverage these findings to publicly release an AR experience that promotes engagement, increases understanding of science, and reduces scientific misconceptions. This research will also contribute to understanding usability and logistical issues for different AR designs for public, outdoor, informal settings.
This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
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TEAM MEMBERS:
Emily LindseyBenjamin NyeGale SinatraWilliam Swartout
As part of its overall strategy to enhance learning in informal environments, the Advancing Informal STEM Learning (AISL) program funds innovative research, approaches, and resources for use in a variety of settings. The pilot and feasibility study will develop instructional workshops for an adult population of quilters to introduce them to computational thinking. By leveraging pre-existing social structures, skill sets, and engagement in quilting, the researchers hope to help participants develop computer science and computational thinking knowledge and skills. The long-term goal is to broaden public awareness of computational thinking and build links between computer science and other areas of interest. By leveraging the social structure and existing skills held by practicing quilters, the workshops have the potential to reach an audience of millions of quilters around the nation and worldwide, the majority of whom are adult women. The research will be developed and tested with two groups: the Orlando Modern Quilt Guild in Orlando, FL, and an informally gathered quilting class in the Worcester, MA area. Outcomes for the project include workshop materials that can be used in a variety of quilting group contexts nationwide, a deeper understanding of the processes and mechanisms for adult computer science education through crafts, and evaluation of the pilot workshop focused on the impact on participants' engagement, self-identity, and learning for computational thinking. The research especially focuses on leveraging pre-existing knowledge, interests, and social structures to draw connections to computational thinking, and studying how this impacts participants' self-described identity, attitude, and engagement with computer science. The project also assesses a novel method for teaching computational thinking that has potential for broad applicability in a variety of social and creative hobbies. Participants will use and modify generative design software that creates quilt designs and, in doing so, learn how creative interests can be expanded through computer science. By focusing on the hobby of quilting, which is not typically associated with computer science, the knowledge built through designing and evaluating the research offers strategies for altering public perception of computer science. This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
As part of its overall strategy to enhance learning in informal environments, the Advancing Informal STEM Learning (AISL) program seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments. This includes providing multiple pathways for broadening access to and engagement in STEM learning experiences, advancing innovative research on and assessment of STEM learning in informal environments, and developing understandings of deeper learning by participants. This Research in Service to Practice project examines how informal place-based collaborative learning can support local communities' planning processes related to current environmental changes. As a part of this study workshops will be conducted in 8 communities that have a range of planning mandates based on recent extreme environmental changes such as drought/wildfires, flooding, invasive species, or loss of native wildlife. Place-based adaptation workshops will be designed to be locally relevant and empower people to learn and act on their newly acquired understandings. Local community collective actions may include a range of decisions (e.g., infrastructure changes such as building defenses against sea level rise in coastal communities or improving the quality of roads to withstand higher temperatures.) Collective action may also lead to community wide behavioral changes such as individuals using less water or farmers planting different crops. The study will focus on the efficacy of the methods used in 8 workshops in communities throughout the country. Research objectives include: 1) identifying experts' belief about the most critical components of successful workshops; 2) Understanding of prior workshop outcomes and 3) test hypothesized effective practices and understand how learning takes place and collective action does or does not take place. The project addresses key AISL solicitation priorities including strategic impact on the field of informal STEM learning, advancing collaboration, and building professional capacity. It engages both public and professional audiences as described in the solicitation. Public audiences include stakeholders in each of the 8 communities such as community environmental groups, NGOs, businesses, landowners, and local government planners. Professional audiences include the workshop scientists and facilitators who will be trained in the experimental workshop approach. The project builds upon and expands the existing AISL portfolio of science communication projects such as science cafes, science festivals, science media, and library based projects. This is a collaborative project of EcoAdapt and Virginia Tech with participants from the National Parks Conservation Association, the Desert Research Institute, and the Wildlife Conservation Society and others. The research will progress through two phases. Phase 1 is designed to identify consensus-based effective practices for promoting learning and action in adaptation workshops. It includes a Delphi study to synthesize beliefs about effective practices held by experienced workshop facilitators across the United States. Phase 2 includes iterative design and research of eight adaptation workshops in various communities with a range of planning mandates and recent extreme weather experience. By iteratively revising the workshop design, the study will elucidate how different workshop components influence participant learning, individual behavioral intentions, and subsequent efforts toward collective action. The overall research design will examine the relationships of pedagogical and collaborative techniques to learner outcomes and collective action. Many of these lessons are likely relevant to other collaborative informal science learning contexts. This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
This Research in Service to Practice project is funded by the Advancing Informal STEM Learning (AISL) program, which seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments. This includes providing multiple pathways for broadening access to and engagement in STEM learning experiences, advancing innovative research on and assessment of STEM learning in informal environments, and developing understandings of deeper learning by participants.
The project will research the educational impact of social robots in informal learning environments, with applications to how social robots can improve participation and engagement of middle-school girls in out-of-school computer science programs in under-resourced rural and urban areas. The use of robots to improve STEM outcomes has focused on having learners program robots as tools to accomplish tasks (e.g., play soccer). An alternate approach views robots as social actors that can respond intelligently to users. By designing a programmable robot with social characteristics, the project aims to create a culturally-responsive curriculum for Latina, African American, and Native American girls who have been excluded by approaches that separate technical skill and social interaction. The knowledge produced by this project related to the use and benefits of social programmable robots has the potential to impact the many after-school and weekend programs that attempt to engage learners in STEM ideas using programmable robot curricula.
The project robot, named Cozmo, will be programmed using a visual programming language and will convey emotion with facial expressions, sounds, and movements. Middle school girls will engage in programming activities, collaborative reflection, and interact with college women mentors trained to facilitate the course. The project will investigate whether the socially expressive Cozmo improves computer science outcomes such as attitudes, self-efficacy, and knowledge among the middle school female participants differently than the non-social version. The project will also investigate whether adding rapport-building dialogue to Cozmo enhances these outcomes (e.g., when a learner succeeds in getting Cozmo to move, Cozmo can celebrate, saying "I can move! You're amazing!"). These questions will be examined research conducted with participants in multi-session after-school courses facilitated by Girl Scout troops in Arizona. The project will disseminate project research and resources widely by sharing research findings in educational and learning science journals; creating a website with open source code for programming social robots; and making project curriculum and related guidelines available to Girl Scouts and other educational programs.
This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
This workshop is funded by the Advancing Informal STEM Learning (AISL) program, which seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments. This includes providing multiple pathways for broadening access to and engagement in STEM learning experiences, advancing innovative research on and assessment of STEM learning in informal environments, and developing understandings of deeper learning by participants. The project will conduct an in-person participatory workshop designed to broaden participation in STEM. The project is designed to build the capacity of informal science institutions (ISIs) and their partners to use evidence-based collaborative project management practices and culturally responsive approaches to manage complex partnership efforts. The workshop will develop structure and provide tools for effective collaborative project management between ISIs including science centers and museums, and their research and community partners. To guide the workshops, participants will explore some core dimensions of culture to understand audiences, communities traditionally underserved by informal STEM institutions, and institutional differences. Participants will leave with concrete, actionable plans that will enable them to more effectively bring their collaboration plans to fruition. The project will develop resources including a playbook of project management templates, video vignettes, and summaries of relevant research findings and lessons from the field. Proceedings and resources from the workshop will be shared online with the field and ultimately archived on informalscience.org.
Conference participants will build the human resource expertise, infrastructure, and capacity needed to develop and maintain lasting partnerships that will further their institutions' aspirations to broaden participation in STEM. The project brings together an experienced, multidisciplinary team from informal science education and private industry professionals to advance knowledge of the skills and tools needed for managing complex collaborations between researchers, practitioners, and community stakeholders that will increase their effectiveness when working with diverse audiences. During the workshop, participants will think through their current project work by using a defined collaborative project management process to build a foundation of understanding and trust. Upon completion of the Institute, participants will have: (1) a shared purpose and goals that represent the interests of all parties; (2) identified some cross cultural and organizational differences that need to be accommodated for successful collaboration; (3) fostered joint decision making based on objective steps vs priorities of one organization; and (4) clarified deliverables of their project and how to measure success; (5)identified individual roles and responsibilities within their collaboration.
This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
As part of its overall strategy to enhance learning in informal environments, the Advancing Informal STEM Learning (AISL) program funds innovative research, approaches, and resources for use in a variety of settings. In this Innovations and Development project, Child Trends, in collaboration with Ivanhoe Broadcast News, will expand the reach of the Child Trends News Service, and rigorously evaluate its impact on viewers. The News Service aims to build the public's knowledge of, and appreciation for, social science research and to encourage adoption of research-informed parenting practices associated with positive child development--particularly among Latino parents. First produced in 2017 through a NSF proof of concept grant, the Child Trends News Service covers actionable, child-focused, social science research. By featuring this research on local TV news, the project expands access to evidence-based parenting recommendations. As of February 2018, 89 stations had subscribed to the News Service, including eight stations in the top 25 Latino-serving TV markets that reach 38% of all Hispanic TV Households in those 25 markets. This project is a response to the challenges faced by U.S. children, of whom more than one in five live in poverty. The focus on Latino parents is in response Latinos' increasing share of all children, and that Latino children are disproportionately poor, in comparison to their peers. The project will examine the impact of the News Service on parents who view the news reports in their homes, as well as Latino parents viewing the News Service as part of their participation in the Abriendo Puertas (Opening Doors) community-based parenting program. This research will contribute to the knowledge base of what we know about how people access and use science, technology, engineering and math (STEM) information across settings.
The overarching aim of this project is to leverage commercial television news to reach populations who have historically been underrepresented in STEM education and careers. The goals of the project are to:
1. Build and manage an interdisciplinary collaborative, including news media professionals, researchers, practitioners in organizations serving at-risk families, and experts in STEM communications and Latino studies.
2. Leverage mass media news outlets to deliver social science research on children to at-risk populations, with a focus on reaching Latino parents.
3. Advance the field of informal STEM learning by exploring how the public interacts with actionable research on child development to inform their knowledge, attitudes and behaviors.
4. Expand the reach and application of the news products through strategic outreach to other stakeholders in the child development field including programs serving under-served families.
To accomplish these goals, the project will further strengthen an Advisory Panel to inform content development, study design, interpretation of findings, dissemination of study results, and the transition of the project after the NSF grant period. The project will continue to provide eight (both in English and Spanish) stories each month to TV stations and strategically grow the reach in top Latino markets. The editorial process will be informed by surveys of Latino parents to identify topics of interest. Through a random-assignment impact study with local TV news audiences from diverse racial/ethnic groups, the project will evaluate the impact of the News Service. The project will use formative research methods to refine messaging and examine the potential for repurposing the videos through a parenting program for Latino parents.
The Child Trends News Service seeks broader impacts in three areas: increasing the public's scientific literacy and engagement with science and technology; increasing partnerships between academia, industry, and others; and improving the well-being of individuals in society.
This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
As part of its overall strategy to enhance learning in informal environments, the Advancing Informal STEM Learning (AISL) program seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments. This includes providing multiple pathways for broadening access to and engagement in STEM learning experiences, advancing innovative research on and assessment of STEM learning in informal environments, and developing understandings of deeper learning by participants. This project will build and test a new model for co-created public engagement with science activities in partnership with civic, community, and scientist partners. The innovation to be tested is deliberative dialogues in science museums that help reduce the polarization about socio-scientific issues, giving people a greater voice in science, and addressing barriers that disconnect scientists from the public. The project will engage four target audiences (informal science education/ISE professionals, civic, community and scientist partners). Science museum partners include Museum of Science (MOS) Boston, Oregon Museum of Science, the Michigan Science Center, and the North Carolina Museum of Life and Science. The project is designed to have a strategic impact on how ISE institutions choose topics of STEM engagement and build public Forum programs.
There will be two evaluation teams for the project. MOS Research and Evaluation will act as formative evaluation mentors for the four partner sites as they co-create their forums. They will provide evaluation capacity building for the sites using team-based inquiry as they create and understand the potential impacts and outcomes of the model. Data collection will include panel surveys and focus groups. The evaluation will explore how the forums can decrease 1) public polarization around STEM topics and (2) the disconnect between scientists, civic organization, and the public. The external summative evaluation will be conducted by Rockman et al (REA). They will conduct a study of the project's process to help the team identify challenges and strategies for overcoming them as they work through the phases of public engagement. The summative study will focus on the project goals taking a qualitative approach. Early interviews with partner participants will explore their strengths and weaknesses in taking on this type of public engagement model including the extent of their previous work with civic partners. Later interviews will investigate what factors have enabled or hindered this project. Summative evaluation questions will also address changes in attitudes toward public engagement with science. REA will collect feedback from summit attendees through intercept interviews and post-surveys administered within a week at the event's conclusion to explore the any changes in knowledge or confidence in undertaking this type of model. REA will present findings from the external evaluation during the annual meeting of the Association of Science-Technology Centers and publish reports to Informalscience.org. Once the model has been developed and tested it will be disseminated to an initial group of 25-30 science museums and eventually to the entire ISE museum field.
This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
Many of the nation's poorest-performing schools are in rural areas. Anecdotal information suggests participation in and access to informal STEM learning opportunities in Mississippi - a state with among the lowest STEM-career readiness in the nation - is unequally distributed among geographic regions and sociocultural environments. Informal learning programs in science, technology, engineering, and math (STEM) have the potential to reach into rural communities and provide a bridge to greater STEM access, literacy, and career readiness. Building Bridges: Broadening the STEM Conversation in Rural Mississippi will initiate a dialog among key practitioners, experts, and stakeholders in informal STEM learning focused on identifying the causes of and solutions to STEM inclusion barriers among rural youth. The goal of this Advancing Informal STEM Learning (AISL) Conference Project aligns with NSF's mission to promote the progress of science for all segments of society, including rural K-12 students. Solutions to STEM disconnections identified in Mississippi through this project will have relevance and transferability to rural communities across the southeastern US, given regional commonalities in socioeconomic, educational, and cultural factors.
This project aims to conduct an interactive and participant-based summit that brings together key leaders and experts from informal science learning institutions and organizations, STEM-related agencies and industries, and rural community groups to improve methods for linking informal STEM learning opportunities with rural, K-12 students. The goal of the project is to identify the common barriers and explore potential solutions to informal STEM participation by rural K-12 students in Mississippi. With the guidance of a steering committee, a Mississippi STEM Consortium will be formed and convened at a 2019 Mississippi Informal STEM Consortium Summit with the following goals: (1) Identify broad barriers to informal STEM learning in diverse and rural K-12 populations. (2) Define crucial and transformative elements in informal STEM programs deemed successful in rural student recruitment and engagement. (3) Improve collaborative networking to enhance the role of informal education in building statewide STEM capacity. These objectives will be met by developing, implementing, and evaluating statewide needs-assessment surveys and a two-day summit of Consortium members. The project evaluator will ensure process and outcome evaluations are properly conducted throughout the entire course of the project to inform planning, promote iterative improvement, monitor progress, and ensure achievement of desire objectives. With regards to broader impacts, it is anticipated that outcomes from this project will have impact within and beyond Mississippi's borders. Expected project outcomes include scientific manuscripts on needs-assessment surveys, modified approaches to existing informal STEM activities, future research on identified informal STEM participation barriers and mitigation measures, new collaborations that broaden participation and expand future research, and a draft Informal STEM Strategic Plan for Mississippi. Varied dissemination methods will be used to communicate the findings broadly.
This conference project is funded by the AISL program, which seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments. This includes providing multiple pathways for broadening access to and engagement in STEM learning experiences, advancing innovative research on and assessment of STEM learning in informal environments, and developing understandings of deeper learning by participants.
This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
DATE:
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TEAM MEMBERS:
Leslie BurgerSarah LeeKatherine EcholsVemitra White
As part of its overall strategy to enhance learning in informal environments, the Advancing Informal STEM Learning (AISL) program seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments. This includes providing multiple pathways for broadening access to and engagement in STEM learning experiences, advancing innovative research on and assessment of STEM learning in informal environments, and developing understandings of deeper learning by participants. This exploratory Pilot study project brings together a diverse set of partners that include the Watertown Children's Theatre (WCT) which is west of Boston, and, from Boston College a team of science educators, learning science researchers, and positive youth development experts. The goal is to design and develop a project for middle school-aged youth. The pilot project, which integrates hands-on science learning experiences, experiments, and field trips with the student-led production of short plays, will engage youth in expressing their beliefs, passions, and their own identities about STEM by examining how the intersection of skills and practices used in both domains (science and theatre) can enable them to learn about science concepts, principles and methods as well as to develop science-focused identities. Middle-school youth will be engaged in a three-week summer program where they will be led by science teachers, playwrights, and high school students to conduct hands-on investigations in science in conjunction with developing original, ten-minute plays around a specific scientific theme relevant to their life experience, for example, the potential impact on their lives of heavy metals in water and poor air quality. After a science theme is chosen, the principal investigators will identify the big ideas that are important for youth to understand and be able to explain. Upon identification of the key science ideas, youth will then engage in pertinent science activities, visits to local sites, reading current news articles and then in identifying the local impacts and how the underlying science relates to those local impacts. The youth will perform their ten-minute plays at the end of the summer program. Following this showcase event, they will engage in additional science learning experiences and also revise their productions throughout the academic year in preparation for a youth science festival, where their creations will be performed by professional adult actors as a part of the Cambridge Science Festival taking place in the spring. The broader impact of the work focuses on broadening participation in STEM, specifically, the engagement of youth from under-represented populations in the sciences, such as African-Americans, Latinxs, and women with partner Boston Public Schools. The Pilot study will investigate the student learning and organizational dimensions of the model being developed.
The Boston College researchers will study youth's sense of purpose and identity toward science, particularly how youth's identity discrepancy changes through participation in the project. The work places youth voice at the center of the creation of STEM-based theatre plays. The theoretical foundation of the work is grounded in part in the concept of "path to purpose." The major research questions are: How do youth perceptions (interest, science anxiety, identity) toward science shift as they participate in the project? What is the residual impact on parents (family members) and youth on their discussions about science, and how does participation in the project impact those discussions? Research methods include surveys, interviews and observations. The external evaluation study will focus on understanding project implementation and progress toward meeting the project goals, in particular, how well the initiative works to establish a model for the informal STEM learning field that the team and others can apply beyond the Pilot study.
This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.