Recent biomedical research has transformed scientific understanding of human biology. But many of these advances haven’t filtered into public awareness, hindering our ability to make good health-related decisions. A new educational program ‒ Biology of Human ‒ will help the public, particularly young people, better understand advances in biomedical research. This innovative, learning research-based science education program is strategically designed to increase awareness of and understanding about new biomedical research developments pertaining to human biology. Biology of Human will provide a sophisticated science education outreach package for students aged 11 to 15 and adults, including parents and educators. The project's goal is to leverage the latest biomedical information and innovations, a dynamic suite of educational and dissemination strategies, and research-driven approach grounded in sociology to broadly educate youth and adults about human biology. A team led by the University of Nebraska State Museum, the Department of Sociology at the University of Nebraska-Lincoln, and the NIH/NCRR-funded Nebraska Center for Virology (a Center of Biomedical Research Excellence) will work with science writers, kids, and educators to complete three specific aims: 1) stimulate interest in and understanding of biomedical research's importance to diverse individuals' health, communities, and environments; 2) establish partnerships among science educators, biomedical researchers, science journalists, and others to create dynamic educational resources focused on biomedical research developments and human biology; and 3) increase youths' interest in biomedical science. Biology of Human will provide adults and youth with several simultaneous, complementary options for learning about how biomedical research has helped us understand human biology including essays, books and blogs; entertaining and scientifically accurate mobile and tablet apps; activities and graphic stories; and a Web site that complements and supports the project's professional development programs. More than 175,000 youth and adults are expected to be directly impacted through this effort.
AccessComputing is a NSF-funded Broadening Participation in Computing alliance with the goal of increasing the participation and success of people with disabilities in computing fields. AccessComputing is in its 10th year of funding. It supports students with disabilities from across the country in reaching critical junctures toward college and careers by providing advice, resources, mentoring opportunities, professional contacts, and funding for tutoring, internships, and computing conferences. For educators and employers, it offers institutes and workshops to build awareness of universal design and accommodation strategies, and to aid in recruiting and supporting students with disabilities through the development of inclusive programs and education on promising practices.
The World Biotech Tour (WBT) is a multi-year initiative that will bring biotechnology to life at select science centers and museums worldwide. The program, supported by the Association of Science-Technology Centers (ASTC) and Biogen Foundation, is scheduled to run from 2015-2017, with the 2015 cohort in Belgium, Japan, and Portugal. The WBT will increase the impact and visibility of biotechnology among youth and the general public through hands-on and discussion-led learning opportunities. Applications are now open for the 2016 cohort! Learn more and submit an application at http://www.worldbiotechtour.org/become-a-stop
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TEAM MEMBERS:
Association of Science-Technology CentersCarlin Hsueh
The digital revolution has transformed how young people discover and pursue their interests; how they communicate with and learn from other people; and how they encounter and learn about the world around them. How can we identify best practices for incorporating new media technologies into learning environments in a way that resonates with youth, including their interests, goals, and the ways they use technology in their everyday lives? How do we resolve the need to document and recognize informal STEM learning and connect it to formal education contexts? What strategies can be developed for inspiring and tracking student progress towards the learning goals outlined in the Next Generation Science Standards (NGSS)? These questions are the underlying motivation for this CAREER program of research. Digital badges represent a specific kind of networked technology and have been touted as an alternative credentialing system for recognizing and rewarding learning across domains, both inside and outside of formal education contexts. While there is considerable enthusiasm and speculation around the use of digital badges, the extent to which they succeed at empowering learners and connecting their learning across contexts remains largely untested. This project seeks to fill this gap in knowledge. The approach taken for this program of study is a three phased design-based research effort that will be focused on four objectives: (1) identifying design principles and support structures needed to develop and implement a digital badge system that recognizes informal STEM learning; (2) documenting the opportunities and challenges associated with building a digital badge ecosystem that connects informal learning contexts to formal education and employment opportunities; (3) determining whether and how digital badges support learners' STEM identities; and (4) determining whether and how digital badges help learners to connect their informal STEM learning to formal education and employment opportunities. In Phase 1, an existing prototype created in prior work at Seattle's Pacific Science Center will be developed into a fully functional digital badge system. In Phase 2, the PI will also work collaboratively with higher education stakeholders to establish formal mechanisms for recognizing Pacific Science Center badges in higher education contexts. In Phase 3, the badge ecosystem will be expanded and students' use of and engagement with badges will be tracked as they apply to and enter college. The project involves high school students participating in the Discovery Corps program at the Pacific Science Center, undergraduate and graduate students at the University of Washington, and stakeholders in the K-12 and higher education community in Seattle. Educational activities integrated with this program of research will support: (1) mentoring University of Washington students throughout the project to develop their skills as practice-oriented researchers; (2) incorporating the research processes and findings from the project into university courses aimed at developing students' understanding of the opportunities and challenges associated with using new media technologies to support learning; and (3) using the research findings to develop educational outreach initiatives to support other informal STEM learning institutions in their use of digital badges.
As science centers and children's museums re-define their roles in a society that is increasingly linguistically diverse, many seek to engage more effectively with dual language learners. Dual language learners are young children who are still in the process of acquiring basic language skills in their first language while at the same time acquiring a second language. At present, museum professionals face the challenge of developing programs and practices in the absence of research on informal science education for this population. The Center of Science and Industry (COSI) and The Ohio State University (OSU) will collaborate to begin a systematic study of informal science education programs and practices for reaching and serving preschool dual language learners. The improvement of dual language learners' informal science learning experiences is an increasingly important part of efforts to achieve equity and diversity in participation in science. Such efforts are particularly important as this population grows in number and as the significance of early science learning experiences for later achievement becomes better understood. This project will begin to address the lack of research through three interconnected activities: (1) a national needs assessment of children's museums and science museums, (2) an in-person convening and quarterly virtual meet-ups with teams from eight partner museums, and (3) an exploratory study of COSI's programs and practices to support the access, participation, and learning of preschool dual language learners and their parents/caregivers. The project will yield important insights into current practices and priorities with respect to effective museum engagement with dual language learners, their families, and the early childhood professionals who serve them. The project will (1) produce a comprehensive report on the current state of the field related to providing informal science experiences for preschool dual language learners; (2) identify gaps in existing research and practice, as well as promising foci for future study and improvement and expansion of museum practice; and (3) create a full-scale Research in Service to Practice proposal and a national network of museums to implement the proposal. The overarching goal of the project is to advance the knowledge and awareness of needs and practices related to informal science programming for preschool children who are learning English as an additional language. The national needs assessment will be conducted by means of an online questionnaire sent to museums identified via public association lists, and questions will focus on institutional practices in relation to school readiness and the needs of preschool dual language learners and perceived gaps in services. In the convening and virtual meet-ups, the project team, local community partners, project advisers, museum association leaders, and museum partners selected for their innovative work with linguistically diverse populations will discuss partners' programs, practices and frameworks; emergent project findings; and directions for further study. The exploratory study of COSI programs and practices will entail participant observation, document analysis, and interviews and focus group conversations with stakeholders, including parents, early childhood educators, COSI team members, community organization leaders. The project is funded by the Advancing Informal STEM Learning (AISL) program, which seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments. Its funding includes broadening access to and engagement in STEM learning experiences, advancing innovative research on and assessment of STEM learning in informal environments, and developing understandings of deeper learning by participants. An AISL Pathways grant, such as this one, allows practitioners and researchers to undertake exploratory development work that has the potential to produce evidence, findings, and/or deliverables that will form the basis of anticipated further innovative, or potentially transformative, research and development work.
This project engages members of racially and economically diverse communities in identifying and carrying out environmental projects that are meaningful to their lives, and adapts technology known as NatureNet to assist them. NatureNet, which encompasses a cell phone app, a multi-user, touch-based tabletop display and a web-based community, was developed with prior NSF support. Core participants involved in programs of the Anacostia Watershed Society in Washington, D.C., and Maryland, and the Reedy Creek Nature Preserve in Charlotte, NC, will work with naturalists, educators, and technology specialists to ask scientific questions and form hypotheses related to urban waterway restoration and preservation of native species. They will then collect and analyze data using NatureNet, requesting changes to the technology to customize it as needed for their projects. Casual visitors to the nature centers will be able to interact with the environmental projects via the tabletop, and those who live farther away will be able to participate more peripherally via the online community. The research project, led by researchers from the University of Maryland, College Park, with collaborators from the University of North Carolina, Charlotte, and the University of Colorado, Boulder, will provide answers to two questions: 1) How do community-driven informal environmental learning projects impact participants, including their motivation to actively participate in science issues via technology and their disposition toward nature preserves and scientific inquiry? and 2) What are the key factors (e.g., demographic composition of participants, geographical location) that influence the development of community-driven environmental projects? Researchers will gather extensive qualitative and quantitative data to understand how community projects are selected and carried out, how participants approach technology use and adaptation, and how informal learning and engagement on STEM-related issues can be fostered over a period of several months and through iterative project cycles. Data will be collected through motivation questionnaires; focus groups; interviews; tabletop, mobile, and website interaction logs; field notes from participatory design and reflection sessions; and project journals kept by nature preserve staff. Through extensive research, iterative design, and evaluation efforts, researchers will develop an innovative model for community-driven environmental projects that will deepen informal science education by demonstrating how members of diverse communities connect environmental knowledge and scientific inquiry skills to the practices, values, and goals of their communities, and how technology can be used to facilitate such connections.
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TEAM MEMBERS:
Tom YehMary Lou MaherJennifer PreeceTamara CleggCarol Boston
This project will identify opportunities and strategies to support the integration of citizen science into science, technology, engineering, and math (STEM) education. Public participation in scientific research is growing rapidly. It is resulting in important scientific insights and is engaging the public in authentic scientific experiences. However, citizen science has yet to achieve its full potential for improving STEM learning by enabling learners' full participation in the practices of science in the process of leading to scientific insight. This workshop will bring together researchers and practitioners from across disciplines to identify citizen science projects that are also exemplary models for learning by the public. Workshop participants will generate ideas and potential solutions to overcome barriers to implementing citizen science to improve learning outcomes in schools, museums, parks, and other learning environments with diverse audiences. Consistent with the aims of the Advancing Informal Science Learning program of the Division of Research on Learning, this workshop will advance new approaches to and evidence-based understanding of the design and development of STEM learning in informal environments and pave the way to broaden access to and engagement in STEM learning experiences for underrepresented audiences. This two-day workshop will be held in San Jose, California on February 11th and 12th, 2015, as a component of the Citizen Science 2015 Conference. It will be led by the Citizen Science Association Education Working Group. The goal of the workshop is to facilitate growth, innovation, and improved outcomes in the use of citizen science in STEM education for diverse, informal audiences. The workshop will result in (1) interdisciplinary discussions and sharing of perspectives, best practices, and innovations among leading researchers, educators, and citizen science practitioners; (2) a framework for bridging citizen science and STEM education communities and effectively implementing citizen science in a variety of learning environments; and (3) a draft research, resource development, and action agenda to advance the use of citizen science for STEM learning. The workshop will help to establish a global community of practice invested in improving STEM learning outcomes through citizen science in informal learning environments.
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TEAM MEMBERS:
Mark BerrySarah KirnAbraham Miller-RushingMeg Dormroese
Stanford University Library, in partnership with the University of Santa Cruz, will develop a publishable metadata scheme for digital games, including ontology and terminology, as well as a system and tools for citation of in-game events and game states. While the work of collection and preservation is underway, digital games present unique and complex stewardship problems, including methods for description, discovery and citation. As acquisition of this type of collection increases, challenges with cataloguing, storage, and access are compounded. This framework will provide a complete solution to the closely linked problems of finding, accessing, and citing digital games, a growing and important part of modern culture.
The Boys and Girls Club Afterschool Outreach Program, designed by UC Irvine Science Educators in conjunction with Chemistry at the Space-Time Limit faculty, aimed to increase elementary students' interest, enthusiasm, and learning outcomes in STEM fields through the development of hands-on physical science science lessons. External evaluation results showed the program was successful in altering students' perceptions of scientists and supported their internalization of science as a potential career choice. Now in its third year, the program continues includes support from undergraduate student, graduate student, and faculty volunteerism.
The Metropolitan Reference and Research Library Agency's National Digital Stewardship Residency in New York (NDSR-NY) addresses the library profession's lack of staff who are trained to successfully acquire, manage, and preserve digital materials. The three-year project builds on the pilot program (NSDR) developed by the Library of Congress in Washington, D.C. It will support 10 students in gaining skills and experience to begin successful careers in digital stewardship; increase the number of skilled professionals; and help replicate the model residency program across the country. The NDSR-NY project will transform the landscape of certificate programs by using a blended approach that combines education with practical, hands-on work and by bringing together best practices to build a tested curriculum that teaches core competencies.
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TEAM MEMBERS:
Margo Padilla
resourceprojectProfessional Development, Conferences, and Networks
Harvard Library's Testing the National Digital Stewardship Residency (NDSR-MA) Model in Massachusetts will test the pilot program (NSDR-DC) developed by the Library of Congress in Washington, D.C. to help 10 students gain the skills, experience, and network to begin successful careers in digital stewardship; to increase the number of skilled digital stewardship professionals; and to aid replication of the model residency program across the country. Students will gain both theoretical understanding and real world experience while host institutions will gain experience, training materials, new tools, professional relationships, and staff. The digital stewardship community at large will have more well-trained and networked professionals and future leaders along with curriculum and training materials to help tackle today's nationwide preservation and curation challenges.
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TEAM MEMBERS:
Andrea Goethals
resourceprojectProfessional Development, Conferences, and Networks
The University of Maryland's project, Curate Cloud: Building Digital Curation Excellence through Professional Education, Cloud Computing and Community Outreach, will provide cultural heritage institutions with tools and resources to help them evaluate, select, and implement digital curation solutions. The project focuses on underrepresented institutions, developing and deploying an innovative research and learning environment that will lower financial, technical, and infrastructure barriers. Twenty mid-career professionals will enroll in a new certificate program to gain theoretical and practical knowledge about digital curation and cloud computing and will design and implement their own cloud-based curated collections. Curate Cloud will help transform the field by developing an open-source research and educational platform and by removing barriers to access for curation tools and resources.