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resource research Public Programs
Citizen science is one of the most dramatic developments in science communication in the last generation. But analyses of citizen science, of what it means for science and especially for science communication, have just begun to appear. Articles in this first of two special issues of JCOM address three intertwined concerns in this emerging field: The motivation of citizen science participants, the relationship of citizen science with education, and the implications of participation for creation of democratic engagement in science-linked issues. Ultimately these articles contribute to answering
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TEAM MEMBERS: Bruce Lewenstein
resource research Public Programs
The Art of Science Learning Project (AoSL) is a National Science Foundation (NSF)-funded initiative, founded and directed by Harvey Seifter, that uses the arts to spark creativity in science education and the development of an innovative 21st century STEM workforce. This research was guided by three main hypotheses: (1) Arts-based innovation training, compared to traditional innovation training, improves an individuals creative thinking skills including critical thinking, divergent thinking, problem identification, convergent thinking and problem solving; (2) Arts-based innovation training
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resource research Media and Technology
With support from the National Science Foundation’s Science Learning+ initiative, Twin Cities Public Television (TPT), in St. Paul, MN, in collaboration with a team of researchers in the US and the UK organized a workshop with the title Affinity Spaces for Informal Science Learning: Developing a Research Agenda. Our goal was to develop and refine a set of concepts and issues that will guide future investigations into how participation in online affinity spaces can promote and enable informal science learning. The workshop took place on July 6th and 7th, 2015, ahead of the Games+Learning
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resource research Public Programs
U.S. strength in science, technology, engineering, and mathematics (STEM) disciplines has formed the basis of innovations, technologies, and industries that have spurred the nation’s economic growth throughout the last 150 years. Universities are essential to the creation and transfer of new knowledge that drives innovation. This knowledge moves out of the university and into broader society in several ways – through highly skilled graduates (i.e. human capital); academic publications; and the creation of new products, industries, and companies via the commercialization of scientific
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TEAM MEMBERS: National Academies of Sciences, Engineering, and Medicine
resource research Public Programs
On November 2-3, 2015, the American Society for Engineering Education (ASEE), with funding from the National Science Foundation (NSF), hosted the 2015 NSF Maker Summit, in the Washington, D.C. metro area. Planned in response to a Call to Action issued by the White House after the June 2014 White House Maker Faire, the summit was attended by more than 50 individuals representing five different segments of the Maker community. Its goals were to forge connections across the Maker Movement, envision the future of Making for engineering and education communities, and identify how Makerspaces can be
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TEAM MEMBERS: Stacy Gregory Alexandra Longo Rocio Chavela Guerra Ray Phillips Ashok Agrawal Nathan Kahl Mark Matthews Jennifer Pocock
resource research Professional Development, Conferences, and Networks
This guide offers a comprehensive overview of NISE Network programming, including development by a multi-organization team, implementation by hundreds of partners nationwide, and impact on public audiences. It offers a practical introduction to the approaches, methods, and tools the Network uses to ensure our programs provide effective learning opportunities.
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TEAM MEMBERS: Rae Ostman
resource research Media and Technology
This poster was presented at the 2016 Advancing Informal STEM Learning (AISL) PI Meeting held in Bethesda, MD on February 29-March 2. How can we come to terms with the complex social impact of new cutting-edge fields like synthetic biology, robotics, genetics and machine learning? In order to manage these transformative changes, people not only need to understand science and technology, but also to actively participate in shaping a world where our ability to control the building blocks of life and cognition is vastly expanded. The Transmedia Museum will use the interactive, engaging nature of
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TEAM MEMBERS: Ed Finn Steve Gano Ruth Wylie David Guston Micah Lande Rae Ostman
resource research Public Programs
This poster was presented at the 2016 Advancing Informal STEM Learning (AISL) PI Meeting held in Bethesda, MD on February 29-March 2. The Coastal Observation and Seabird Survey Team (COASST) is dedicated to highly rigorous, standardized and effort-controlled data collected at a time and space scale useful in science and resource management. COASST is creating and implementing a new marine debris module, as part of a larger study of the factors affecting recruitment and retention of participants.
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TEAM MEMBERS: Julia Parrish Hillary Burgess Erika Frost Cynthia Char Shawn Rowe Roderick Hamilton
resource research Public Programs
This poster was presented at the 2016 Advancing Informal STEM Learning (AISL) PI Meeting held in Bethesda, MD on February 29-March 2. CHISPA is a national network of science museums and afterschool programs affiliated with ASPIRA and National Council of La Raza (NCLR), working together to build stronger communities and increase the engagement of Hispanic children and their families with science and local science resources. The project period is October 2013 through September 2017.
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TEAM MEMBERS: Cheryl Juarez
resource research Media and Technology
Online knowledge production sites do not rely on isolated experts but on collaborative processes, on the wisdom of the group or “crowd”. Some authors have argued that it is possible to combine traditional or credentialled expertise with collective production; others believe that traditional expertise's focus on correctness has been superseded by the affordances of digital networking, such as re-use and verifiability. This paper examines the costs of two kinds of “crowdsourced” encyclopedic projects: Citizendium, based on the work of credentialled and identified experts, faces a recruitment
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TEAM MEMBERS: Mathieu O'Neil
resource research Media and Technology
Connected Science Learning is a journal around which all science, technology, engineering, and math (STEM) educators can gather. The National Science Teachers Association (NSTA) and the Association of Science-Technology Centers (ASTC) have partnered on this National Science Foundation (NSF)–funded project to leverage our extensive combined reach across the formal and informal STEM educator communities. NSTA represents about 50,000 K–12 science educators, while ASTC member science centers and museums are in communities across the globe, reaching 100 million visitors per year, many of whom are
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TEAM MEMBERS: David Evans anthony rock
resource research Media and Technology
My dream—many would call it a fantasy—is that someday, science will be as pervasive in society as sports. We already have professional science, but imagine the day that we have extensive programs that feature intramural science, after-school science, and that pick-up science activity at the local park. Passionate amateur scientists will exist in abundance: more amateur geologist rock collectors, more amateur paleontologist fossil collectors, more amateur astronomers who write research papers with professional astrophysicists, and more citizen science projects that provide critical data to
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TEAM MEMBERS: Dennis Schatz