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resource project Media and Technology
Great Lakes Science Center (GLSC), home of the NASA Glenn Visitor Center, is dedicated to sharing NASA content to inform, engage, and inspire students, educators, and the public. To further this goal, GLSC will develop a digital experience focused on collaboration and teamwork, emphasizing the benefits of a systems approach to STEM challenges. At the recently, fully renovated NASA Glenn Visitor Center, GLSC visitors will embark on an exciting mission of discovery, working in teams to collect real data from NASA objects and experiences. Mobile devices will become scientific tools as students, teachers, and families take measurements, access interviews with NASA scientists, analyze results from Glenn Research Center (GRC) test facilities, and link to NASA resources to assemble mission-critical information. This initiative will provide experiences that demonstrate how knowledge and practice can be intertwined, a concept at the core of the Next Generation Science Standards. GLSC’s digital missions will engage students and families in STEM topics through the excitement of space exploration. In addition, this project has the potential to inform the design of future networked visitor experiences in science centers, museums and other visitor attractions.
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TEAM MEMBERS: Kirsten Ellenbogen
resource project Media and Technology
Prince George’s County Public Schools (PGCPS) Howard B. Owens Science Center (HBOSC) will infuse NASA Earth, Heliophysics, and Planetary mission science data into onsite formal and informal curriculum programs to expand scientific understanding of the Earth, Sun, and the universe. The goal of the project is to develop a pipeline of programs for grades 3-8 to enhance teacher and student understanding of NASA Science Mission Directorate (SMD) Earth, Planetary, and Heliophysics science and promote STEM careers and understanding of NASA career pathways using the HBOSC Planetarium, Challenger Center and classrooms. During the school year, PGCPS students in Grades 3 through 8 will experience field trip opportunities that will feature NASA Sun-Earth connection, comparative planetology, Kepler Exoplanet data, and NASA Space Weather Action Center data. PGCPS Grade 3 through 8 teachers will receive summer, day, and evening professional development in comparable earth and space science content both engaging the HBOSC Planetarium and Challenger facility and its resources. The students and teachers in four PGCPS academies (Grades 3 through 8) will serve as a pilot group for broader expansion of the program district-wide. ESPSI will provide opportunities for county-wide participation through community outreach programs that will promote NASA Earth, Heliophysics, and Planetary mission data. Community outreach will be offered through piloting the Maryland Science Center outreach program to four of PGCPS southern located schools and monthly evening planetarium shows along with quarterly family science nights that will include guest speakers and hands-on exhibits from the local science community and Goddard Space Flight Center (GSFC).
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TEAM MEMBERS: Kara Libby
resource project Public Programs
Our Place in Space (OPIS), an inquiry-based curriculum in space science, observation, and exploration for middle school teachers, will be developed by the Museum of Science and Industry (MSI) Chicago, through a committed partnership with the Advanced Concepts Office in NASA's Marshall Space Flight Center (MSFC) and with endorsement from the Chicago Public Schools. The goals are to:

Design, test, and deliver OPIS curricula for a year-long course at MSI for science teachers (grades 4-8) that focuses on space observations and explorations using NASA assets and inquiry processes that combine informal learning traditions with the rigor of national and state education standards for middle school science;
Facilitate teachers' use of NASA's digital media and visualization technologies;
Modify and disseminate OPIS curriculum to 248 out-of-school program leaders and 10,440 youth at community sites affiliated with MSI’s Science Minors Clubs located throughout northeastern Illinois and northwestern Indiana.
The MSFC Advanced Concepts Office will coordinate the participation of MSFC scientists who will ensure accuracy of content, keep the curriculum up to date with emerging technologies and discoveries, and mentor OPIS teachers and Science Minors Clubs’ leaders through NASA's Digital Learning Network. The OPIS curriculum is aligned with Next Generation Science Standards, and will enable teachers to integrate instruction in the fundamental principles of space science with cross-cutting concepts while also presenting engineering and design challenges that exercise students' inventiveness, critical thinking, and problem-solving skills. Design challenges in OPIS encourage teachers and their students to wrestle with the same engineering problems that intrigue NASA scientists themselves.
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TEAM MEMBERS: David Mosena
resource project Professional Development, Conferences, and Networks
Achieving the Future of Education and Engagement is focused on the 21st Century Teacher Academy. 21CTA is a unique Educator Professional Development (EPD) two-week residential workshop designed to immerse teachers in best practices and methodologies to develop and implement real-world, Project Based Learning (PBL) curricula using NASA missions. Participating teams of STEM teachers from across the Nation are invited to Ames Research Center in order to fully experience the center's world-class facilities and researchers.

The program's intensive structure achieves the following goals: Improve educational opportunities for teachers and students, deepen teacher understanding of implementing 21st century skills using NASA centric PBL, and create an active Professional Learning Community (PLC) through NASA Ames. In order to meet the program goals, participants will: 1) Successfully design and construct PBL based lessons using NASA content, 2) Integrate NASA missions, resources and programs into lesson plans and resource documents, 3) Demonstrate a deep knowledge of NASA aeronautics research by integrating several different topics into their curricula, 4) Actively participate in NASA outreach (media networking), with students to inspire STEM participation, 5) Conduct a NASA Themed PBL using train-the-trainer module to other educators within the first year of participating in 21CTA.

At the conclusion of the workshop each participant team produced: At least one complete NASA themed PBL curricula, including no fewer than 3 NASA themed PBL activities; Supplemental multi-media presentations and tools to accompany, and/or be integrated into, the main PBL curricula, and; Submitted lessons, content, and best practices on the Professional Learning Community (PLC) website.
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TEAM MEMBERS: Brendan Sanborn
resource project Public Programs
The University of Oklahoma will increase knowledge about how youths create information and how information professionals can help them become successful information creators by promoting their information and digital literacies and other 21st century skills. This Early Career research project builds on existing research and results of previously funded IMLS Learning Labs by investigating how twenty-four middle school students engaged in project-based, guided-inquiry STEM learning to create information in a school library Learning Lab/Makerspace. The project will result in a model of information-creating behavior that can help develop a groundbreaking approach to information literacy instructions and creative programs.
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TEAM MEMBERS: Kyungwon Koh
resource project Public Programs
The Wild Center will develop, implement, and disseminate a model program, VTS in Science, for the science museum field adapted from the Visual Thinking Strategies (VTS) teaching method. In partnership with several museums, educators, and a consulting firm, the Wild Center will use current research to develop informal and formal learning programming; implement a model professional development program for science museum professionals and elementary teachers; provide educators resources and knowledge to develop VTS in Science programming relevant to daily teaching—including a VTS in science toolkit; facilitate a long-term collaborative process and model school-museum partnership among a diverse group of education providers; and evaluate the effectiveness of the VTS in Science program in order to promote replication by science museums nationally.
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TEAM MEMBERS: Kerri Ziemann
resource project Public Programs
Sam Noble Oklahoma Museum of Natural History will develop traveling natural history science curricula kits for K-12 students. This project will expand the museum's outreach program, featuring STEM (Science, Technology, Engineering, and Mathematics) content with a focus on Oklahoma geology, life, and cultural science. The museum will share the educational kits, featuring materials aligning with state educational standards, with teachers across Oklahoma. The museum's digitization of the kits will increase the capacity and number of teachers who have access to the material and enable students to experience high-quality STEM educational opportunities offsite and online.
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TEAM MEMBERS: Jessica Cole
resource project Public Programs
The Greensboro Children's Museum, in partnership with the University of North Carolina at Greensboro and Guilford County Schools, will develop and implement the "Grow It, Cook It, Eat It" project to study the impact of food systems literacy education on the knowledge and behavior of K-2 children in an underserved school. The project will bring food education to a local elementary school where museum educators will work alongside classroom teachers to create and deliver weekly lessons to 60 students based on sustainable gardening practices, kitchen efficacy, attitudes toward fresh, seasonal food, and behavior toward garden work and trying new foods. Participating elementary students will build the beginnings of a skills set that will empower them, and their families,to make smart food choices for a lifetime.
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TEAM MEMBERS: Stephanie Ashton
resource project Media and Technology
The L.C. Bates Museum will provide 1,700 rural fourth grade students and their families museum-based STEAM (Science, Technology, Engineering, Art, and Mathematics) educational programming including integrated naturalist, astronomy, and art activities that explore Maine's environment and its solar and lunar interactions. The project will include a series of eight classroom programs, family field trips, TV programs, family and classroom self-guided educational materials, and exhibitions of project activities including student work. By bringing programs to schools and offering family activities and field trips, the museum will be able to engage an underserved, mostly low-income population that would otherwise not be able to visit the museum. The museum's programming will address teachers' needs for museum objects and interactive explorations that enhance student learning and new Common Core science curriculum objectives, while offering students engaging learning experiences and the opportunity to develop 21st century leadership skills.
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TEAM MEMBERS: Deborah Staber
resource project Public Programs
The Cyberlearning and Future Learning Technologies Program funds efforts that support envisioning the future of learning technologies and advance what we know about how people learn in technology-rich environments. In this Cyberlearning EAGER project, the project team is developing foundations for using "paper mechatronics" as a learning technology. Paper mechatronics makes possible a craft-oriented approach to engineering and computing education that integrates key concepts from mechanical engineering, electrical engineering, control systems, and computer programming, while using paper as the primary material for learner design, exploration, and inquiry. In this approach, learners will design foldable paper components and assemblies; program motors, sensors and controls; test their ideas iteratively; and share their designs on a website. This paper-based modeling approach to learning concepts in and practices of mechanical engineering, electrical engineering, control systems, and computer programming ultimately aims to make it possible for all learners to have exposure to and the opportunity to participate in creative engineering, design, and computer programming.

The approach to learning through designing and making through paper mechatronics is made possible by a convergence of many different technological factors -- the array of small computers, sensors, and actuators that are becoming available at low cost and a size that children can use; availability of a wide variety of manipulable conductive materials (threads, paints, fabrics); low-cost and precise desktop and laser cutters for paper and similar materials; a wide variety of novel paper-like materials; and new ways of interacting with the computer. The approach has its foundations in Papert's constructionism and in the current maker movement, but it has potential beyond constructionism itself, both in practice and with respect to what can potentially be learned about learning and development in in context of its use.
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TEAM MEMBERS: Sherry Hsi Michael Eisenberg
resource project Public Programs
Armory Center for the Arts will develop, deliver, and evaluate "Artful Connections with Science," an innovative new visual arts-science integrated curriculum for the fourth and fifth grade levels in the Pasadena and Los Angeles Unified School Districts. "Artful Connections with Science" will provide support to the education community at a critical juncture as California adopts the Next Generation Science Standards. It will also enable the center to build organizational capacity for the delivery of arts-integration curriculum in multiple districts, thus increasing sustainability and helping to improve lives through the power of art.
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TEAM MEMBERS: Doris Hausmann
resource project Media and Technology
The Clay Center for Arts and Sciences of West Virginia will create professional learning communities of teachers and after-school staff serving 7th grade students at seven partner schools using digital storytelling as a tool to explore energy-related topics impacting their communities. West Virginia's role as a leading coal producer and the impact of natural gas drilling served as strong influencing factors in the creation of this STEAM project, titled emPOWERed Stories. Students will create an exhibit that incorporates these digital stories. The results will inform the broader field on ways to better blend formal and informal education experiences to become more potent learning environments.
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TEAM MEMBERS: William Jeffries