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resource evaluation Media and Technology
WGBH and the Materials Research Society (MRS) collaborated to create Making Stuff, a multi-faceted project about the all-encompassing role that materials play in shaping our lives. The project included a four-episode NOVA mini-series originally broadcast in January, 2011 that was hosted by NY Times columnist David Pogue, a large-scale national outreach campaign with collaborating partnerships funded in 20 locations, web pages on the NOVA website, and an online contest promoted and hosted on Facebook. Across all project components, the overarching goals were to enhance the general public's
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TEAM MEMBERS: Elizabeth Bachrach WGBH Laura Houseman Irene F Goodman
resource evaluation Media and Technology
The YardMap Network (see www.yardmap.org) is an NSF-funded citizen science project at The Cornell Lab of Ornithology, which will allow participants to map their habitat management and carbon neutral practices in backyards and parks, interact socially within the network, and display their activities and carbon footprints in an online platform such as Google maps. In 2010, the Institute for Learning Innovation (ILI), in collaboration with the Cornell Lab of Ornithology, conducted a front-end evaluation to assess the following evaluation questions: 1. What are gardeners', and birders', citizen
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TEAM MEMBERS: Steven Yalowitz Cornell University
resource evaluation Media and Technology
Premiering on PBS in January 2011, Design Squad Nation (DSN) is a 10-part series of TV shows and video blogs that build on the success of the award-winning PBS reality competition series Design Squad to get kids excited about engineering. Concord Evaluation Group (CEG) was hired to conduct an evaluation of DSN in 2011. The evaluation was designed to measure WGBH's success in achieving the following impacts on students and teachers: After using the DSN resources Middle school students will increase their knowledge of science and engineering concepts and the design process. Middle school
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TEAM MEMBERS: Christine Paulsen WGBH
resource evaluation Media and Technology
The findings summarized in this summative evaluation report focus on three of The World's media venues: (1) its radio broadcast, (2) its Science Podcast (http://www.world-science.org/category/podcast), and (3) its online resources (e.g., articles, streaming audio and video). An additional focus is on The World's participatory Science and Technology Forums. The primary research aim was to assess the project's impact and success at reaching its intended goals while avoiding unintended negative outcomes. Toward these ends, The World's audience members were asked to respond to an online survey
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TEAM MEMBERS: Arthur Johnson Public Radio International (PRI)
resource evaluation Media and Technology
The focus of this naturalistic study was to explore the enjoyment and appeal of Cyberchase, and its influence on children attitudes about math, self-confidence about mathematical problem solving, patterns of Website use, mathematical problem solving skills, and content recall. Cyberchase is the Emmy Award-winning mathematics series and website on PBS KIDS GO! using broadcast, web, new media and educational outreach to impact millions nationwide. Designed for children ages 8 to 11 and packed with mystery, humor, and action, Cyberchase's mission is to improve kids' problem-solving and math
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TEAM MEMBERS: Rockman et al Thirteen/WNET
resource evaluation Media and Technology
This formative evaluation gathered feedback from after-school group leaders and their 3rd-5th grade youth in response to two activities included in the Cyberchase Workshops-In-A-Box. The user-based feedback will assist with the design of new after-school materials. The general goals for the research were:To explore reactions to the workshop guide generally To assess appeal of the two activities To pinpoint difficulties in the implementation of the two activities To estimate comprehension of the activity content.To evaluate leader interest in further activities.Cyberchase is the Emmy Award
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TEAM MEMBERS: Barbara Flagg Thirteen/WNET
resource evaluation Media and Technology
This formative evaluation gathered feedback from teachers and their fourth grade children in response to two activities included in the Cyberchase Teachers' Guide. The user-based feedback will assist with the design of new school-based materials. The general goals for the research were to explore reactions to the guide; assess appeal and difficulties in implementation of two activities; estimate comprehension of activity content; and evaluate teacher interest in further activities. Cyberchase is the Emmy Award-winning mathematics series and website on PBS KIDS GO! using broadcast, web, new
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TEAM MEMBERS: Barbara Flagg Thirteen/WNET
resource evaluation Media and Technology
This formative evaluation gathered feedback from a small sample of third graders in response to a paper design concept of an online, immersive financial literacy game for Cyberchase. The general goals for the research were to assess appeal and clarity of the game structure at an early on-paper stage. Additionally, a larger sample of third graders was surveyed about their money habits. Cyberchase is the Emmy Award-winning mathematics series and website on PBS KIDS GO! using broadcast, web, new media and educational outreach to impact millions nationwide. Designed for children ages 8 to 11 and
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TEAM MEMBERS: Barbara Flagg Thirteen/WNET
resource evaluation Media and Technology
During two independent half-hour sessions, eight third graders from a Long Island elementary school were observed individually while playing a prototype of the Cyberchase immersive online game, The Quest. Cyberchase is the Emmy Award-winning mathematics series and website on PBS KIDS GO! using broadcast, web, new media and educational outreach to impact millions nationwide. Designed for children ages 8 to 11 and packed with mystery, humor, and action, Cyberchase's mission is to improve kids' problem-solving and math skills, and inspire them with confidence and enthusiasm toward math. The TV
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TEAM MEMBERS: Barbara Flagg Thirteen/WNET
resource evaluation Media and Technology
Focus groups with parents of third and fourth graders were implemented to help support the revision and expansion of the current Cyberchase website for parents. This study focused on the following research questions: (1) How do parents understand their role in helping their children with learning in math? (a) Do parents see their role as motivational? (b) Do parents see their role as helping their child with math difficulties? (c) Do parents see their role as collaborating with their child in learning math? (2) What are parents' concerns or anxieties about their role in supporting math
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TEAM MEMBERS: Barbara Flagg Thirteen/WNET
resource evaluation Media and Technology
To gain insight into the Cyberchase audience, a Web survey was conducted with parents through the PBS Web site during June and July, 2005. Participants were 94 parents of children who were current or past users of at least one Cyberchase media component (e.g., TV, Web site, outreach materials, etc.). Roughly equal numbers of boys and girls were represented, and one-third of the children were identified as minorities. Parents were recruited through the Cyberchase Web site and online mailings, and were asked to complete the online survey. Rather than being representative of U.S. parents as a
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TEAM MEMBERS: Shalom Fisch Thirteen/WNET
resource evaluation Media and Technology
During half-hour sessions, four third grade girls and four third grade boys from a Long Island elementary school were observed individually while playing an early prototype of a computer game called 'Inventors' Workshop. The procedure involved assessment of student interpretation of the part visuals and renaming of parts once the game had been experienced; suggestions for additional parts; comprehension of the connection of parts; understanding of rotation feature; ability to respond to three different and successively more difficult challenges; ability to invent their own challenge for
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TEAM MEMBERS: Barbara Flagg Thirteen/WNET