The Adler Planetarium and Astronomy Museum will develop and produce a planetarium show for distribution to other planetariums and informal learning centers across the United States. The forty-minute planetarium sky show will help audiences build their own experiences upon the observations and rich interpretations of astronomical events of the traditional Skidi Pawnee. The sky show will have four major science themes: (1) Pawnee observations as the basis for their cosmology; (2) native use of the sky for ceremonial and agricultural calendar-keeping; (3) audience familiarity with the sky and its cycles; (4) indigenous astronomical and meteorological knowledge as systematic scientific knowledge. Pawnee Indian Skies will help public audiences learn how to manipulate star finders to see how stars move in each sector of the sky, understand that stars rise and set in predictable directions on the horizon, understand the Pawnee ceremonial earthlodge as an astrological observatory, and to understand the position of stars, planets, and constellations importance to the Pawnee Indians. This nationally-distributed planetarium show is projected to reach 4.8 million people over 5 years. The development of this show will be shaped in consultation with the Pawnee Skidi chiefs, tribal educators, artist, musicians and elders.
The Science Museum of Minnesota (SMM) in collaboration with the Illinois State Museum (ISM), the St. Louis Science Center (SLSC), and the National Center for Supercomputing Applications(NCSA) at the University of Illinois in Champaign, Illinois, will form a museum consortium to develop two virtual reality interactive displays (River Pilot Simulator and Digital River Basin) and other web-based activities that focus on the Mississippi River. This group will be known as the Mississippi River Web Museum Consortium. Each museum will end up with both software modules that will lead visitors to the story of the River. The river's local presence will serve as an entry point for the visitors at each museum. The NCSA will contribute their access to and knowledge of powerful computer simulation, scientific visualization, and collaborations technologies that are usually restricted to research settings and rarely available to a museum audience or the general public. The Consortium will also develop a shared site on the WWW that will invite users to engage in guided inquiry that will deepen their understanding of the large, complex, and integrated river system. The science content underlying the project will include river hydrology and geomorphology, life sciences, environmental studies employing geographic information systems, and the physics of motion. The activities will address a number of the National Science Education Standards. Complementary programming linking these activities with formal education include a RiverWeb(tm) Posting Board and a RiverWeb(tm) Classroom Resource Guide.
The Science Museum of Minnesota (SMM) in collaboration with the Illinois State Museum (ISM), the St. Louis Science Center (SLSC), and the National Center for Supercomputing Applications(NCSA) at the University of Illinois in Champaign, Illinois, will form a museum consortium to develop two virtual reality interactive displays (River Pilot Simulator and Digital River Basin) and other web-based activities that focus on the Mississippi River. This group will be known as the Mississippi River Web Museum Consortium. Each museum will end up with both software modules that will lead visitors to the story of the River. The river's local presence will serve as an entry point for the visitors at each museum. The NCSA will contribute their access to and knowledge of powerful computer simulation, scientific visualization, and collaborations technologies that are usually restricted to research settings and rarely available to a museum audience or the general public. The Consortium will also develop a shared site on the WWW that will invite users to engage in guided inquiry that will deepen their understanding of the large, complex, and integrated river system. The science content underlying the project will include river hydrology and geomorphology, life sciences, environmental studies employing geographic information systems, and the physics of motion. The activities will address a number of the National Science Education Standards. Complementary programming linking these activities with formal education include a RiverWeb(tm) Posting Board and a RiverWeb(tm) Classroom Resource Guide.
"Atmospheric Explorations: Participatory, Computer-Based Simulations of the Weather" is a collaborative project of Augsburg College and the Science Museum of Minnesota. The purpose of the project is to enhance the interest and skills of museum visitors and students in science by providing a highly interactive exhibit environmental that allows the users considerable freedom in exploring topics in meteorology relevant to their everydays lives. The exhibits will be designed to accommodate a gender- and racially-diverse audience of national scope.
DATE:
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TEAM MEMBERS:
William JaspersonDavid VenneJ. Newlin
The Internet, specifically the World Wide Web (WWW), has the potential to deliver science education materials directly to classrooms, media centers, libraries and homes. The current application seeks to use this new technology through a collaborative effort of an active scientist and a group of middle school science teachers to develop, disseminate and evaluate educational materials related to neuroscience for use in middle school science classes. This project attempts to introduce new technologies into the science classroom, extend science education to include the information superhighway and increase parental involvement in their children's education. Materials will be integrated with the existing middle school science curriculum and will include l) on-line and off-line experiments and activities covering a range of topics in neuroscience, 2) a "virtal neuroscience laboratory", 3) an Internet neuroscience resource list and 4) a "Neuroscientist Network" consisting of active neuroscientists around the world who will serve as experts answering student questions. All activities will be designed will attention to being self-paced, hands-on, entertaining and to involve Cooperative learning. Both quantitative and qualitative methods will be used to evaluate the usage of the Intemet Neuroscience Resource. It is hoped that this project will serve as a model to other scientists and teachers and to encourage them to develop Internet resources in their own areas of expertise for use in the classroom.
BioRAP is a health science newsletter developed for 6th to 8th grade youngsters. It was developed by the Education Committee of Connecticut United for Research Excellence (CURE) Inc. The newsletter arose in response to increasing requests from school teachers to CURE-s speaker bureau for presentations on certain health related topics. The newsletter was envisioned as a way to efficiently deliver up-to-date health science information in an interesting fashion. BioRAP is meant to be a user friendly, intellectually honest vehicle to provide emerging information on health, science, the scientific method and health science careers to middle school youngsters. Issues are presented in a standard format on heavy duty recycled paper. The eight pages of each issue include standard columns (i.e., Today-s Research Laboratory, Career Rap), a full page cartoon presentation of information, word games (i.e., crossword puzzles, word hunts), activities for students to do and a column of questions from other readers.