Universal BEATS developed by The Music Research Institute at the University of North Carolina at Greensboro, North Carolina State University's Department of Mathematics, Science, and Technology Education, and NCSU's Kenan Institute for Engineering, Technology, and Science improved elementary education by developing instructional resources for 2nd-5th grade students that infuse cutting-edge content from the emerging field of biomusic into standards-based elementary science and music curricula. The approach used the musical sounds of nature to help students learn concepts in biology, physical science, and anthropology.
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TEAM MEMBERS:
patricia grayEric WiebeDavid TeachoutSarah Carrier
This Communicating Research to Public Audiences (NSF 03-509) project will produce a half hour documentary television program and use it to conduct outreach to encourage students and teachers to pursue science and engineering careers through hands-on activities in polymers and plastics, cutting edge scientific experiments, enrichment activities, and effective mentoring. The project is based on her NSF-funded research NSF #0300717 aimed at understanding the structure-property relationships of newly developed biopolymers and their composites. The PI previously developed the Why Plastics? curriculum to provide a high-quality science educational experience to pre-college students. This project will create a half-hour documentary to bring the local success she has had with the program to a broader audience. The documentary will be screened on public television and in other venues such as children's museums in an effort to magnify the effects of the Why Plastics? course. Film footage will also be used for a multimedia Web site for documentary viewers who want to learn more about the subject. Why Plastics? primarily serves youth from elementary and middle schools in which a large number of the students are members of underrepresented groups.
IslandWood, a national model for outdoor learning in the Pacific Northwest, proposes to partner with Boys and Girls Clubs of America to plan and pilot a multi-platform informal science initiative. The project will capture the attention of a broad audience, bring viewers into ecosystems they wouldn't otherwise experience, and illuminate the connections to everyday lives through 5-minute video shorts. Support materials for staff at informal learning institutions, and parents of children ages 5-11 who want to learn through neighborhood explorations will be the centerpiece of an online community of support. The scope of this planning project will be to create and evaluate support materials and a pilot video, and design an online environment. Over the year-long planning period the project will continue to develop the relationship with Boys and Girls Clubs of America with the intent to produce and distribute the project nationally beginning in 2010
Go Figure is a new multimedia project targeting 3- to 6-year olds, with a secondary audience of parents and caregivers. The intended impact of the project is to support the development of mathematics literacy for the pre-school audience and to help the secondary audience to support young children's informal mathematics education. This award supports pre-production development and evaluation of project elements including the continuing design of characters and locations, creation and test of interstitials, animatic and script, development and testing of scaffolded math game prototypes and piloting real-world extensions. The project will be produced by WGBH, with the support of advisors and a third-party evaluator. The project is being designed for broadcast on public television, with an extensive educational outreach component focused on improving parental attitudes toward math.
SciGirls was a multimedia project to encourage and empower more girls to pursue STEM careers--the first PBS television series designed specifically for girls 8-13. Episodes were made available for distribution on the newest digital platforms, e.g., Vimeo and iTunes for downloads, free of charge. Strategic partners included the National Girls Collaborative Project (NGCP) and The Franklin Institute. The NGCP links SciGirls with its network of 500 community-based science programs for girls. The Franklin Institute coordinated an affiliate network of science museums to implement outreach. The project also wored with the new "Girl Scout Leadership Experience" program.
The periodic table of chemical elements is an array that is confusing to the uninformed and profoundly simplifying and full of crucial information to the informed. It represents some of the most basic information for the construction of what people see, feel and breathe. Due to the table's complex appearance and the way it is described; many individuals shun its informative base. This proposal is a planning grant application that intends to develop a multi-media presentation, which includes TV, web site, a teachers DVD, and an outreach plan, to bridge this knowledge gap in a user freindly manner. It will make educating minority children one of its priorities. The basic premise for their bridge is that people will better grasp the aspects of the chemical elements if they humanize the elements by discussing them as products of scientists and that scientists are people. The success of this effort is critical. While chemistry affects every aspect of human life, it is one of the least understood sciences. If successful, this project may well pave the way for additional programming.
The Science Museum of Minnesota (SMM) will develop "Water Planet," a 5,000 square foot traveling exhibit, web site, and associated programs focusing on the new and evolving field of Earth system science. It will apply the dynamic technologies of "Science-on-a-Sphere," " Digital River Basin," and "GEO-Wall II" to engage museum visitors in the processes by which water mediates many interactions among the atmosphere, hydrosphere, cryoshpere, biosphere and geosphere. Through these techniques, it will explore the potential of using large satellite and ground-based datasets, computermodeling, simulations and visualizations to increase public understanding of Earth system research. Scientific collaborators include the National Center for Earth System Dynamics (Universiy of Minnesota, Twin Cities); Center for Advanced Materials for Purifiction of Water with Systems (University of Illinois, Champaign-Urbana); and Sustainability of Semi-Arid Hydrology and Riparian Areas (University of Arizona, Tucson). BROADER IMPACTS: "Water Planet" will reach some three million people, with a focus on local water conservation and pollution issues and the way the entire planet functions. In addition, through collaboration with the University of Connecticut Nonpoint Education for Municipal Officers (NEMO) program, the exhibition will help educate local government officials at exhibition venues. SMM also will partner with the Fond du Lac Tribal and Community College Headwaters Science Center for educational outreach programs. These applications of scientific visualization technology and lessons from this project will be shared with the science museum at large through a web site created for this purpose and other forms of professional dissemination.
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TEAM MEMBERS:
Patrick HamiltonRoberta CooksDouglas JohnstonGary WoodardPaul Morin
WGBH is producing a PBS television series, with accompanying web and outreach activities for 9- to 12-year-olds, to inspire a generation of budding engineers. Design Squad: Nate's Roadtrip (working title) will be a 10-part television series that is building on WGBH's prior award-winning work. The series goal is to engender enthusiasm and promote understanding of, and interest in, engineering and technology. Behind the fun that this lively show envisions is a serious educational purpose--to get kids to think like engineers and understand how to use science and technology to solve real-life problems. The television programs will be complemented with an extensive companion web site, as well as materials and training for engineers to mount Design Squad events in public venues and run workshops in schools, afterschool programs and libraries. The web site will create a platform for an online community where young participants will share their own projects, see what others have made, and send in questions to the host. Outreach activities will be supported by WGBH's ongoing relationships in the educational and engineering community, including the Girl Scouts, International Technology Education Association, NASA, and the Intel Computer Clubhouses. Viridian inSight will conduct summative evaluation of the project to measure project impacts including knowledge of science and engineering concepts and the design process; attitudes towards engineering; awareness of and interest in engineering career opportunities; and the extent to which kids perceive engineering as creative, rewarding, and socially relevant. Design Squad: Nate's Roadtrip Video Blog is slated to premiere February 2010 and the television show is slated to premiere in October 2010.
The Board on Science Education at the National Research Council of the National Academies will develop practitioner-focused resources based on a synthesis study on Learning Science in Informal Environments (LSIE), a comprehensive review of educational research funded through a previous NSF award. Project deliverables will consist of a publication, video and digitized web resources designed to guide the application of the research findings presented in the LSIE report. The goals of this project are to support efforts to advance science education for diverse learners, to bridge research and practice, and to provide the broader informal science education communities access to research-generated knowledge. The project will greatly extend the impact of the synthesis study by making evidence-based approaches more widely available and utilized by informal science educators and insitutions.
The James Agee Film Project is requesting funds to produce a four-part series of one-hour films on the environmental and social history of Appalachia. "APPALACHIA: A History of Mountains and People" will be the first series of films on the history of Appalachia and the first environmental history film ever made about a region in the United States. The project will demonstrate the dynamic interaction and inseparability of natural history and human history. By interweaving the discoveries and insights from scientific disciplines, including geology, ecology, biology and environmental science, with those of the humanities, the series will explore how the mountains have shaped human cultures and how people have shaped the mountains. "APPALACHIA: A History of Mountains and People" is made for national broadcast on PBS and is being co-sponsored by six Appalachian state PBS networks. The series is being produced in conjunction with the upcoming "Encyclopedia of Appalachia." Outreach programs include partnerships with many regional grassroots organizations, PBS stations and educational institutions to extend the film into a wide range of rural communities and schools. The Project Director/Writer of the series will be the Academy Award nominated filmmaker Ross Spears. Jamie Ross is co-producer/writer; Dr. George Constantz, the Science Writer/Content Director. Dr. Constantz is also currently the principal science and ecology editor of The Encyclopedia of Appalachia, which will be published in 2005. A distinguished group of scholars and scientists will contribute to the project. Dr. Gary Henry, Director of the Applied Research Center in Atlanta, will oversee the project evaluation.
This project will research distributed, online fantasy basketball games, which are quite popular with many kinds of players, including informal science education under-represented groups, and which entail some degree of informal statistical reasoning and decision-making strategies. The game is not playing basketball per se, but taking on the role of a team owner or coach who needs to decide how best to compose a team given necessarily limited resources. The research team will provide a method for framing and researching statistical understanding and decision making of expert and novice players, then, based on the research, will develop scaffolded techniques for helping players become more reflective on and adept with the statistical knowledge and decision making strategies they use.
The University of Florida, in collaboration with the Florida Museum of Natural History and Institute of Food and Agricultural Sciences Extension, National 4-H, Association of Zoos and Aquariums, Jacksonville Zoo and Gardens, and the Institute for Learning Innovation will implement Call the Wild, a proof-of-concept project to investigate the educational outcomes of promoting understanding of the nature of science (NOS) through visitor engagement in outdoor exhibits that incorporate mobile technology to further focus attention and deliver unique content. The project will explore: (1) zoo visitor ownership of cell phones, use of the different cell phone features, and likelihood to access interactive content and activities through their phone; (2) the potential of wildlife viewing experiences and technology applications for engaging visitors in learning about NOS; and (3) the potential to measure visitor understanding of NOS related to zoo experiences. This project seeks to advance our understanding of the educational impacts of mobile telephony in informal learning environments such as zoos.