For over two decades NSF has been investing in the development and evaluation of giant screen films for viewing by audiences in science centers and museums. These have been highly successful in terms of audiences reached and project evaluations that indicate their impact on learning. Less well understood is how the unique attributes of giant screen films (e.g., "immersion" and "presence") affect learners in ways that differ from other film formats. This integrated research and media project will contribute to that knowledge base. Project deliverables will include a giant screen film that tells the story of the discovery of biological mimicry (the critical proof for natural selection and in turn, evolution) through the life story of Henry Bates and his travels through the Amazon rainforest more than 150 years ago; 2D dome, and 2D flat format versions; live interactive science demonstrations and educational resources; and workshops for ISE professionals. The film and the related outreach via science centers, social media, and the web are expected to reach large public audiences; workshops and web resources will reach ISE professionals nationally. A strategy for reaching underrepresented audiences through science museums and partnerships with educational societies is a part of the broadening participation effort. Building on results of an NSF-funded workshop in which researchers, evaluators, and filmmakers began to develop a research agenda to provide evidence about giant screen attributes and their impacts on learning, the research component of this project will focus on the differences in learner knowledge among the various film formats, their unique attributes, and whether format plays a role in science interest and science identity. A baseline study will be conducted to begin gathering evidence on how each of these formats affects learning. Data on audience knowledge gains, interest, and science identity will be collected using a novel tablet-based game-like assessment pre-film viewing, immediately post viewing, and in a later follow-up. These baseline data will inform follow-on research that, over time, can better explain the unique impacts on learning of the giant screen format. Project partners include the Pacific Science Center, SK Films, Howard Hughes Medical Institute, Rutgers University, and Arizona State University.
Virtual Missions and Exoplanets (vMAX) will develop and test a three-dimensional, virtual world environment that will engage middle school students and educators from high-poverty schools in NASA-related exoplanet mission simulations. The Patricia and Phillip Frost Museum of Science will serve as the lead institution, in partnership with the following institutions: U.S. Space and Rocket Center, New York Hall of Science, Chabot Space & Science Center, and Sci-Port: Louisiana¹s Science Center; Aimee Weber Studios will be responsible for virtual exhibit fabrication, and WestEd will serve as the project¹s formative and summative evaluator. The overall goal of the project is to create a NASA resource on exoplanet astronomy that will engage students, educators, and the general public in NASA¹s search for worlds beyond our own. The project aims to increase underserved students¹ engagement in STEM, knowledge of exoplanet missions, and awareness of NASA-related careers; and advance the growing body of knowledge on the use of virtual world technologies to provide opportunities for students to participate in NASA Mission-related science teaching and learning. The project will result in the development of vMAX world, a virtual world with simulations related to exoplanet astronomy designed for use as the core content of a 30-hour out-of-school learning experience for middle school students. An Educator Implementation Guide will be developed and made available online for download by secondary school teachers and science museum educators. In addition, an interactive, multiuser exhibit kiosk, utilizing the simulations created for vMAX world, will be developed and made available to interested Visitor Centers, museums and planetariums.
The NASA Saturday in the Pee Dee, an underserved region of South Carolina, is a three year project led by ScienceSouth, partnering with The Dooley Planetarium at Francis Marion University, to deliver hands on programming, astronomical viewing sessions, and planetarium programs to increase public awareness of NASA and its on-going missions, and to generate an interest in the areas of STEM education and the pursuit of careers in these fields. The audience is the residents in a ten-county region of South Carolina known as the Pee Dee, with Florence, South Carolina as the economic hub of the region. The Pee Dee has a very high percentage of minority residents, people living at or below the poverty level, and poor performance on standardized test especially in the STEM related topics. There will be a total of ten hands-on programs directly related to on-going NASA missions, including astrobiology, near earth objects, robotics, rocketry, geocaching, deep space, weather systems on Earth, the sun and distant stars, telescopes, and planetary objects. These programs will be held at the ScienceSouth Pavilion or Dooley Planetarium. The programs will be complemented initially with eight observation sessions the first year, with the number expanding in the following years to include more rural areas in the Pee Dee. The Florence County Library system and Florence School District One have agreed to assist in increasing public awareness of programs and provide additional resources for further information about related topics.
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TEAM MEMBERS:
Stephen WelchJeannette MyersNathan FlowersAnthony Martinez
The Expanding Children’s Interest through Experiential Learning (EXCITE) Project will target K-8th students in expanded learning programs to increase ongoing NASA STEM informal education opportunities for organizations that serve primarily underrepresented and underserved student populations. The AERO Institute will leverage existing collaborations to build capacity of participating organizations in NASA inspired STEM activities. Major partners include Navajo Nation in Arizona, the Beyond the Bell branch of the Los Angeles Unified School District, and the Region 8 of the California After School Program housed in the Ventura County of Education. In addition, the EXCITE Learning Project plans to work with libraries to broaden the scope and impact of NASA’s Education materials and opportunities within underrepresented and underserved local communities. AERO Education specialists will train educators and librarians using the Train-the-Trainer approach. The training sessions will be filmed and made available online via the AERO website and its network on YouTube so that educators and librarians can refresh their understanding as needed.
The Children’s Museum of Indianapolis (Museum) is creating Curious Scientific Investigator (CSI): Beyond Spaceship Earth, a project geared towards immersing children and families in science, technology, engineering, and math (STEM) disciplines, which will be launched in 2016.
As the lead institution, the Museum is partnering with NASA Johnson Space Center (JSC), Purdue University, and SpaceX to implement the project in Indianapolis.
CSI: Beyond Spaceship Earth will introduce children and families to the science of human space exploration in the 21st century. Through an array of informal learning experiences aimed at promoting STEM concepts and NASA’s educational outcomes the project will pursue the following objectives:
Immerse visitors in the ISS and laboratory environments;
Provide an environment to allow performing and manipulating experiments to understand the importance of NASA’s research and exploration; and
Engage in real-life and simulated experiences, including interactions with university students studying STEM disciplines, which encourage children and youth to explore STEM skills and careers through NASA’s research and exploration.
The Museum has designed an immersive International Space Station-themed exhibit along with contextual and authentic activities for children and families, with production set to begin in late 2015. Museum teams are currently completing front-end research, prototyping and exhibit design. Leveraging family and informal learning expertise and incorporating the experiences of real astronauts, this project will support understanding of NASA’s Human Exploration and Operations Mission Directorate (HEOMD) research and operations. This exhibit will also promote interest, engagement, and awareness of NASA’s achievements in space exploration and how these benefit life on Earth.
Bridging Earth and Mars (BEAM): Engineering Robots to Explore the Red Planet engages the general public and K-8 students in exhibits and programs designed to foster awareness of robotic technology, computer programming, and the challenges and opportunities inherent in NASA missions and S-STEM careers. The Saint Louis Science Center (SLSC) of St. Louis, Missouri is the lead institution and project site; partners include Washington University in St. Louis, Saint Louis University, the St. Louis regional FIRST Robotics organization, and the Challenger Learning Center-St. Louis. Project goals are to: 1) inform, engage, and inspire the public to appreciate NASA’s Mission by sharing findings and information about NASA’s missions to Mars; 2) ignite interest in S-STEM topics and careers for diverse K-8 students; and, 3) encourage students in grades 6-8 to sustain participation in educational experiences along the S-STEM careers pipeline. The SLSC will design and build a Martian surface and panorama where two rovers can be remotely controlled. Visitors in the McDonnell Planetarium will use controllers to program rover exploration of the Martian landscape in real-time. Visitors in SLSC’s Cyberville gallery, located one-quarter mile away across a highway-spanning enclosed bridge, will program the second rover with simulated time lag and view its movements via a two-way camera system. SLSC will organize and host a series of Innovation Workshops for K-8 students, each featuring teamwork-building engineering challenges from current and updated NASA-based science curricula. Participants will be recruited from SLSC community partners, which include community centers and faith-based programs for underserved families.
This project from the University of Florida proposes to derive and develop a network and community of practice (CoP) among amateur and professional paleontologists across the country. Should this project be successful, it would put together 40 professional Paleontologist with 23 amateur Paleontology clubs across the country. The advantage of this organization would be to facilitate sharing of specimens (digitally on the web), educating each other, and most important, making the public outreach from each club more effective. While each club has specimens, this network would provide access to over 100 million digitized samples. The web-base for this collection will be managed at the University of Florida under the direction of the PI. The research portion of this project will determine what the essential elements necessary are for effective learning between professionals and amateurs and how the CoP enhances amateur learning and outreach efficacy. The project plan includes a centralized organization to initially form the community of practice, call general meetings, publish newsletters and organized a large meeting at the University of Florida in the coming year. Further, the project team will conduct evaluation on how the project is helping members develop and how the organization can be improved. Educating individuals in the field of paleontology is generally a positive experience. This project will facilitate knowledge building among the individual members of the clubs, which will enhance their perspective and enable them to reach out to members of their communities. The project will be evaluated at every level to ensure that the existing clubs are incorporated into the project and new clubs are welcomed and engaged as well.
This full-scale project addresses the need for more youth, especially girls, to pursue an interest in engineering and eventually fill a critical workforce need. The project leverages museum-based exhibits, girls' activity groups, and social media to enhance participants' engineering-related interests and identities. The project includes the following bilingual deliverables: (1) Creative Solutions programming will engage girls in group oriented engineering activities at partner community-based organizations, where the activities highlight altruistic, personally relevant, and social aspects of engineering. Existing community groups will use the activities in their regular meeting structure. Visits to the museum exhibits, titled Design Your World will reinforce messages; (2) Design Your World Exhibits will serve as a community hub at two ISE institutions (Oregon Museum of Science and Industry and the Hatfield Marine Science Center). They will leverage existing NSF-funded Engineer It! (DRL-9803989) exhibits redesigned to attract, engage, and mobilize a more diverse population by showcasing altruistic, personally relevant, and social aspects of engineering; (3) Digital engagement through targeted use of social media will complement program and exhibit content and be an online portal for groups engaged in the project; (4) A community action group (CAG) will provide professional development opportunities to stakeholders interested in girls' STEM identity (e.g. parents, STEM-based business professionals) to promote effective engineering messaging throughout the community and engage them in supporting project participants; and (5) Longitudinal research will explore how girls construct and negotiate engineering-related identities through discourse across the project activities and over time.
COASSTal Communities of Science is a citizen-science project whose goal is to increase the scientific and educational reach of a highly successful, action-oriented and rigorous citizen science program - the Coastal Observation And Seabird Survey Team (COASST), by adding a new data module on marine debris that will feature innovative technological approaches including mobile apps and web-based crowdsourcing. The marine debris module will complement an existing module on beached birds, allowing COASST to more completely assess coastal environmental health. For instance, marine debris data, focused particularly on issues of invasive species, harm to wildlife, and debris sourcing, will be immediately useful in marine science and resource management. Once designed and vetted by professional scientists and science educators, the new module will be implemented by citizen scientists in over 100 in-community trainings conducted throughout the COASST geographic range, from northern California to the coast of Alaska, including remote coastal communities with limited access to scientific information. Over 1,000 new participants will join the program, bringing the total number of active volunteers to 2,000 within the 4 years of the project. A complementary social science research component will advance the field of informal STEM learning by focusing on the factors facilitating recruitment and especially retention in citizen science projects, using COASST as a model. The current models of science learning in informal contexts will be extended by bringing them together with conceptual approaches to the development of interest, communities of practice, and activity theory. Research will specifically focus on differences in individual motivation to join COASST; follow participants as they enter the program and eventually become central members of the COASST community of practice; and assess the degree to which individual, programmatic and socio-cultural factors contribute to participant retention. A linked independent evaluation will assess the depth of learning individuals experience as a function the training and materials they receive, and amount and type of data they collect. Both research and evaluation components will utilize pre/post surveys, interviews, and longitudinal journaling.
The Badges for College Credit project designs and researches: (1) a digital badge system that leads to college credit as the context for investigating how to integrate badges with learning programs; (2) how to assess learning associated with badges; and (3) how badges facilitate learning pathways and contribute to science identity formation. The project is one of the first efforts to develop a system to associate informal science learning with college credit. The project will partner with three regional informal science institutions, the Pacific Science Center, the Future of Flight, and the Seattle of Aquarium, that will facilitate activities for participants that are linked to informal science learning and earning badges. The project uses the iRemix platform, a social learning platform, as a delivery system to direct participants to materials, resources, and activities that support the learning goals of the project. Badges earned within the system can be exported to the Mozilla Open Badges platform. Participants can earn three types of badges, automatic (based on participation), community (based on contributions to building the online community), and skill (based on mastery of science and communication) badges. Using a learning ecologies framework, the project will investigate multiple influences on how and why youth participate in science learning and making decisions. Project research uses a qualitative and quantitative approach, including observations, interviews, case studies, surveys, and learning analytics data, and data analytics. Project evaluation will focus on the nature and function of the collaboration, and on the scale-up aspects of the innovation and expansion, by: (1) analyzing and documenting effective procedures,and optimal contexts for the dissemination of the model and (2) by analyzing the collaboration between informal science organizations and higher education.
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TEAM MEMBERS:
Carrie TzouKaren LennonAmanda GoertzGray Kochlar-Lindgren
The Global Soundscapes! Big Data, Big Screens, Open Ears Project uses the new science of soundscape ecology to design a variety of informal science learning experiences that engage participants through acoustic discovery Soundscape ecology is an interdisciplinary science that studies how humans relate to place through sound and how humans influence the environment through the alteration of natural sound composition. The project includes: (1) an interface to the NSF-funded Global Sustainable Soundscapes Network, which includes 12 universities around the world; (2) sound-based learning experiences targeting middle-school students (grades 5-8), visually impaired and urban students, and the general public; and (3) professional development for informal science educators. Project educational components include: the first interactive, sound-based digital theater experience; hands-on Your Ecosystem Listening Labs (YELLS), a 1-2 day program for school classes and out-of school groups; a soundscape database that will assist researchers in developing a soundscape Big Database; and iListen, a virtual online portal for learning and discovery about soundscape. The project team includes Purdue-based researchers involved in soundscape and other ecological research; Foxfire Interactive, an award-winning educational media company; science museum partners with digital theaters; the National Audubon Society and its national network of field stations; the Perkins School for the Blind; and Multimedia Research (as the external evaluator).
This research and development project would inform and engage audiences (especially middle school age girls) about the fundamental research under investigation at the Large Hadron Collider (LHC) at CERN in Geneva, Switzerland. A research plan and summative evaluation will fill a gap in what is known about the public's perception and understanding of the LHC/particle physics and include studies on girl's interest and engagement. Deliverables include a 40 minute giant screen film (3D/2D), full dome planetarium film, an interactive theater lobby exhibit, website, mobile app, materials and professional development workshops for educators. The giant screen film will use scientific visualizations and artistic interpretation to reveal compelling scientific stories recreating conditions following the Big Bang and the discovery in 2012 of the Higgs boson. CERN is providing unprecedented access to the collider and particle detectors including filming inside the 17 mile long underground tunnel while it is closed for upgrades in 2013-2014. There are 8 partner science museums (7 with planetariums) that will show the film/exhibit and serve as sites for research, evaluation, and outreach to underserved audiences ( Adventure Science Center, Carnegie Science Center, The Franklin Institute, Liberty Science Center, OMSI, Orlando Science Center, the Smithsonian, and the St. Louis Science Center). Additional distribution/marketing channels include giant screen theaters, planetariums, DVD, and social social media. Launch is targeted for 2016. Learning outcomes will focus on increasing awareness and interest in the LHC and increasing young people's engagement and excitement about the nature of scientific discovery. The research on girl's engagement and interest in physics will fill a gap in field. The project deliverables are projected to reach large audiences through national distribution of the giant screen film, the planetarium show, the exhibit, 3D/2D Blu Ray and DVDs, and access on computers, tablets, and other mobile devices.