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resource project Media and Technology
Earth from Space highlights state-of-the-art NASA technology, in particular, the suite of Earth observing satellites orbiting our planet, the data they collect, and how people are using these data for research and applications. Participants learn how NASA EOS data is collected through remote sensing systems, recognize the connection between this data and the area in which they live, and recognize the relevance and value of NASA data for understanding changes in the Earth related to where they live. The project informs K–12 students and lifelong learners of our increasingly advanced technological society and prepare students to enter the STEM-related workforce with content in oceanography, geology, climatology, glaciology, geography, and meteorology. Content is presented through hands-on exhibits and dynamic demonstrations using spherical display systems at OMSI’s main museum location and through a travelling program at rural libraries, schools, and other outreach venues throughout Oregon.
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resource project Media and Technology
Educators from K-12 and higher education are collaborating on a new school of the future projects involving humanoid robots and other forms of robots and student and teacher productivity tools. We are working in the areas of STEAM Plus. (science, technology, engineering, visual and performing arts, mathematics, computer languages and foreign languages) All team members will share their action research results through a traveling exhibition to all twelve public libraries in the city of Long Beach, California. Kids Talk Radio through its Backpack Science, Journalism, and Backpack Robotics programs will create video and audio podcasts of the action research and share findings over the Internet with schools, libraries and museums around the world.
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TEAM MEMBERS: Super School Software Bob Barboza Walter Martinez
resource project Media and Technology
The Calcasieu Parish Public Library (CPPL) will create the Innovation Studio, an innovative physical space and model for patron-driven programming in response to a rapidly growing and changing community. The project includes designing and outfitting a designated space with furnishings and equipment and creating a programming model and digital application for members of the community to propose ideas for use, vote on submitted ideas, and reserve the use of the studio. Offering a program or class will be based on appeal to participants, using the basic idea behind crowd sourcing. The project team will reach out to and meet the social, cultural, and educational needs of new residents; help new residents learn about and understand the Southwest Louisiana region; and facilitate cooperation and collaboration between traditional and new populations.
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TEAM MEMBERS: Clare Coleman