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resource project Public Programs
The Greensboro Children's Museum, in partnership with the University of North Carolina at Greensboro and Guilford County Schools, will develop and implement the "Grow It, Cook It, Eat It" project to study the impact of food systems literacy education on the knowledge and behavior of K-2 children in an underserved school. The project will bring food education to a local elementary school where museum educators will work alongside classroom teachers to create and deliver weekly lessons to 60 students based on sustainable gardening practices, kitchen efficacy, attitudes toward fresh, seasonal food, and behavior toward garden work and trying new foods. Participating elementary students will build the beginnings of a skills set that will empower them, and their families,to make smart food choices for a lifetime.
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TEAM MEMBERS: Stephanie Ashton
resource project Media and Technology
The L.C. Bates Museum will provide 1,700 rural fourth grade students and their families museum-based STEAM (Science, Technology, Engineering, Art, and Mathematics) educational programming including integrated naturalist, astronomy, and art activities that explore Maine's environment and its solar and lunar interactions. The project will include a series of eight classroom programs, family field trips, TV programs, family and classroom self-guided educational materials, and exhibitions of project activities including student work. By bringing programs to schools and offering family activities and field trips, the museum will be able to engage an underserved, mostly low-income population that would otherwise not be able to visit the museum. The museum's programming will address teachers' needs for museum objects and interactive explorations that enhance student learning and new Common Core science curriculum objectives, while offering students engaging learning experiences and the opportunity to develop 21st century leadership skills.
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TEAM MEMBERS: Deborah Staber
resource project Public Programs
Armory Center for the Arts will develop, deliver, and evaluate "Artful Connections with Science," an innovative new visual arts-science integrated curriculum for the fourth and fifth grade levels in the Pasadena and Los Angeles Unified School Districts. "Artful Connections with Science" will provide support to the education community at a critical juncture as California adopts the Next Generation Science Standards. It will also enable the center to build organizational capacity for the delivery of arts-integration curriculum in multiple districts, thus increasing sustainability and helping to improve lives through the power of art.
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TEAM MEMBERS: Doris Hausmann
resource project Public Programs
Perot Museum of Nature and Science will expand its museum-based professional development offerings for Dallas-area teachers by launching, testing, and evaluating a scalable Perot Museum STEM (Science, Technology, Engineering, and Math) Teacher Institute and Mentor Program. Participating K-12 teachers will attend a weeklong, intensive "Summer Academies at the Museum" designed to measurably improve the quality of formal science instruction in public, charter, private, and parochial schools by creating and sustaining a collaborative formal and informal STEM learning community. The museum aims to increase teachers' knowledge of science content as well as their competence, confidence, creativity, and consistency in science instruction through this program, and ultimately increase interest and engagement among their students in STEM subjects.
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TEAM MEMBERS: Lucy Hale
resource project Public Programs
The Long Island Children's Museum, in partnership with the Westbury School District, will expand its Westbury STEM Partnership program to provide additional professional development and ongoing support for teachers, and experiential STEM (science, technology, engineering, and math) learning opportunities for both first- and second-grade students in their classrooms and at the museum. The program will support inquiry-based, hands-on STEM learning in a high-need school district neighboring the museum, provide professional development to teachers, bring students to the museum to experience exhibits and programs, and make the museum's education staff available to educators for mentoring and content support as they integrate new teaching strategies into their classrooms. The project will promote improved STEM teaching and student learning by supporting teachers in integrating inquiry-based teaching strategies, enriching experiential learning for students both in and out of the classroom, and strengthening local school and community partnerships.
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TEAM MEMBERS: Aimee Terzulli
resource project Public Programs
Pacific Science Center will expand its Science, Technology, Engineering and Math—Out-of-School Time (STEM-OST) model to new venues in the Puget Sound region to improve science literacy and increase interest in STEM careers for youth. STEM-OST brings hands-on lessons and activities in physics, engineering, astronomy, mathematics, geology, and health to elementary and middle school children in underserved communities throughout the summer months. The center will modify lessons and activities to serve students in grades K-2, align the curriculum with the Next Generation Science Standards, and increase the number of Family Science Days and Family Science Workshops offered to enhance parent involvement in STEM learning. The program will employ a tiered mentoring approach with outreach educators, teens, and education volunteers to increase interest in STEM content and provide direct links between STEM and workforce preparedness.
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TEAM MEMBERS: Ann McMahon
resource project Public Programs
The Museum of Science and Industry (MOSI), in collaboration with the Tampa Community Development Corporation (CDC), will create a youth STEAM (science, technology, engineering, arts, and mathematics) program designed by East Tampa neighborhood participants for the neighborhood. The STEAM program will be a first of its kind in the area and will bring a continuum of experiences in STEAM fields to underserved middle and high school students, as well as volunteer participants, who come from the East Tampa neighborhood. Initial programming topics for career exploration include astronomy/cosmology and space exploration, environmental sciences, engineering, robotics, crime scene forensics, and medical explorations. The project will expand the museum's ability to create a STEAM continuum, increase interest in STEAM careers, and to increase awareness of skills necessary to be successful in STEAM careers.
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TEAM MEMBERS: Janet White
resource project Media and Technology
The Clay Center for Arts and Sciences of West Virginia will create professional learning communities of teachers and after-school staff serving 7th grade students at seven partner schools using digital storytelling as a tool to explore energy-related topics impacting their communities. West Virginia's role as a leading coal producer and the impact of natural gas drilling served as strong influencing factors in the creation of this STEAM project, titled emPOWERed Stories. Students will create an exhibit that incorporates these digital stories. The results will inform the broader field on ways to better blend formal and informal education experiences to become more potent learning environments.
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TEAM MEMBERS: William Jeffries
resource project Public Programs
Sciencenter will develop and deliver "Science from the Start," a program to empower parents, caregivers, and early childhood educators to integrate STEM (science, technology, engineering, and math) into everyday activities for preschool children. Using workshops to help parents, caregivers, and educators engage children in science discovery, the museum will provide support, training, and inquiry-based activities to increase their comfort and knowledge of methods to encourage their children's STEM learning. "Science from the Start" will increase the museum's capacity in early childhood education and disseminate results to science and technology centers to promote a deeper understanding of the importance of early childhood education as the foundation for lifelong learning.
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TEAM MEMBERS: Charles Trautmann
resource project Public Programs
Science Museum of Minnesota will create three live theater productions highlighting current laboratory and field research studies of science issues with strong topical relevance to families with school-age children, school groups, and adult lifelong learners. Shows will align with the appropriate grade levels of the Minnesota Science Education Standards in three age levels: early elementary (grades 1–3), upper elementary and middle school (grades 4–8), and high school students and adult learners. The shows will be performed in daily rotation at the museum to entertain, inform, and challenge visitors to reflect on current science issues. Theater staff will disseminate the shows through various national conferences, websites, and professional associations, enabling colleagues nationwide to download the scripts free of charge and present topical science issues at their own museums.
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TEAM MEMBERS: Stephanie Long
resource project Public Programs
The Museum of Innovation and Science will deliver hands-on STEM (Science, Technology, Engineering, and Math) experiences to underserved youth and their families in afterschool and out-of-school time in collaboration with the member libraries of the Mohawk Valley Library System. The museum will deliver three STEM programs, astronomy content, and tabletop experiment stations to library visitors at each of the 23 member libraries. This project will help bring STEM awareness and interest to audiences in groups typically underrepresented in the STEM fields.
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TEAM MEMBERS: William Sudduth
resource project Public Programs
The Magic House will research, develop, fabricate, and assess a new early childhood STEM (science, technology, engineering, and math) exhibit for children ages two through six. The museum will create a new guided field trip program and a professional development workshop to support early childhood educators in STEM instruction, in addition to a 1,500-square-foot learning environment that will present age-appropriate STEM learning experiences, content, and programming that align with state and national educational standards for science and math. Through interaction with the exhibit, young children will be engaged in self-directed activities that promote STEM exploration and learning, teachers will find support and inspiration for their instruction of STEM, and parents, caregivers, and other adults will be provided with the tools and resources to foster children's STEM learning.
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TEAM MEMBERS: Elizabeth Fitzgerald