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resource research Media and Technology
An evaluation toolkit developed as part of the EU-funded PLACES project was applied in 26 case studies across Europe. Results show, among other things, the contribution of science communication initiatives to public curiosity, professional networking and perception of cities where these initiatives are stronger.
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TEAM MEMBERS: Gema Revuelta
resource evaluation Exhibitions
The Smithsonian’s National Museum of Natural History (NMNH) contracted Randi Korn & Associates, Inc. (RK&A) to conduct a multi-method summative evaluation of Q?rius, an interactive and experimental learning space that brings the unique assets of NMNH—the science, researchers, and collections—out from behind the scenes. Q?rius is designed as a flexible space for walk-in visitors visiting exhibitions at the Museum as well as a program space. Given the breadth of experiences available in the space, the scope of the evaluation specifically targeted walk-in youth and adult visitors to Q?rius.
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TEAM MEMBERS: Amanda Krantz
resource project Public Programs
The Palo Alto Junior Museum & Zoo offers a satisfying mix of interactive exhibit experiences, close-up animal viewing, and a warm, welcoming staff in a small-scale setting which makes it easily manageable for families with special needs. In recent years the JMZ has attracted and embraced this audience of often close-knit friends and organizations. In addition to an ongoing dialog with visitors at the institution, on multiple occasions JMZ has invited families to participate in community conversations to share their perspectives, experiences and suggestions.
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TEAM MEMBERS: Wendy Meluch Palo Alto Junior Museum & Zoo
resource project Media and Technology
Discover NASA is the Discovery Museum’s endeavor to engage students in grades K through 12 as well as members of the general public in innovative space science and STEM-focused learning through the implementation of two modules: upgrades to the Challenger Learning Center, and the creation of K through 12 amateur rocketry and spacecraft design programming. The programming will be piloted at the Discovery Museum and Planetarium, and at the Inter-district Discovery Magnet School and the Fairchild-Wheeler Multi-Magnet High School, with an additional strategic partnership with the University of Bridgeport, which will provide faculty mentors to high school seniors participating in the rocketry program. Through these two modules, the Discovery Museum and Planetarium aims to foster an early interest in STEM, increase public awareness about NASA, promote workforce development, and stimulate an interest in the future of human space exploration. Both modules emphasize design methodologies and integration of more advanced space science into the STEM curriculum currently offered by Discovery Museum to visitors and public schools. The Challenger Learning Center upgrades will enable the Museum to deliver simulated human exploration experiences related to exploration of the space environment in Low Earth Orbit and simulated human exploration of Moon, Mars, and beyond, which will increase public and student awareness about NASA and the future of human space exploration. The development of an amateur rocketry and spacecraft development incubator for education, the general public, and commercial space will stimulate the development of key STEM concepts.
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TEAM MEMBERS: Alan Winick
resource project Public Programs
The Charles H. Wright Museum of African American History will enhance its staff capacity and train current educational staff in STEM (science, technology, engineering, and mathematics) education delivery, both of which will increase its ability to deliver interpretive tours and programming around the newly opened permanent exhibition, “Inspiring Minds: African Americans in Science and Technology.” The project will include hiring a full-time STEM educator to work with education and archival staff to create and implement a family learning approach to the sciences in the rich context of African American history and culture. A training facilitator will develop a cohort of STEM interns and train current staff educators to present STEM learning experiences. At the conclusion of the project, the museum will have increased staff capacity and widespread expansion and integration of STEM opportunities for the youth, families, and schools of Detroit.
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TEAM MEMBERS: Robert Smith
resource project Public Programs
The New Children's Museum will launch the LAByrinth project to engage the community in the creation of a permanent art installation. The museum will convene a cross-disciplinary team to design and build the LAByrinth, a climbing structure that will serve 140,000 people annually. The museum will develop relationships with underserved families and current and future museum users, and also create an ongoing community-based exhibition development process to create sustainable mechanisms for continued community involvement. The project will introduce a new socially-engaged process for creating exhibitions, which will serve as a sustainable creative catalyst for San Diego families.
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TEAM MEMBERS: Tomoko Kuta
resource project Exhibitions
The Rice County Historical Society will create "Agricultural Options," an exhibit on farming that explores the values associated with the land and farming practices that are profitable yet sustainable. The exhibit will identify trends in farming, make connections with environmental issues linked to the land, and enhance the visitor's experience through educational activities. Visitors will examine their own environmental values and how they align with their actions as part of the exhibit's educational activities which include lessons for three grade levels, a driving tour, and interactive sites that will enhance their economic and environmental awareness about how actions based on environmental values impact the land today and into the future.
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TEAM MEMBERS: Sandra Green
resource project Public Programs
The Tahoe Environmental Research Center will create an interactive exhibit that merges the results of citizen science with a real-time ecosystem monitoring network to reveal the immediate impacts of watershed processes on Lake Tahoe's nearshore. Citizen scientists will provide real-time "sensor data" from instruments located around the shores of Lake Tahoe and deliver "perceptual data" from mobile devices. Visitors to the research center will then be able to see and experiment with how conditions change over time at different locations around the lake. The exhibit will tie directly to a set of stewardship and action messages that will empower and equip visitors and residents to improve the health of Lake Tahoe's nearshore and become aware of issues in other freshwater ecosystems.
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TEAM MEMBERS: Geoff Schladow
resource project Media and Technology
The Mütter Museum will develop a new interactive online exhibit that explores the important role of medicine in American history through its unique collections. In keeping with the museum's broader medical humanities focus, the online exhibit will be presented thematically in a life cycle sequence. Representative objects will include obstetrical forceps, an iron lung, a surgical kit, William Harvey's book on blood circulation De Motu Cordis, eyeglasses, a tooth extractor, and an embalming kit. The museum will also develop a curriculum that addresses national secondary school education standards in history, science, and health by utilizing narrative stories, specimens, models, medical tools, photographs, and texts from collections. Exploring historic events and their health and medical underpinnings through an interesting narrative lens will engage audiences in critical STEM topics by connecting personal stories to the objects actually used to understand disease and heal people.
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TEAM MEMBERS: Karie Youngdahl
resource project Public Programs
The Palo Alto Art Center is partnering with the Palo Alto Junior Museum and Zoo to develop a series of four artist residencies, each involving an artist who explores the natural world in his or her artwork, and exhibitions of artwork created during the residencies. The museums will address the challenge of successfully integrating art and science to enhance learning in museum contexts. During each exhibition, public programming will focus on the artwork and its scientific and environmental context, engaging a broad audience in STEAM (Science, Technology, Engineering, Art and Math) based activities. The project will also serve as a model demonstrating the success of education through effective collaboration between an art museum and a science museum.
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TEAM MEMBERS: Lisa Ellsworth
resource project Media and Technology
The L.C. Bates Museum will provide 1,700 rural fourth grade students and their families museum-based STEAM (Science, Technology, Engineering, Art, and Mathematics) educational programming including integrated naturalist, astronomy, and art activities that explore Maine's environment and its solar and lunar interactions. The project will include a series of eight classroom programs, family field trips, TV programs, family and classroom self-guided educational materials, and exhibitions of project activities including student work. By bringing programs to schools and offering family activities and field trips, the museum will be able to engage an underserved, mostly low-income population that would otherwise not be able to visit the museum. The museum's programming will address teachers' needs for museum objects and interactive explorations that enhance student learning and new Common Core science curriculum objectives, while offering students engaging learning experiences and the opportunity to develop 21st century leadership skills.
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TEAM MEMBERS: Deborah Staber
resource project Exhibitions
Wagner Free Institute of Science will develop, prototype, and produce new interpretive tools to enhance visitor learning experiences and deepen visitor engagement with the museum's rich history, unique collections, and Victorian-era exhibit gallery of natural history specimens. Interpretive tools will include a site guide; a map of the natural history installation, which will contextualize the exhibit and provide a bridge to contemporary science; specimen stories to drill deeper into the collection; and interpretation-infused admission protocols. In creating these approaches, the Wagner will directly involve college students and young adult visitors through an iterative process of prototype testing and refinement. The initiative will result in new ways for visitors to experience the museum; make connections between science and history; and foster learning through self-directed discovery.
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TEAM MEMBERS: Pat Warner