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resource project Exhibitions
The Science Museum of Minnesota (SMM) will develop "Cyborgs: A Natural History of Machines and Humans." The Project will result in a national traveling exhibit, a web site, and a complement of related educational programs focused on the boundaries between humans and their machines and on recent scientific efforts to understand the human body and mind. The 6,000-square-foot exhibit will open at the SMM before traveling to the six large museums in the Science Museum Exhibit Collaborative (SMEC), and then will be available for lease by other museums.
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TEAM MEMBERS: Donald Pohlman
resource evaluation Exhibitions
This is a summative evaluation of four exhibit areas: Tot Spot, Outdoor Tot Spot, Lookout Cove and Wave Workshop. All sections were developed with a grant from the National Science Foundation and are themed to "My Place By the Bay."
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TEAM MEMBERS: Minda Borun Rose Kelly Bay Area Discovery Museum
resource project Public Programs
Peep and the Big, Wide World is an NSF-funded television series for children ages 3 to 5. The Children's Museum proposes to build on this show and extend its impact through exhibits, education and professional development programs. Specifically, planning grant funds will be used to 1) gather best practices in preschool & brand-based exhibition development, 2) conduct a front-end survey of potential host museums to determine training needs of museum staff, parents, caregivers and teachers of preschool children, and 3) clarify design of the education and professional development programs associated with the exhibit.
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TEAM MEMBERS: Timothy Porter Ann Marie Stephan
resource project Exhibitions
The Science Museum of Minnesota will develop, test and disseminate "Handling Calculus: Math in Motion." At the heart of "Handling Calculus" is a set of model exhibits and accompanying programs designed to introduce museum visitors to calculus through interactive physical models that illustrate mathematical concepts both kinesthetically and conceptually. The project focuses on three central concepts: (1) how graphs show changes in rates; (2) how summing quantities over time (integration) can provide important information about results of a process; and (3) how the use of parametric functions can provide a simple way to describe a complex motion.
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TEAM MEMBERS: J Newlin Ricardo Nemirovsky
resource project Exhibitions
The Exploratorium will develop an exhibit focusing on three areas of mental activity that process perceptions and enable human action: attention, emotion and judgment. Developers will create 32 new interactive exhibits and rebuild six to eight old ones to be part of the museum's permanent collection. The Exploratorium will develop a new area in the museum dedicated to exploring the processes of the human mind and brain, experiment with new ways of creating meaningful mind experiences for visitors and help establish a sense of collective experimentation among science centers in neuroscience and psychology exhibits and programming.
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TEAM MEMBERS: Michael Pearce Richard Brown Kathleen McLean
resource project Exhibitions
The California Science Center (CSC) developed the "World of Ecology," a 45,000 sq ft permanent exhibition that involves the large-scale fusion of interactive science exhibits with the immersive live-habitat concept of zoos, aquariums and botanical gardens.The focus for this project is the Extreme Zone, which will explore how species adapt to their environment. It contains four habitats: the Sonoran desert, deep sea hydrothermal vents, polar regions and rocky shores and will include more than 259 terrestrial and aquatic animal and plant species. The overall goal is to communicate that in every ecosystem the physical and living worlds are connected and shaped by the same fundamental ecological principles. It will be achieved through the integration of science center exhibits with immersive habitats on a large scale. This approach provides an interesting model for the science center, museum, zoo and botanical garden fields. The target audience is the 1.6 million annual CSC visitors, 57% of whom are from minority populations, with an emphasis on families, elementary and middle school students. In addition, CSC will enhance the exhibition through outreach programs that serve at-risk students. All audio-visual programs will be available in Spanish as well as English, and a Spanish language audio guide will be produced. Collaboration with the Santa Barbara Zoo will bring valuable expertise as well as enhance prospects for dissemination.
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TEAM MEMBERS: Charles Kopczak
resource project Public Programs
The Queens Borough Public Library (QBPL) will develop "Science in the Stacks," an integrated, multi-sensory, self-paced informal learning environment within its forthcoming Children's Library Discovery Center. It will include 36 Discovery Exhibits developed by the Exploratorium, three Learning Carts for scripted activities by librarians, six Information Plazas, a Discovery Teens program, a web site and supporting educational activities. The theme will be multiple pathways to the world of information. QBPL will be collaborating locally with the New York Hall of Science and the Brooklyn Children's Museum. Overall, QBPL receives some 16 million visits per year; the target audience for this project is children ages 3 to 12. In addition to its public impact, "Science in the Stacks" will have professional impact on both the science center and library fields, showing how it is possible to combine their different modes of STEM learning in complementary ways. Although library-museum colaaborations are not new, this one is the first attempt to combine their respective learning resources on a large scale. It offers the potential to serve as a new model for both fields, enabling visitor (patron) entry into self-directed STEM learning through books, media, programs or hands-on activities.
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TEAM MEMBERS: Nick Buron Lorna Rudder-Kilkenny Thomas Rockwell Marcia Rudy
resource project Media and Technology
TERC will develop Earth Window, a visualization system for generating photo-realistic Earth images and fly-overs that offer a new method for earth science visualization designed for non-scientific audiences. Based on front-end research to determine a baseline of visitor knowledge and misconceptions, the project team will create the Earth Window Research Lab using the GeoFusion visualization engine and WorldSat "digital earth" remote sensing database. This prototype will undergo formative evaluation with visitors to explore a variety of interfaces, navigation systems, levels of interactivity and presentation formats, along with researching the roles of metaphor, user control, false color, authenticity and changes over time to determine how best to employ this technology in ways that maximize visitor learning. BROADER IMPACTS: Based on the outcomes of the formative research, TERC will refine the visualization technology and integrate it into different types of existing exhibits at four museums: Museum of Science (MA); Montshire Museum (VT); National Air and Space Museum (DC); St. Louis Science Center (MO). "Windows on Earth" will enable some 1.8 million people to benefit from remote Earth sensing datasets, allowing them to explore the planet in ways not otherwise possible and thereby improve understanding of key issues in Earth science and their connections to daily life. In addition, the project will develop, test and refine a new visualization tool that then can be replaced and applied by the science museum community at large.
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TEAM MEMBERS: Daniel Barstow Marlene Cole
resource project Exhibitions
A permanent exhibition entitled "Search for Extraterrestrial Life" will engage visitors at the New York Hall of Science in applying the fundamental biology of life on Earth to understanding the search for life elsewhere. The 4,000 sq. ft. exhibition and accompanying programs will engage visitors in learning more about the wide range of conditions that support life on Earth, and how these life requirements shape the search on Mars and other planetary objects for any existing life forms. In addition, the technologies and strategies that scientists are developing to detect any life elsewhere will be highlighted. It is expected that 500,000 visitors each year will participate with the exhibit and its associated programs. Another dissemination plan for the project will be posting fabrication drawings and scripts in readily accessible formats on the Internet. Copies of all computer interactives on electronic media will be available to science-technology centers, museums and other informal learning institutions.
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TEAM MEMBERS: martin weiss
resource project Exhibitions
The Children's Museum of Houston, in cooperation with Scholastic Entertainment, the National Weather Service and the American Meteorological Society (AMS), will develop, produce and nationally circulate two (2) copies of a 2,500-sq.ft. interactive exhibit. Using the popular icon of the Magic School Bus, the exhibit will take young children on a journey of discovery to explore the science involved in the Earth's weather. The exhibit, "The Magic School Bus Gets Weather Wise," and accompanying educational materials and programs will be bilingual in Spanish and English and will support national and Texas standards for science and mathematics learning for children aged 5-10. It is estimated that the exhibit and programs will serve 2,000,000 children and adults in 36 national venues over six (6) years. Weather Exploration Stations will precede the exhibit to encourage community engagement prior to the exhibit's arrival at the host venue. AMS scientists, local meteorologists and media weathercasters will assist visitor experiences and help museums with strategies for publicity campaigns and development of local programming. The visiting audiences of children and their families will learn meteorology is a study of weather, there are different types of weather, a variety of tools are used in predicting weather and the water cycle plays a role in weather events. Visitors will read data from maps, graphs, thermometers, anemometers, experiment with variables and model weather conditions using interactive exhibit components.
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TEAM MEMBERS: Cheryl McCallum
resource project Exhibitions
The Louisville Science Center (LSC) proposes to develop "The World Around Us (WAU)," an 8,000 sq ft exhibition, plus programs and materials designed to increase environmental awareness of citizens, inspiring greater understanding and respect for earth's natural resources. Exhibition components are CenterStage; AtmoSphere: Air that Surrounds Us; TerraSphere: Environments that Support Us; and AquaSphere: Water that Sustains Us. The exhibition integrates hands-on activities and media-based visitor experiences with approximately 1,000 specimens from the LSC collections. The project takes an interdisciplinary thematic approach founded in educational goals and STEM content that is closely linked to national science standards. Target audiences are children in grades 3-8, parents, caregivers and teachers. LSC expects to reach some five million visitors over ten years after opening the exhibition. The project focuses on reaching rural and underserved audiences in Kentucky and Indiana. Its impact will be extended through strong ties to the schools and with ancillary materials. The distance learning capability of the Collections Discovery Gallery will extend the reach of the exhibition beyond the museum walls. In addition, the application of PDAs and handheld GIS technology will add to experience of the field in these areas. Dissemination of "green" fabrication techniques will help other science centers follow similar approaches.
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TEAM MEMBERS: Theresa Mattei Beth Nolte
resource project Exhibitions
Experience Learning Community plans to open a museum dedicated to science fiction in the summer of 2004. The Science Fiction Experience (SFX) will be an interactive, media-rich museum combining artifacts and information that immerse visitors in science fiction's alternative worlds. They are implementing a planning phase to assure that the museum's exhibits and programming content will illustrate the relationship between science and science fiction. Specific tasks during the planning phase include: 1. Conduct front-end research of the public's perceptions of science fiction vs. science fact. 2. Conduct formative testing of proof-of-concept materials for one of the museum's premiere exhibits, "Mars, Then and Now." 3. Convene leading science and museum educators, scientists, science communications researchers and science fiction practitioners to inform and shape the museum's exhibit concepts and approaches relevant to the public's understanding of science through science fiction. 4. Create and disseminate a document that will inform of the development of exhibits and programs. Advisors to the project include: Greg Bear, best-selling author of more than 30 science fiction books; Gregory Benford, Professor of Plasma Physics and Astrophysics at the University of California at Irvine; David Ellis, President Emeritus of the Museum of Science, Boston; Lawrence Krauss, Chair of the Department of Physics at Case Western Reserve University; and Donna Shirley, for manager of the Mars Exploration Program at Jet Propulsion Laboratory and currently Professor at the School of Aerospace and Mechanical Engineering at the University of Oklahoma.
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TEAM MEMBERS: Richard Hutton Donna Shirley