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resource research Exhibitions
Visiting a zoo or aquarium is not only fun, but can also have a positive impact on visitors' knowledge and attitudes regarding animals and the environment. The biggest challenge, however, is for these institutions to strategically provide opportunities for cognitive and affective learning while simultaneously facilitating enjoyment and fun. Recent studies in zoos and aquaria have examined various factors that can influence learning such as engaging visitors' emotions or connecting with visitors' prior knowledge and interests. The intent of the current study was to further this line of
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TEAM MEMBERS: Jerry F. Luebke Jennifer Matiasek
resource project Public Programs
Innovation spaces are springing up around the world. This phenomenon is driven by emerging technologies in additive manufacturing, by new thinking about learning, by a desire to grow the Michigan economy through the democratization of innovation and entrepreneurship and the need to provide authentic experiences to engage and retain students in STEM (Science, Technology, Engineering and Math) disciplines and careers. We are presently engaged in the project planning phase of the Innovation 5 concept. Innovation 5 will be a community-based rapid prototyping/additive manufacturing facility that will be housed within and will be integral to the Impression 5 Science Center in downtown Lansing, MI. This space is envisioned to house resources such as rapid prototyping and additive manufacturing equipment, meeting spaces and networking facilities for collaboration, This space will also serve as a core element of the informal learning experience for visitors to the Impression 5 Science Center. Impression 5 is currently planning a dramatic renovation and expansion which provides a window of opportunity for development of this new concept. Innovation 5 is planned to function at the intersection of three major trends in education and economic development; additive manufacturing and rapid prototyping, authentic STEM experiences for students and community based innovation and entrepreneurial support.. Additive Manufacturing/Rapid Prototyping: Additive manufacturing and rapid prototyping are poised to be the next great digital revolution, where the barrier between digital concept and physical object ceases to exist. "Machines that turn binary digits into physical objects are pioneering a whole new way of making things" one that could rewrite the rules of manufacturing in much the same way that the PC laid waste to traditional computing (The Economist Technology Quarterly Dec 1, 2012) This technological revolution is becoming a central feature of a new set of institutions that make these facilities available to entrepreneurs as shared community resources. Global networks are already forming as non-profits such as FabLabs and MakerSpaces, commercial entities like TechShop and at the Federal government level, such as the recently announced National Additive Manufacturing Innovation Institute. Authentic STEM Experiences for Students: There is increasing recognition that student learning can be dramatically enhanced by enabling students to engage in inquiry-driven work that connects their learning to the real world and that involves collaboration and communication. For example, the National Science Foundation is devoting significant resources to promote the concept of learning through innovation through such programs as the I-Corps. The informal science education community has moved strongly towards becoming a center for STEM learning in conjunction with more traditional learning environments. The National Science Foundation recently changed the name of its Informal Science Education (ISE) division to Advancing Informal STEM Learning (AISL). The Impression 5 Science Center is also actively pursuing the link between informal education and innovation through its new exhibit, the Build Zone where children are encouraged to create and test new structures in a wide variety of physical formats. Community-based Entrepreneurial Support: The Maker/FabLab culture emphasizes the democratization of these new technologies. We feel that this can be a key contribution of Innovation 5 to the City of Lansing community. The population of the City of Lansing is diverse with a high proportion of members of underrepresented groups. In addition, Lansing is undersupported compared to neighboring communities in terms of access to technology and related educational resources. By becoming the local "on ramp to innovation," Innovation 5 can provide low-cost, easy-entry access to these new technologies for community members, whether as microentrepreneurs or just to access these technologies for personal interest. The goal of the Innovation 5 proposal is to meld these threads into a new type of institution. We view the Innovation 5 space as a graded environment for STEM learning through innovation. The facility is envisaged to have a "front end" that serves as an inviting informal education setting where children and families can learn about and participate in the process of innovation and where they can actually see and interact with, in a controlled fashion, the rapid prototyping facility. The "back end" of the facility will have multiple spaces with various levels of controlled access. There will be a collaboration space with visual global networking capability and access to design tools that will be relatively open. Beyond that area would be a space with rapid prototyping tools that require training and supervision for access and operation. One step beyond this might be small spaces for entrepreneurs to pursue more advanced projects. Students will participate integrally in all aspects of Innovation 5's functioning, from interacting with children in an informal setting to serving as team members in developing products from concept to market. Students will also provide the core of the group managing the facility, with substantial input into the direction Innovation 5 will take. Consistent with this vision, 6 student interns are diligently working this summer as a project planning team. They are focusing on various aspects of the facility, from design and equipment needs to marketing and social media. We anticipate completing the project planning phase this summer, to be followed by focused fundraising efforts to install and maintain Innovation 5. Impression 5 Science Center is strongly supportive of this project and has generously offered to provide ample space within their current building envelope for Innovation 5. With this support as well as financial support already received from Lansing area community, education and economic development groups, we are confident that we are well on our way to creating Innovation 5, the first facility of its kind in the United States, and one that has great potential to be replicated nationally.
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TEAM MEMBERS: Thomas Deits
resource project Media and Technology
Educators from K-12 and higher education are collaborating on a new school of the future projects involving humanoid robots and other forms of robots and student and teacher productivity tools. We are working in the areas of STEAM Plus. (science, technology, engineering, visual and performing arts, mathematics, computer languages and foreign languages) All team members will share their action research results through a traveling exhibition to all twelve public libraries in the city of Long Beach, California. Kids Talk Radio through its Backpack Science, Journalism, and Backpack Robotics programs will create video and audio podcasts of the action research and share findings over the Internet with schools, libraries and museums around the world.
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TEAM MEMBERS: Super School Software Bob Barboza Walter Martinez
resource research Media and Technology
To effectively address problems in education, research must be shaped around a problem of practice. Reorienting research and development in this way must overcome three obstacles. First, the incentive system for university researchers must be changed to reward research on problems of practice. Second, the contexts must be created that will allow the complexity of problems of practice to be understood and addressed by interdisciplinary teams of researchers, practitioners, and education designers. And third, meaningful experimentation must become acceptable in school systems in order to develop
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TEAM MEMBERS: M. Suzanne Donovan
resource evaluation Public Programs
This tracking and timing study was carried out by Serrell and Associates in April of 2013 as a second phase of the Museum's visitor research program for its new facility and exhibition experiences (see Whole-Museum Stay-Time Study of April 2012 for the first phase of this work). The Natural History Museum of Utah (NHMU) at the Rio Tinto Center opened in November 2011, with a total of 51,270 square feet of public interpretive space. In 2012, NHMU began a multiphase evaluation process to help staff members understand the experiences that visitors have during their visits to the new building. The
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TEAM MEMBERS: Natural History Museum of Utah Becky Menlove Beverly Serrell Barbara Becker Ellen Bechtol
resource evaluation Media and Technology
A report on a visitor study about three digital "talk-back stations" located in exhibitions at the Natural History Museum of Utah (NMHU). In multiple locations in the Museum, non-digital visitor participation/visitor content contribution opportunities are offered with great success using sticky notes and guest-book formatted writing opportunities. However, it quickly became apparent that the Canyon Kiosks, Life Talkback and Land Talkback experiences were not meeting their original objectives. The aim of this research was to identify the issues impacting their success and subsequently develop
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TEAM MEMBERS: Natural History Museum of Utah Becky Menlove Lindsey Green Alyson Webb
resource evaluation Media and Technology
This report describes a research study conducted by User Experience Research Consulting, Inc. (UXR) contracted by the iSaveSpecies team that would inform the development of online extended engagement conservation activities to bridge and support zoo visitors, onsite experiences with computer-based conservation stations. The study focused on two key concepts: engagement and conservation. Across three phases, researchers investigated visitor attitudes, perceptions, and experiences related to conservation action through the iSaveSpecies system and in their personal lives, and their ideas and
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TEAM MEMBERS: Miami University Jes Koepfler
resource evaluation Exhibitions
Informal Learning Solutions and its subcontractor, Audience Viewpoints Consulting, conducted summative evaluation in 2013 of the Life Beyond Earth Exhibit. Audience Viewpoints was responsible for evaluating student response to the exhibit, with a target audience of students in 4th through 6th grades. Informal Learning Solutions conducted evaluation of weekend, primarily adult visitors response to the exhibit. The key evaluation questions were designed to find out if student visitors show gains in understanding regarding: • How extreme life on Earth is relevant for the search for life in our
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TEAM MEMBERS: Maryland Science Center Robert Russell Hannah Russell Kate Haley Goldman Stephanie Daugherty
resource project Media and Technology
The Calcasieu Parish Public Library (CPPL) will create the Innovation Studio, an innovative physical space and model for patron-driven programming in response to a rapidly growing and changing community. The project includes designing and outfitting a designated space with furnishings and equipment and creating a programming model and digital application for members of the community to propose ideas for use, vote on submitted ideas, and reserve the use of the studio. Offering a program or class will be based on appeal to participants, using the basic idea behind crowd sourcing. The project team will reach out to and meet the social, cultural, and educational needs of new residents; help new residents learn about and understand the Southwest Louisiana region; and facilitate cooperation and collaboration between traditional and new populations.
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TEAM MEMBERS: Clare Coleman
resource research Public Programs
Rural and small public libraries provide a variety of critical services and information resources to meet the needs of residents across the United States. Recognizing the unique needs of rural communities, state governments and federal agencies support targeted programs to promote social and economic development. This IMLS research brief provides an overview of the state of small and rural libraries in the United States.
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TEAM MEMBERS: Institute of Museum and Library Services (IMLS) Deanne Swan Justin Grimes Timothy Owens
resource research Media and Technology
McCallie et al. (2009) propose that two pedagogical models within informal science education, public understanding of science and public engagement with science, constitute a continuum rather than separate paradigms. This chapter seeks to understand the spread of informal science education projects along this continuum and uncover groupings through the creation of a project catalog. Through cluster analysis, it was found that the submitted projects fell into four categories along the spectrum: expert presentations and Q&A sessions about the natural and designed world; exhibits encouraging
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TEAM MEMBERS: Elizabeth Kollmann Larry Bell Marta Beyer Stephanie Iacovelli
resource project Public Programs
LIGO's Science Education Center is in charge of Education and Public Outreach Component for the LIGO Livingston Observatory. The three prime efforts are: (1) Professional development for teachers utilizing lab facilities and cross-institute collaborations. (2) Outreach to students K-16 (targeting 5- 9th grade), with on-site field trips to the LIGO Lab and Science Education Center, as well as off-site visits & presentations. (3) Outreach to the general public and community groups with on-site tours and Science Education Center Experience, as well as off=site visits and presentations. LIGO's Science Education Center is located at the LIGO Observatory, and has an auditorium, a classroom and a 5000 square foot exhibit hall with interactive exhibits at its disposal to complete its mission. In addition LIGO-SEC staff serve to help press and documentary film makers complete their missions in telling the "LIGO story" and encouraging budding scientists.
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TEAM MEMBERS: William Katzman