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resource research Media and Technology
"Genetically Modified Organisms" are not a consistent category: it is impossible to discuss such a miscellaneous bunch of products, deriving from various biotech methods, as if they had a common denominator. Critics are too often pre-emptively suspicious of peculiar risks for health or the environment linked to this ill-assorted ensemble of microorganisms, plants or animals: yet, even before being unscientific, the expression "GMO(s)" has very poor semantic value. Similarly, claims that recombinant DNA technology is always safe are a misjudgement: many unsatisfactory "GMOs" have been discarded
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TEAM MEMBERS: Giovanni Tagliabue
resource research Media and Technology
Computer Science (CS) education at the middle school level using educational games has seen recent growth and shown promising results. Typically these games teach the craft of programming and not the perspectives required for computational thinking, such as abstraction and algorithm design, characteristic of a CS curriculum. This research presents a game designed to teach computational thinking via the problem of minimum spanning trees to middle school students, a set of evaluation instruments, and the results of an experimental pilot study. Results show a moderate increase in minimum spanning
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TEAM MEMBERS: Britton Horn Hilery Chao Christopher Clark Amy Stahl Gillian Smith Oskar Strom Casper Harteveld
resource research Media and Technology
Computer science and its related fields are rapidly growing. However, there is a significant and rising shortage of women in this career domain. To combat this shortage, we explored the potential of coupling analog and digital games teaching computer science concepts to educate, interest, and engage female youth. For our purposes we created and used an analog and digital game both teaching the same computer science principle, image representation, in an after school program setting with middle school-aged females. Assessments were completed by the girls before and after the analog game version
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TEAM MEMBERS: Stephanie Eordanids Elisabeth Gee Gail Carmichael
resource project Media and Technology
The Department of Computer Science and Engineering and DO-IT IT (Disabilities, Opportunities, Internetworking and Technology) at the University of Washington propose to create the AccessComputing Alliance for the purpose of increasing the participation of people with disabilities in computing careers. Alliance partners Gallaudet University, Microsoft, the NSF Regional Alliances for Persons with Disabilities in STEM (hosted by the University of Southern Maine, New Mexico State University, and UW), and SIGACCESS of the Association for Computing Machinery (ACM) and collaborators represent stakeholders from education, industry, government, and professional organizations nationwide.

Alliance activities apply proven practices to support persons with disabilities within computing programs. To increase the number of students with disabilities who successfully pursue undergraduate and graduate degrees, the alliance will run college transition and bridge, tutoring, internship, and e-mentoring programs. To increase the capacity of postsecondary computing departments to fully include students with disabilities in coursers and programs, the alliance will form communities of practice, run capacity-building institutes, and develop systemic change indicators for computing departments. To create a nationwide resource to help students with disabilities pursue computing careers and computing educators and employers, professional organizations and other stakeholders to develop more inclusive programs and share effective practices, the alliance will create and maintain a searchable AccessComputing Knowledge Base of FAQs, case studies, and effective/promising practices.

These activities will build on existing alliances and resources in a comprehensive, integrated effort. They will create nationwide collaborations among individuals with disabilities, computing professionals, employers, disability providers, and professional organizations to explore the issues that contribute to the underrepresentation of persons with disabilities and to develop, apply and assess interventions. In addition, they will support local and regional efforts to recruit and retain students with disabilities into computing and assist them in institutionalizing and replicating their programs. The alliance will work with other Alliances and organizations that serve women and underrepresented minorities to make their programs accessible to students with disabilities. Finally they will collect and publish research and implementation data to enhance scientific and technological understanding of issues related to the inclusion of people with disabilities in computing.
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TEAM MEMBERS: Richard Ladner Libby Cohen Sheryl Burgstahler William McCarthy
resource research Media and Technology
As a result of the large number of media used and a variety of objectives pursued by the various Public Communication of Science (PCS) activities, their evaluation turns into a daunting task. Therefore, a general taxonomy for all the approaches used by PCS could be helpful in order to differentiate their effects and to measure their results. A general format is proposed for a fast and easy evaluation of PCS efforts and to share a common language with all science communicators, who need to easily compare the results of this growing activity.
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TEAM MEMBERS: Maria del Carmen Sanchez-Mora
resource research Media and Technology
Mirror neurons (MN) — or neurons said to be able to "mirror" the sensed environment — have been widely popularized and referenced across many academic fields. Yet, MNs have also been the subject of considerable debate in the neurosciences. Using a criterion based sampling method and a citation analysis, this paper examines the extent of engagement with the neuroscience literature about MNs, looking specifically at the frequency of "MN debate sources" within articles published in the JSTOR and Communication and Mass Media (CMMC) databases. After reporting the results, the paper reviews
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TEAM MEMBERS: David Gruber
resource research Media and Technology
The academic journal paper has been around for several hundred years and during that time has seen shifts in style and structure. This editorial explores the traditional research paper and considers whether thinking about the research paper as a story, provides insights into style and structure that would make research both more transparent and more readable.
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TEAM MEMBERS: Emma Weitkamp
resource research Media and Technology
For decades, particle physicists have been using open access archives of preprints, i.e. research papers shared before the submission to peer reviewed journals. With the shift to digital archives, this model has proved to be attractive to other disciplines: but can it be exported? In particle physics, archives do not only represent the medium of choice for the circulation of scientific knowledge, but they are central places to build a sense of belonging and to define one's role within the community.
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TEAM MEMBERS: Alessandro Delfanti
resource research Media and Technology
When entering the research world, Early Career Researchers (ECRs) may encounter difficulties building a good reputation for their research, its quality and the research results. Open access is the movement that could assist ECRs to: (a) widely disseminate their scholarly outputs, (b) demonstrate the research and societal impact of their work and, (c) organise online research portfolios that can be accessed by all researchers, as well as prospective employers.
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TEAM MEMBERS: Nancy Pontika
resource research Media and Technology
During the last decade universities have developed policies and infrastructures to support open access to publications but now it is time to move a step forward. There is an increasing demand for accessing data supporting the research results to validate and reproduce them. Therefore universities have to be prepared for this new challenge that goes beyond dissemination because it requires a strategy for managing research data within institutions. In this paper I will try to give some hints on how to deal with this challenge that can be framed in the new open science movement aimed at providing
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TEAM MEMBERS: Ignasi Labastida
resource research Media and Technology
Open science is the most recent paradigm shift in the practice of science. However, it is a practice that has emerged relatively recently and as such, its definition is constantly-shifting and evolving. This commentary describes the historical background of open science and its current practice, particularly with reference to its relationship with public engagement with research.
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TEAM MEMBERS: Ann Grand
resource research Media and Technology
This essay seeks to explain what the “science of science communication” is by doing it. Surveying studies of cultural cognition and related dynamics, it demonstrates how the form of disciplined observation, measurement, and inference distinctive of scientific inquiry can be used to test rival hypotheses on the nature of persistent public conflict over societal risks; indeed, it argues that satisfactory insight into this phenomenon can be achieved only by these means, as opposed to the ad hoc story-telling dominant in popular and even some forms of scholarly discourse. Synthesizing the evidence
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TEAM MEMBERS: Dan Kahan