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resource project Public Programs
The Sprouting Green Weeding Practices in Libraries: Web-Based Training project, developed by the Austin Public Library, will offer libraries across the nation an opportunity to engage citizens and raise awareness of carbon neutral reuse options for books and materials being weeded and discarded from library collections. Austin's partner, Goodwill Industries of Central Texas along with other libraries and subject experts from Materials Management, Solid Waste Services, the Office of Sustainability and the public, will draw upon their collective experiences to develop content and disseminate an online training tool. The project will promote examination of collection management policies and workflows and the development of meaningful measurements to communicate success, inspiring the community to become engaged with the library to keep materials out of landfills.
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TEAM MEMBERS: Mindy Read
resource project Media and Technology
Purdue University will develop CrowdAsk - A Crowdsource Library Help System, a web-based help system for academic libraries. CrowdAsk will allow librarians, students, and faculty to ask and answer questions about library resources and tools. CrowdAsk will also support ranking of questions and answers by users as well as the use of scores and badges for user motivation. The project addresses issues of existing fragmented library and academic help channels, content reuse and preservation, and lack of user (particularly expert) participation. CrowdAsk will be open source and shared with the public. It will impact the way users interact with libraries, as well as promote better understanding and use of library resources. The project will give users power to support others in getting research help.
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TEAM MEMBERS: Ilana Barnes
resource project Public Programs
Florida State University and partner University of Alabama will collect and analyze data on how STEM teachers can most effectively collaborate with librarians. The data will be collected at focus groups held at four national conferences: the American Association of School Librarians, the Public Library Association, the National Science Teachers Association, and the National Council of Teachers of Mathematics. This variety of participants at these conferences will allow for diverse opinions, thoughts, and ideas to be compiled, supporting the analysis of how the collaboration between STEM teacher and librarian is working today and providing recommendations on how it could be improved. The overall goal of this planning grant is to assess what is happening in the field so the information can then be shared with the educational and library communities for greater impact.
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TEAM MEMBERS: Don Latham
resource project Public Programs
Westchester Library System, in partnership with Lifetime Arts, ALA's Public Programs Office, and AARP Foundation, will improve, expand, and sustain creative aging programs in public libraries and position libraries as community cornerstones for positive aging. Built on Lifetime Arts' capacity-building model, this initiative reflects new scholarship on the benefits of social engagement and creative expression for healthy aging, employs nationally recognized best practices in arts education, and promotes partnerships between librarians and arts and community organizations. Through the new Lifetime Arts Affiliate Network, up to 150 librarians will participate in in-depth training, receive ongoing technical assistance, participate in a national peer network, and receive support to implement programs in their communities. The program will provide a practical, replicable, and sustainable approach for transforming library services for older adults to align with new knowledge, societal priorities, and collaborative practice.
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TEAM MEMBERS: Francine Feuerman
resource project Public Programs
Westport Library, with its partners, Southern Connecticut State University (SCSU) and Connecticut State Library - Division of Library Development (CSL-DLD), and with SPARK! Consulting, will introduce a new model of maker space in libraries and a way to systematically integrate the culture of interactive "making" into the library profession. Westport will introduce a culture of innovation, while honoring the needs of more traditional libraries. There will be self-directed, hands-on maker experiences; maker workshops; and makers-in-residence who will support workshops and innovation labs on topics such as robotics, LED quilt creations, and tinkering with home electronics repairs. The library will also create Interactive Innovation Stations (iStations) to introduce people to the concepts and techniques of innovative thinking. It will be an environment where people can experiment, take calculated risks, and work collaboratively.
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TEAM MEMBERS: Bill Derry
resource project Media and Technology
The Howard County Library System (HCLS), in partnership with the University of Maryland Baltimore County, will use this grant to enhance the teen digital media lab at the Savage Branch Library by adding science, technology, engineering, and math projects and implementing that same STEM-focused model in three other libraries. The "Hi Tech Academy: The Road to a STEM Career" project will address the increasing demand for workers with STEM-related skills as the number of college graduates in these fields decreases. This program will create a model to be replicated at other libraries, bring awareness of how to best teach these skills, increase interest in STEM for youth, and address the demand for these skills in the community.
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TEAM MEMBERS: Angela Brade
resource project Media and Technology
Stanford University Library, in partnership with the University of Santa Cruz, will develop a publishable metadata scheme for digital games, including ontology and terminology, as well as a system and tools for citation of in-game events and game states. While the work of collection and preservation is underway, digital games present unique and complex stewardship problems, including methods for description, discovery and citation. As acquisition of this type of collection increases, challenges with cataloguing, storage, and access are compounded. This framework will provide a complete solution to the closely linked problems of finding, accessing, and citing digital games, a growing and important part of modern culture.
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TEAM MEMBERS: Noah Wardrip-Fruin
resource research Media and Technology
McCallie et al. (2009) propose that two pedagogical models within informal science education, public understanding of science and public engagement with science, constitute a continuum rather than separate paradigms. This chapter seeks to understand the spread of informal science education projects along this continuum and uncover groupings through the creation of a project catalog. Through cluster analysis, it was found that the submitted projects fell into four categories along the spectrum: expert presentations and Q&A sessions about the natural and designed world; exhibits encouraging
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TEAM MEMBERS: Elizabeth Kollmann Larry Bell Marta Beyer Stephanie Iacovelli
resource research Public Programs
The purpose of this case study was to describe the nature of high school students’ experiences in the immersive four-day field experience at Stone Laboratory Biological Field Station including excursions to Kelley’s Island and South Bass Island. Six tenth, eleventh, and twelfth grade students participated through interviews, photovoice, observations, and a survey. Pretrip semi-structured interviews were conducted to understand each participant student’s relationship with science. Participants were given cameras to record their field trip experiences to relate what they found interesting
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TEAM MEMBERS: Ohio University Marc Behrendt
resource evaluation Public Programs
This document is an analysis of the surveys received at the conclusion of the November 7, 2013 Preparing Minnesotans for Climate Change conference. The conference hosted by the Science Museum of Minnesota attracted 240 participants and was the first conference in Minnesota to be devoted exclusively to the issues of climate adaptation.
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TEAM MEMBERS: Science Museum of Minnesota Patrick Hamilton Zdanna King
resource project Public Programs
The NEES network is comprised of a central management office (NEEScomm) located at Purdue University, and 14 geographically distributed earthquake and tsunami research facilities. We are considered to be a Large Facility within the Engineering division. We have been responsible for the coordination of centralized education, outreach and training activities at each of theses research facilities plus assessment of these activities. We have conducted a very successful REU program for the past 5 years. Additionally we maintain a repository of education modules and learning objects available on our website.
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TEAM MEMBERS: Barbara Fossum
resource project Media and Technology
The Missouri Botanical Garden and partners at Harvard University, Cornell University, and New York Botanical Garden will test new means of crowdsourcing to support the enhancement of content in the Biodiversity Heritage Library (BHL). The BHL is an international consortium of the world's leading natural history libraries that have collaborated to digitize the public domain literature documenting the world's biological diversity, resulting in the single, largest, open-licensed source of biodiversity literature. The project will demonstrate whether or not digital games are an effective tool for analyzing and improving digital outputs from optical character recognition and transcription. The anticipated benefits of gaming include improved access to content by providing richer and more accurate data; an extension of limited staff resources; and exposure of library content to communities who may not know about the collections otherwise.
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TEAM MEMBERS: Trish Rose-Sandler