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resource project Media and Technology
The Computer Museum in Boston, MA is requesting a SGER of $49,000 to support preliminary research into the use of virtual reality as a tool for informal science. Using a virtual reality environment of the human cell, they will test to determined: 1) if people gain a physical understanding of the human cell, including a sense of scale, the shape and location of elements, and the physical relationship between elements, and 2) if people gain an understanding of the concept of a system by interacting in the virtual world of the human cell. The PI will be David Greschler, Exhibit Developer at the Museum. He has developed two major exhibits at the Museum, has worked at the MIT Media Laboratory, and has taught educational software design at the Harvard Graduate School of Education. Eben Gay will be co-PI and will have oversight for the software development of the virtual reality. He has been Principal Engineer at Digital Equipment Corporation since 1980 and has been building virtual realities since 1982.
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TEAM MEMBERS: David Greschler Ebenezer Gay
resource project Exhibitions
The Science Museum of Minnesota (SMM) will develop "Cyborgs: A Natural History of Machines and Humans." The Project will result in a national traveling exhibit, a web site, and a complement of related educational programs focused on the boundaries between humans and their machines and on recent scientific efforts to understand the human body and mind. The 6,000-square-foot exhibit will open at the SMM before traveling to the six large museums in the Science Museum Exhibit Collaborative (SMEC), and then will be available for lease by other museums.
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TEAM MEMBERS: Donald Pohlman
resource project Exhibitions
The New York Hall of Science, the Institute for Learning Innovation, Hunter College of the City University of New York, and a consortium of five regional science center/zoo partnerships will collaborate to develop, implement, and evaluate a project with the working title "Wild Minds: What Animals Really Think." It will develop a research-based traveling exhibition for science centers that explores animal cognition and cross-institutional programming strategies for zoos as a case study for the ISE field. The project's primary goal for public audiences is to foster a deeper understanding of similarities between people and animals in terms of cognition, i.e., how we think. Wild Minds will explore two interrelated hypotheses: (1) a deeper insight into how animals think will create or strengthen the awareness of an evolutionary link between animals and humans; and (2) that this sense of a strong connection can stimulate interest in the welfare of animals in the wild and in our homes. The project will create a 1,500 s.f. traveling exhibition with 15-20 exhibit components exploring aspects of animal cognition for general audiences at five major science centers with zoo partners. The Institute for Learning Innovation project will conduct applied research that will expand on the results of the summative evaluation of the exhibition by investigating whether changes in awareness, understanding, and knowledge about action are sustained over time and/or lead to attitudinal change, behavioral intention, and observable behavior. In addition, process research with the science center and zoo collaborators will provide an analysis that will identify factors contributing to or inhibiting an integrated local informal science education infrastructure in a community. The project will also conduct exploratory research to identify the challenges and benefits encountered during collaboration between science centers and zoos.
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TEAM MEMBERS: martin weiss Diana Reiss John Fraser
resource evaluation Exhibitions
This is a summative evaluation of four exhibit areas: Tot Spot, Outdoor Tot Spot, Lookout Cove and Wave Workshop. All sections were developed with a grant from the National Science Foundation and are themed to "My Place By the Bay."
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TEAM MEMBERS: Minda Borun Rose Kelly Bay Area Discovery Museum
resource project Professional Development, Conferences, and Networks
The Exploratorium will host an invitational three-day conference on best practices in science exhibition development. At the conference practitioners will identify best practices in conceiving, designing, managing and developing science exhibitions. The conference will highlight current issues such as responding to diversity, providing access to current science and balancing the considerations of market and mission. The ideas and issues raised at this conference will culminate in a publication for dissemination to the field that includes conference proceedings as well as interviews with and essays by practicing exhibition professionals
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TEAM MEMBERS: Kathleen McLean
resource project Public Programs
Peep and the Big, Wide World is an NSF-funded television series for children ages 3 to 5. The Children's Museum proposes to build on this show and extend its impact through exhibits, education and professional development programs. Specifically, planning grant funds will be used to 1) gather best practices in preschool & brand-based exhibition development, 2) conduct a front-end survey of potential host museums to determine training needs of museum staff, parents, caregivers and teachers of preschool children, and 3) clarify design of the education and professional development programs associated with the exhibit.
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TEAM MEMBERS: Timothy Porter Ann Marie Stephan
resource project Exhibitions
The Science Museum of Minnesota will develop, test and disseminate "Handling Calculus: Math in Motion." At the heart of "Handling Calculus" is a set of model exhibits and accompanying programs designed to introduce museum visitors to calculus through interactive physical models that illustrate mathematical concepts both kinesthetically and conceptually. The project focuses on three central concepts: (1) how graphs show changes in rates; (2) how summing quantities over time (integration) can provide important information about results of a process; and (3) how the use of parametric functions can provide a simple way to describe a complex motion.
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TEAM MEMBERS: J Newlin Ricardo Nemirovsky
resource project Public Programs
The Science Museum of Minnesota will develop a series of "experiment benches" that are to be an unique feature of "labworks," a major new hall of physical science and technology. The small bench-top laboratory exhibits will allow visitors to create their own experiments and to become informally but directly involved in the experimental process. The target audience is junior highschool students, especially those who come as individuals and who are repeat visitors. Selected students will be trained as interns and will be paid to act as mentors for visitors. The project will include a published report, "a recipe book" for dissemination, and a subsequent conference of exhibit developers from other science museums.
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TEAM MEMBERS: J Newlin
resource project Exhibitions
The Children's Museum of Manhatten is requesting $267,220 over two years to create a 2,500 sq.ft. interactive exhibition about the physical and acoustic properties of sound. The exhibition will use music as a high-interest point of entry into learning about science, and also as a demonstration of science as part of our everyday lives. The entire exhibit will be displayed for two years. Certain elements will then be retired, others displayed indefinitely. Target audience is children in kindergarten through sixth grades.
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TEAM MEMBERS: June Schneider
resource project Public Programs
Inventure Place will present "Interactive Experiences Introducing Polymer Science." This planning grant will enable Inventure Place and its partner, the College of Polymer Science and Engineering at the University of Akron, to conduct audience research and prototyping and resolve design issues for the development of an integrated program of permanent and traveling interactive exhibits, learning labs, and educational activities introducing families and students to polymer science. Through accessible experiences, Inventure Place will introduce some basic concepts in the physical sciences, raise "polymer literacy", and introduce related careers.
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TEAM MEMBERS: Patricia Hallberg Richard Nichols
resource project Exhibitions
This 12-month planning phase will prepare the Exploratorium to develop a major collection of exhibits and activities on human thought and behavior. Because of the abundance of dramatic, new scientific research in human cognition and how this topic can be explored in an informal setting by the public, the institution will perform a one-year research and planning project. The team will investigate work by other science centers through site visits, conduct audience research on their needs in learning about cognitive science, consult with advisors, develop and test exhibit prototypes and evaluate the process.
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TEAM MEMBERS: Michael Pearce Susan Schwartzenberg
resource project Exhibitions
The Children's Museum of Indianapolis will develop a 6,000-sq. ft. traveling exhibition about bones, helping children and adults learn about the science of bones, maintenance of healthy bone structures and the cultural and artistic uses of bones. Also, the exhibition will help inform upper elementary and middle school audiences of career possibilities in science, further an understanding of bones as revealed through modern technology and promote understanding of the skeletal system. A Web site, teacher workshops, kits and other materials and events will support learning through this exhibition.
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TEAM MEMBERS: Karol Bartlett