In its program, “Maximizing Lifelong Learning Opportunities: Innovative Strategies for Science Museums,” the American Museum of Natural History sought to develop, implement and assess a series of online and face-to-face adult learning courses, that shared the name “Our Earth’s Future” and focused on the topic of climate change. An external evaluation of this effort was conducted by Rockman et al, an independent evaluation firm that specializes in the evaluation of informal science learning programs. This research effort builds on prior knowledge gained from studies of adult learning programs
DATE:
TEAM MEMBERS:
Jennifer BorlandRuth CohenDebra TillingerMaria Janelli
WCS launched its electronic field trip program, Distance Learning Expeditions, in 2001 when there
was tremendous interest in the educational community in the potential of videoconferencing
technology for program delivery, as well as money available for the purchase of related broadcast
equipment. The program grew rapidly and was successful through 2009 -- serving 9,600 students
in 2006-07, its largest year. From 2010 to 2014, with school budget cuts, high equipment
maintenance costs, and shifts in staffing, participation in the program declined. In 2010, WCS
secured a grant from IMLS for
The Mansfield Public School District will create an online game curriculum program titled GameOn: Digital Citizens for students in the 5th and 6th grades. Teachers and librarians in the school district will work together to create a series of online games and quests that will meet curriculum goals while also providing an outlet for students to explore ideas and principles of digital citizenship.
The Mabee Library at MidAmerica Nazarene University will create a Center for Games and Learning, which will be used to incorporate games in higher education curricula and academic life, with the goal of promoting skills such as collaboration, critical thinking, and strategic thinking. A cohort of faculty members will incorporate games into selected courses, and evaluations will be performed to assess the acquisition of skills through gaming. Following the dissemination of these findings, the Center for Games and Learning will remain as a pioneering campus resource for future faculty to incorporate in their courses.
The Amistad Research Center will hire a project archivist to process 15 archival collections highlighting the accomplishments of African Americans in STEM (science, technology, engineering, and mathematics) professions. An inventory of the collections will be created and selected materials emphasizing multigenerational African American achievement in STEM professions will be digitized to improve public access. Highlights of the collection will be shared through social media and Amistad’s blog. The project supports the Amistad Research Center’s role as a repository of collections documenting African Americans in STEM professions while providing an emerging archivist valuable experience in the evaluation, organization, preservation, and description of complex archival collections.
Lincoln Park Zoo will upgrade and make freely available ZooMonitor, a scientific data collection tool, which currently exists in a pilot version, for monitoring the behavior of animals in zoos and aquariums, . ZooMonitor will contain modules for tracking animal behavior and body condition and for conducting data analysis. The zoo will also integrate a platform for securely storing an institution's data. With these modifications, ZooMonitor will be rigorously tested by industry partners, translated for both Apple and Android devices, and made available for free public download. ZooMonitor will enable any zoo or aquarium, regardless of collection size, budget, or number of staff, to develop a routine monitoring program—improving the lives of hundreds of thousands of animals across the country and around the world.
Massachusetts Audubon Society will create a manual intended to be used by other organizations to create educational, reflective, self-guided nature trail experiences designed for individuals who require accessibility accommodations. To promote the new manual, the Society's statewide education projects manager will create guidelines, produce a media presentation, plan and deliver live presentations, and publish articles in relevant professional publications. In addition, the manual will be made available at no charge in print and online formats, so that organizations will have access to guidelines and the most appropriate strategies for creating inclusive interpretive nature trails that provide an independent, outdoor experience for all users.
The Mütter Museum will develop a new interactive online exhibit that explores the important role of medicine in American history through its unique collections. In keeping with the museum's broader medical humanities focus, the online exhibit will be presented thematically in a life cycle sequence. Representative objects will include obstetrical forceps, an iron lung, a surgical kit, William Harvey's book on blood circulation De Motu Cordis, eyeglasses, a tooth extractor, and an embalming kit. The museum will also develop a curriculum that addresses national secondary school education standards in history, science, and health by utilizing narrative stories, specimens, models, medical tools, photographs, and texts from collections. Exploring historic events and their health and medical underpinnings through an interesting narrative lens will engage audiences in critical STEM topics by connecting personal stories to the objects actually used to understand disease and heal people.
The New England Wild Flower Society will develop an engaging, easily accessible curriculum of introductory online courses in botany, plant ecology, and native plant horticulture, which will be made available to conservation and educational organizations throughout the Northeastern U.S. via a new digital portal. These comprehensive classes in plant science will be available online for diverse lifelong learners and will incorporate classroom, online, and field participation by students; foster connections among students and mentors; and create a rich suite of learning opportunities.
The L.C. Bates Museum will provide 1,700 rural fourth grade students and their families museum-based STEAM (Science, Technology, Engineering, Art, and Mathematics) educational programming including integrated naturalist, astronomy, and art activities that explore Maine's environment and its solar and lunar interactions. The project will include a series of eight classroom programs, family field trips, TV programs, family and classroom self-guided educational materials, and exhibitions of project activities including student work. By bringing programs to schools and offering family activities and field trips, the museum will be able to engage an underserved, mostly low-income population that would otherwise not be able to visit the museum. The museum's programming will address teachers' needs for museum objects and interactive explorations that enhance student learning and new Common Core science curriculum objectives, while offering students engaging learning experiences and the opportunity to develop 21st century leadership skills.
The Clay Center for Arts and Sciences of West Virginia will create professional learning communities of teachers and after-school staff serving 7th grade students at seven partner schools using digital storytelling as a tool to explore energy-related topics impacting their communities. West Virginia's role as a leading coal producer and the impact of natural gas drilling served as strong influencing factors in the creation of this STEAM project, titled emPOWERed Stories. Students will create an exhibit that incorporates these digital stories. The results will inform the broader field on ways to better blend formal and informal education experiences to become more potent learning environments.
The Strybing Arboretum and Botanical Gardens will link and integrate its digital geographic information system (GIS) to its plant collections database, making possible the creation of GIS-derived applications that will ultimately impact all areas of the museum's operations. Following the system integration, the institution will develop applications and train staff members on how to develop GIS-derived applications tailored to enhance the learning experiences of visitors and program participants. The integrated database will serve as a resource that will positively impact learning experiences for the gardeners who maintain the plant collections, visitors to the garden, participants in education programs, and people accessing information online. The project will also help demonstrate the potential of spatial data to benefit collections-management activities and public programming.