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resource evaluation Professional Development, Conferences, and Networks
Nanoscale Education Outreach (NEO) workshop participants were interviewed 6+ months after their attendance to determine the effect of the workshop on the participants' professional capacity and to determine the effect of the participants' involvement in the broader NISE Network. 33 of the 87 total participants were interviewed over several months.
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TEAM MEMBERS: Scott Ewing
resource evaluation Informal/Formal Connections
Although today's children have become the benefactors of an evolving technological society, few studies have addressed the assessment of their attitudes toward technology. This study describes the development of the Children's Attitude Toward Technology Scale (CATS) with 574 children in a rural school district. Principal components analysis of the CATS followed by varimax rotation indicated that item intercorrelations could be explained by two factors entitled "interest/aptitude" and "alternative preferences." Sub-scales at two test administrations demonstrated good internal consistency and
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TEAM MEMBERS: C.G. Frantom K.E. Green E.R. Hoffman
resource research Media and Technology
Launched in 2010, the NMC Horizon Report: Museum Edition expanded the NMC Horizon Report series to provide insight on the entrance of new tools and applications in the museum sector. The Museum Edition examines emerging technologies for their potential impact on and use in education and interpretation within the museum environment. This edition is made possible by the generous support of the Edward and Betty Marcus Foundation and the Marcus Institure for Digital Education in the Arts.
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TEAM MEMBERS: The New Media Consortium Johnson, L. Witchey, H. Smith, R. Levine, A. Haywood, K.
resource evaluation Exhibitions
Science Under Sail: Russia's Great Voyages to America 1728-1867 opened in May 2000 at the Anchorage Museum of History and Art (AMHA) for a five-month run. Developed by Curator Barbara Sweetland Smith and designed by Presentation Design Group, Science Under Sail was a 5,340-square-foot exhibition consisting of 44 elements, including text and graphic panels, cases with artifacts and specimens, audio stations, ship models, dioramas, and interactive elements. Overhead banners separated the exhibition into five sections: Why did they sail? Where did they go? How did they get there? What did they
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TEAM MEMBERS: Beverly Serrell Anchorage Museum of History and Art
resource evaluation Exhibitions
This report presents the findings from a front-end evaluation for Stormy Weather, a major traveling exhibition on severe storms. This exhibition is being developed through a collaboration among the Smithsonian Institution Traveling Exhibition Service, National Museum of Natural History, St. Louis Science Center, and National Severe Storms Laboratory, National Oceanic and Atmospheric Administration (NOAA). The purpose of conducting a front-end evaluation is to better understand visitors' perceptions and their baseline knowledge regarding a particular subject--in this case, severe storms. The
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TEAM MEMBERS: Randi Korn Smithsonian Institution Susan Ades
resource evaluation Exhibitions
This report presents and analyzes the findings from a front-end evaluation of an exhibition being developed by the Tech Museum of Innovation about the potential of the Internet. Front-end evaluation helps planners understand how visitors comprehend and think about themes, ideas, concepts, and activities that will be displayed in an exhibition. It seeks common ground between visitors and the exhibit. Findings demonstrate people's understanding of various concepts integral to the exhibition and will inform the Tech during the exhibition development process.
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TEAM MEMBERS: Randi Korn & Associates, Inc. Tech Museum of Innovation
resource evaluation Exhibitions
In May 1999, Randi Korn & Associates, Inc. (RK&A), began a comprehensive summative evaluation of the four permanent galleries and the overall visitor experience of The Tech Museum of Innovation in San Jose, California. For this first phase of evaluation, there were four reports - one for each gallery. This document presents the discussion, recommendations, and executive summaries from Phase I. Data for this phase were collected in July and August 1999. The evaluation was undertaken to document the scope of the galleries' impact and effectiveness as well as to identify elements in existing
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TEAM MEMBERS: Randi Korn Tech Museum of Innovation
resource evaluation Exhibitions
This report presents the findings of a summative evaluation of Invention at Play, conducted by Randi Korn & Associates, Inc. (RK&A), for the Lemelson Center for the Study of Invention and Innovation at the Smithsonian Institution's National Museum of American History. Invention at Play is a traveling exhibition developed by the Lemelson Center in partnership with the Science Museum of Minnesota and is funded by The Lemelson Foundation and the National Science Foundation. Data collection took place at two venues: in December 2002 at the National Museum of American History in Washington, D.C.,
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TEAM MEMBERS: Randi Korn & Associates, Inc. Smithsonian Institution
resource evaluation Exhibitions
Nanoscale science and engineering study and create materials and devices on the molecular scale. The Nanobiotechnology Center, a National Science Foundation supported Science and Technology Center, collaborated with Ithaca, New York's Sciencenter, a hands-on museum, and Painted Universe, Inc. an exhibition design-and-fabrication team, to create It's a NanoWorld, a 3,000 square-foot, hands-on traveling exhibition. Edu, Inc., an external evaluation group, led front-end research and formative evaluation to guide and refine development of the exhibition. Summative evaluation investigated visitors'
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TEAM MEMBERS: Douglas Spencer Cornell University Victoria Angelotti Sciencenter
resource evaluation Exhibitions
Robotics brings together learning across mechanism, computation and interaction using the compelling model of real-time interaction with physically instantiated intelligent devices. The project described here is the third stage of the Personal Rover Project, which aims to produce technology, curriculum and evaluation techniques for use with after-school, out-of-school and informal learning environments mediated by robotics. Our most recent work has resulted in the Personal Exploration Rover (PER), whose goal is to create and evaluate a robot interaction that will educate members of the general
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TEAM MEMBERS: Debra Bernstein Carnegie Mellon University
resource evaluation Public Programs
Design It! Building Design Challenges in After School Programs, funded by the National Science Foundation, is a collaboration between the Education Development Center (EDC), the National Institute for Out-of-School Time (NIOST) and science centers/museums and after school programs located in community-based organizations (CBOs) in six cities. The project's primary goal was to improve the quality of programming in after school programs by establishing long term relationships between science centers/museums and after school programs and developing, incorporating and institutionalizing hands-on
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TEAM MEMBERS: Patricia Campbell Education Development Center Lesley Perlman Earl Hadley
resource project Media and Technology
The project includes a simulation based Family Learning Program to be administered through the International Challenger Learning Center (CLC) network. The goal is to develop families' skills in learning as a team through science, math and technology (SMT) in an environment where parents and children are co-travelers in a world of ideas. PACCT is disseminated through ten of the Challenger Learning Centers reaching 22,000 families nationwide. Many of these activities are completed in the home at no cost to the anticipated 12,500 participating families. Through this network of centers, all types of communities are served in many states. The activities include Sim-U-Voyages, where family teams work at home; Sim-U-Challenges, where families create a physical model responding to a challenge; Sim-U-Visits, where families hear from scientists and work as scientists in a team solving a problem; and Sim-U-Ventures, which result in flying a mission. Cost sharing is 8%.
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TEAM MEMBERS: Linda Morris Jan Anstatt