This planning grant is designed to increase science literacy in Native Americans by developing education materials for families that incorporate both a tribal worldview and western science. The intended impacts include an increased value of scientific awareness, acquisition of scientific principles using intergerational learning and enhanced science literacy. The project deliverables include nine toolboxes that will contain tested STEM activities and two planning booklets. Project partners include the Northwest Indian College and the Mt. Baker School District. Strategic impact will be realized through the development of culturally sensitive strategies that can be used to engage Native audiences.
Universal BEATS developed by The Music Research Institute at the University of North Carolina at Greensboro, North Carolina State University's Department of Mathematics, Science, and Technology Education, and NCSU's Kenan Institute for Engineering, Technology, and Science improved elementary education by developing instructional resources for 2nd-5th grade students that infuse cutting-edge content from the emerging field of biomusic into standards-based elementary science and music curricula. The approach used the musical sounds of nature to help students learn concepts in biology, physical science, and anthropology.
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TEAM MEMBERS:
patricia grayEric WiebeDavid TeachoutSarah Carrier
This planning project by the National Academy of Sciences is the first step toward their establishment of a new initiative on helping the public become more knowledgeable about and engaged with the science of energy and energy choices. The Energy Ambassador program would eventually work around the country with several local civic/business/community leaders to provide them with a solid foundation for understanding the science of energy-related issues and provide them with a solid foundation for understanding the science of energy-related issues and developing possible strategies in their communities for public engagement and decision-making. The planning work is prelude to a pilot study and then to a major roll-out if all indicators suggest that would be successful. The planning work will convene scienctists, policy makers, educators, and media to develop the details for the pilot study, including indentifying three cities where the pilot study could take place and the science ambassadors for these. The activity will be in collaboration with the NAS's Committee on Learning Science in Informal Environments and the staff of the Board of Science Education.
SciGirls was a multimedia project to encourage and empower more girls to pursue STEM careers--the first PBS television series designed specifically for girls 8-13. Episodes were made available for distribution on the newest digital platforms, e.g., Vimeo and iTunes for downloads, free of charge. Strategic partners included the National Girls Collaborative Project (NGCP) and The Franklin Institute. The NGCP links SciGirls with its network of 500 community-based science programs for girls. The Franklin Institute coordinated an affiliate network of science museums to implement outreach. The project also wored with the new "Girl Scout Leadership Experience" program.
The Science Museum of Minnesota (SMM) will develop "Water Planet," a 5,000 square foot traveling exhibit, web site, and associated programs focusing on the new and evolving field of Earth system science. It will apply the dynamic technologies of "Science-on-a-Sphere," " Digital River Basin," and "GEO-Wall II" to engage museum visitors in the processes by which water mediates many interactions among the atmosphere, hydrosphere, cryoshpere, biosphere and geosphere. Through these techniques, it will explore the potential of using large satellite and ground-based datasets, computermodeling, simulations and visualizations to increase public understanding of Earth system research. Scientific collaborators include the National Center for Earth System Dynamics (Universiy of Minnesota, Twin Cities); Center for Advanced Materials for Purifiction of Water with Systems (University of Illinois, Champaign-Urbana); and Sustainability of Semi-Arid Hydrology and Riparian Areas (University of Arizona, Tucson). BROADER IMPACTS: "Water Planet" will reach some three million people, with a focus on local water conservation and pollution issues and the way the entire planet functions. In addition, through collaboration with the University of Connecticut Nonpoint Education for Municipal Officers (NEMO) program, the exhibition will help educate local government officials at exhibition venues. SMM also will partner with the Fond du Lac Tribal and Community College Headwaters Science Center for educational outreach programs. These applications of scientific visualization technology and lessons from this project will be shared with the science museum at large through a web site created for this purpose and other forms of professional dissemination.
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TEAM MEMBERS:
Patrick HamiltonRoberta CooksDouglas JohnstonGary WoodardPaul Morin
WGBH is producing a PBS television series, with accompanying web and outreach activities for 9- to 12-year-olds, to inspire a generation of budding engineers. Design Squad: Nate's Roadtrip (working title) will be a 10-part television series that is building on WGBH's prior award-winning work. The series goal is to engender enthusiasm and promote understanding of, and interest in, engineering and technology. Behind the fun that this lively show envisions is a serious educational purpose--to get kids to think like engineers and understand how to use science and technology to solve real-life problems. The television programs will be complemented with an extensive companion web site, as well as materials and training for engineers to mount Design Squad events in public venues and run workshops in schools, afterschool programs and libraries. The web site will create a platform for an online community where young participants will share their own projects, see what others have made, and send in questions to the host. Outreach activities will be supported by WGBH's ongoing relationships in the educational and engineering community, including the Girl Scouts, International Technology Education Association, NASA, and the Intel Computer Clubhouses. Viridian inSight will conduct summative evaluation of the project to measure project impacts including knowledge of science and engineering concepts and the design process; attitudes towards engineering; awareness of and interest in engineering career opportunities; and the extent to which kids perceive engineering as creative, rewarding, and socially relevant. Design Squad: Nate's Roadtrip Video Blog is slated to premiere February 2010 and the television show is slated to premiere in October 2010.
This comprehensive ITEST project would provide sixty middle and high school teachers with an introduction to Geographic Information System (GIS) and Global Positioning System (GPS) technologies. The project, which brings together a leadership team of educators, science researchers and experts in resource management, is based at the University of Maryland Center for Environmental Science Appalachian Laboratory, a research facility that studies stream and forest ecosystems. The program will focus on environmental applications in which teachers use probes to investigate the properties of local forest and stream ecosystems. Teachers will apply their technology experiences to creating standards based lessons aligned with local curricula. The teacher participants will be recruited from rural, underserved Appalachian communities in western Maryland and northern West Virginia. Local students will be recruited to participate in a four-day summer session that includes field-testing the proposed lessons and learning about career opportunities in information technology.
The University of Florida, in collaboration with the Florida Museum of Natural History and Institute of Food and Agricultural Sciences Extension, National 4-H, Association of Zoos and Aquariums, Jacksonville Zoo and Gardens, and the Institute for Learning Innovation will implement Call the Wild, a proof-of-concept project to investigate the educational outcomes of promoting understanding of the nature of science (NOS) through visitor engagement in outdoor exhibits that incorporate mobile technology to further focus attention and deliver unique content. The project will explore: (1) zoo visitor ownership of cell phones, use of the different cell phone features, and likelihood to access interactive content and activities through their phone; (2) the potential of wildlife viewing experiences and technology applications for engaging visitors in learning about NOS; and (3) the potential to measure visitor understanding of NOS related to zoo experiences. This project seeks to advance our understanding of the educational impacts of mobile telephony in informal learning environments such as zoos.
TERC Inc. will conduct a one-year proof of concept study that includes the design, development, and research of two prototype science activities for the virtual Blue Mars Science Center located on the Blue Mars 2150 platform developed by Virtual Space Entertainment. Blue Mars is a science fiction-themed virtual world set on Mars far in the future and will be rendered in High Definition, an important incremental step in the development of highly realistic virtual worlds. It is in this virtual world context that the proposed learning activities and research are to be conducted. TERC's research will examine the challenges of learning in virtual environments and which types of tools and interactions can encourage and support collaboration, the results of which will advance both informal and formal learning in virtual worlds. Avatar tracking data, participant observations, interviews, and surveys will be used to study participants. The project has the potential to advance areas of computational visualization systems and cognitive science and will afford an array of learning opportunities using real time data. Millions of visitors to the Blue Mars world will be able to share in an unprecedented range of virtual activities and experiences. It is anticipated that the research will inform the future development of even more advanced immersive interactivity, such as avatar-based models and computationally-oriented interactivity. The study will serve as a basis for both further development of the Blue Mars Science Center and the advancement of research on science learning in virtual worlds. The investigators are interested in continuing to expand as the scientific community evolves in the virtual world. The online world has the potential to become a powerful attractor for the general public to engage in science learning.
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TEAM MEMBERS:
Jodi Asbell-ClarkeTeon EdwardsRichard Childers
The Shared Signing Science Planning Project will develop a prototype of a web-based Signing Science Pictionary. The prototype will be piloted to families and caretakers of deaf and hard of hearing children to study the feasibility and effectiveness of the learning technology and identify the activities that are most effective in helping deaf children learn life science at informal science centers. The project team will also compile a dictionary of science terms with the intention of including the terms in a full version of the Pictionary. The final Pictionary will be comprehensive; including scientific terms from life, physical, Earth, and space science and will be presented in animated sign language accompanied by written explanations and pictorial illustrations. The project will also produce a video guide with a description of activities that parents can implement with their children. The planning project will result in a prototype with 100 life science terms of species found at the three informal science centers the children and parents will visit to test the prototype. These informal sites are hands-on and exploratory featuring marine organisms and a range of terrestrial flora and fauna to touch and interact with. To prepare for the site visits, parents and caretakers of deaf or hard of hearing children will be taught how to use the Pictionary with children through a Flash-based movie that introduces the interactive features and assists the parents in engaging with their children in three activities using the signing scientific vocabulary. The preparatory vocabulary work with the parents and children will lay the educational foundation for the visits to the informal science education sites. Families will test the initial project prototypes with deaf children using a control group for comparison. Pre-tests will be used to assess childrens' vocabulary before use of the Pictionary. Follow up tests will test knowledge of the new words and will include field observations of children in museums, zoos, and farms, where the new terms will come to life in corresponding exhibits. The results of the ongoing evaluation will be compiled into a guide for other developers of similar materials for the deaf community, and will impact the development of the final project. The project will broaden participation of an underserved audience in STEM learning and generate new knowledge about how to effectively integrate emerging learning technologies into exhibits and programs for deaf learners.The project team includes TERC and Vcom3D and collaborators from Gallaudet University Regional Center at Northern Essex Community College, the College of the Holy Cross, and the Learning Center for Deaf Children. Participating informal science education institutions are represented by the EcoTarium, Davis' Farmland, and the Stone Zoo. These partnerships provide the necessary expertise and support for the proposed project to have significant impact on advancing STEM learning in informal settings for children with hearing disabilities through the use of assistive learning technologies.
An Early Concept Grant for Exploratory Research (EAGER) has been given to The ASTA Group, LLC to create a blueprint for an International Conference on Cyberlearning that would explore radically different approaches to both formal and informal learning at a national level. The EAGER will bring together essential individuals and organizations across a range of STEM disciplines committed to advancing Cyberlearning for the improvement of STEM education and how to use technology to connect underrepresented groups with resources and tools to which they have never before been exposed. ASTA and the national defense industrial community have encountered and solved many of the same implementation issues arising now in education and have actively sought ways that technology can improve education and training effectiveness, efficiency, and accessibility. The Defense and Defense-related industries operate at the scale necessary for successful transfer of small research projects to wide-scale application. Through ASTA's extensive R&D knowledge of advanced technologies, most specifically their work in multi-user virtual environments (MUVEs), modeling and simulation (M&S), and game-based learning as applied in the military's education, training, and workforce development programs, they will bring the highest level of expertise to the development of a blueprint for an international conference on Cyberlearning that will forge unprecedented partnerships across government, academia, and industry. ASTA and the National Training and Simulation Association (NTSA) as Principal Investigator, will submit a proposal for an international conference in 2010 based upon the blueprint developed by the EAGER grant. It is anticipated that technology will be used during the EAGER phase to plan the conference, disseminate conference-related information, and serve as an interface for activities. A website and/or Internet portal will be established and will be used to facilitate on-going partnerships, monitoring, and information sharing. It may have both public and participant levels of access. Details, as well as partners for development, maintenance, and funding will be determined through the EAGER planning period.
Oregon Public Broadcasting is requesting funds to produce three one-hour nationally broadcast television programs, a project website, community-centered outreach coordinated by AAAS in 7 U.S. cities, a seminar discussion guide and a series of 90-second programs as part of the "Earth &Sky" radio series. The subject and purpose of the project is to attract public interest in nanotechnology by examining the social, ethical, legal and environmental issuers surrounding its application. The television programs will be produced by Fred Friendly Seminars (FFS) and broadcast on PBS. Two science museums, Boston Museum of Science and the South Carolina State Museum, and the University of California, Berkeley, will host the FFS panels. The format of the Seminars is designed to produce thought provoking and nuanced discussions of contemporary issues. Collaborative partners in the project include AAAS, Lawrence Hall of Science and ICAN Productions. The outreach initiative includes outreach to "targeted stakeholders" in 7 US cities, four 90-second radio spots as part of Earth & Sky, a project web site and a Seminar discussion guide. Inverness Research Associates and Edu, Inc. will conduct both formative and summative evaluation of the project components.