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resource project Exhibitions
The Sciencenter will develop Tech City Exhibition, a 2500 sq. ft. traveling exhibit that will promote awareness of engineering as a process and a career. The exhibit will consist of a set of twelve interactive exhibit stations presenting design tasks from various fields of engineering related to the human needs of a hypothetical community called "Tech City." The tasks will use engineering as an iterative process to meet design goals (e.g. building a structure strong enough to withstand an earthquake) while faced with constraints (e.g. a limited budget.) The primary audience will be youth in their late elementary and middle school years with a specific emphasis on women and other groups traditionally underrepresented in engineering. A broad menu of complementary activities will be developed that includes a hands-on program for visiting school groups, a teacher training technology unit, career speakers' bureau, "Engineering Day at the Mall" program, and activities especially created for families. The Association of Science and Technology Centers will manage the national tour of the exhibit. It is schedule to circulate for three years and reach an estimated one million individuals.
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TEAM MEMBERS: Charles Trautmann Anthony Ingraffea Catherine McCarthy
resource project Exhibitions
The Oregon Museum of Science and Industry (OMSI) will develop Engineer It! Dissemination of a Successful Multiple Outcome Exhibition. This will be a 5000 sq. ft. traveling exhibit based on their NSF supported exhibit Engineer It! that opened as a permanent exhibit at OMSI in 1994. The exhibit presents visitors with an environment rich in opportunities to design, engineer, and test structures in three testing areas focusing on water, structures, and wind. Visitors will learn basic engineering principles through experimentation by designing boats, buildings, bridges, cranes, windmills, and paper airplanes among other things. Supporting components include training workshops for host museums on how to most effectively use the experimental environment of the exhibit, a Teacher's Guide, take-home activities, and a web page. The primary audience is the general museum visitor which includes many families, and elementary school students. Careful attention will be given to the development of family friendly exhibit text that will help adults understand how children learn from developmentally appropriate hands-on activities and how they can support that learning through adult-child interaction. The content of the exhibit is in synchrony with national science standards.
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TEAM MEMBERS: Raymond Vandiver Jan Dabrowski Nancy Stueber
resource project Exhibitions
The Maryland Science Center is planning a nationwide, traveling exhibit that would examine the scientific investigations and findings related to how and why the Titanic sank. During this planning phase for the project, two of the Maryland Science Center staff would participate in an upcoming scientific expedition to study the Titanic. They will be able to closely follow the work of the Marine Forensics Panel of the Society of Naval Architects and Marine Engineers in order to understand more thoroughly the scientific processes and principles involved. The museum staff also will refine the design of the exhibit and test prototype exhibit components, themes, styles, and presentation of science.
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TEAM MEMBERS: Gregory Andorfer Stephanie Ratcliffe
resource project Public Programs
The New York Hall of Science is in the process of designing and constructing a 50,000 sq. ft. facility addition. This project, which could also be called project BUILD: Building Underway-Informal Learning Design, will take advantage of the inherent teaching and learning opportunities in science and engineering found in an authentic, real-time setting. A portable exhibit unit, fashioned after a construction-site fence with peepholes, will highlight aspects of technology, math, engineering, and materials sciences found in the building trades and architecture. Each peephole will display an artifact, text, image or interactive for the visitor and have specific learning outcomes defined during the development of the exhibit. Associated programing, in the form of Explainer demostrations, workshops, lectures, building trades career days, design, and hard hat tours will be created for three distinct audiences -- families, adolescents 11-14 (middle-school) and young adults 15-18 (high school). The exhibit and programs will evolve and amend themselves in tandem with the changeable timetables and nature of construction. Finally, a guidebook written on "how to" replicate these learning experiences, construct the exhibit fence for other venues, and partner with architects and tradespeople will be available to the wider museum and informal learning community.
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TEAM MEMBERS: John Hammer
resource project Exhibitions
The Maryland Science Center requests $1,586,279 to develop "Titanic Science." The Maryland Science Center will develop an 8,000-square foot interactive traveling exhibition focusing on recent scientific and forensic investigations surrounding the Titanic tragedy of 1912. A planning grant from NSF enabled key personnel to participate in the five-week 1998 scientific expedition to the Titanic wreck site and interact with professional scientists. This expedition will target the general public and provide educational services for students in grades 6-9. The exhibition will travel to 15 host sites and be seen by over 2.5 million visitors. To help parents and educators make the most of this exhibition, a Titanic Explorers Kit and teachers guides will be developed.
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TEAM MEMBERS: Stephanie Ratcliffe Gregory Andorfer
resource project Professional Development, Conferences, and Networks
The Consortium of Universities for Research in Earthquake Engineering (CUREE), in collaboration with the Museum of Science, Boston, is organizing the first steps toward developing a nation-wide effort to bring together science museum professionals and civil engineers with the purpose of forming a long-term collaborative network. The network's purpose would be to facilitate a mutual understanding of each other's perspective and knowledge base with the intention of creating collaborative projects that would develop deliverables for the public understanding of engineering and engineering research in particular. This 18-month effort includes two workshop sessions along with background fact-finding surveys, interviews, museum site visits and data collection about previous and extant informal science education activities and products in this area. This endeavor is being positioned as a model for other similar collaborations.
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TEAM MEMBERS: Robert Reitherman Peter Wong
resource project Public Programs
The Educational Develpoment Center (EDC) and National Institute on Out-of-School Time (NIOST), in collaboration with science centers in AZ, MA, TX, NY, NC and CA, will develop and implement a science curriculum for informal audiences targeting children ages 8-12. Each science center will work with six community centers that serve youth in after-school programs. Science center staff will train after-school program leaders from the 36 community centers at monthly sessions, in addition to holding monthly events for families. Curriculum development will use interesting topics aligned with national standards and structure investigations as games using simple materials. The units will enable children to work in teams, and include follow-up, discussion and extended investigations using websites. It is anticipated that each child will complete 4-6 related investigations. While the six science centers will provide the content expertise, EDC and NIOST will develop the training and assessment program and provide additional technical support for the community centers. The result will be a model to support out-of-school programs that combines science centers and community resource people, centered around an activity-based curriculum focused on inquiry. Up to 1,000 children will be involved in field tests each summer. This proposal builds on "Design It!" (ESI 98-14765), which created an informal science curriculum focused on engineering principles.
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TEAM MEMBERS: Bernard Zubrowski
resource project Media and Technology
The Education Development Center, Incorporated, requests $2,081,018 to create informal learning opportunities in science, mathematics, engineering and technology utilizing the study of the ancient African civilization of Nubia as context. Educational activities and resources will be developed based on the extensive ongoing archeological research on historical Nubia. The two main components of the project are a traveling exhibit with related educational materials and a website that will provide the target audience an opportunity to access extensive on-line resources and activities. The project will provide community outreach and professional development for educators in museums, community groups, schools and libraries. The project is designed for thirty-six months' duration. In year one, a network of collaborators in the Boston area will focus on research and development; in year two, project materials will be piloted and evaluated in six cities, and on-line professional development programs will be conducted; and in year three, project materials will be disseminated directly to 60 sites and more broadly via the internet.
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TEAM MEMBERS: Kristen bjork Ronald Bailey
resource project Professional Development, Conferences, and Networks
The Metcalf Institute for Marine & Environmental Reporting at the University of Rhode Island Graduate School of Oceanography is implementing a three-stage sequence of workshops that will bring together science journalists, communications professionals, informal science education professionals, and NSF-funded (RAPID) research scientists who are studying the Deepwater Horizon oil rig failure and its impact on the Gulf of Mexico. During this period of focused interest by the public, the three stages will allow for an iterative process of capacity-building by journalists and informal science educators that will result in a set of experiences and resources to improve the public understanding of the oil spill's impacts and the specific scientific techniques used to assess the impacts. The project's outcomes also include strengthening the communication skills of the research scientists via new media and talks tailored to journalists and informal science educators. The three stages are: (1) Three sessions at the October 2010 conference of the Society of Environmental Journalists; (2) an April 2011 2.5-day seminar in Louisiana co-hosted by Louisiana State University and Louisiana Universities Marine Consortium (including field experience on an LSU research vessel); and (3) a June 2011 week-long "science immersion workshop" (including laboratory and field experience on a URI research vessel) and five associated public lectures at the Metcalf Institute, including web cast live via Internet2. The three programs are being evaluated by faculty at the Public Policy Research Lab of LSU Manship School of Mass Communication.
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TEAM MEMBERS: Sunshine Menezes Nancy Rabalais Lisa Lundy Robert Goidel Christopher D'Elia
resource project Public Programs
San Francisco State University is collaborating with MESA of California to replicate the Mission Science Workshop (MSW) model for informal science education to establish 10 self-supporting interactive Community Science Workshops (CSW's) throughout California. The overriding theme for activities at the CSW's is to let children and parents "be" scientists as they explore through the use of interactive exhibits, hands-on building/tinkering activities and content workshops, while at the same time ensuring they learn correct science concepts. Content to be presented is from the areas of Engineering, Life Sciences, Physical Sciences, and Mathematics. The target audience is primarily African-American, Latino, and Native American children in grades K-8 and their families.
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TEAM MEMBERS: Paul Fonteyn
resource project Exhibitions
This Communicating Research to Public Audiences project is based on NSF-CCLI-EMD, 0341143, Development of a Smart Vibration Platform Experiment. The 24-month-long project is part of a continuing collaboration between the PI at the University of Houston and the staff of the Children's Museum of Houston (CMH). CMH is in the process of developing an exhibition on "smart materials," and has a stepwise exhibit development plan that involves the PI and his engineering students. The project work is adapting a device on the vibration dampening effect of magneto-rheological (MR) fluids from an educational application in an undergraduate mechanical engineering environment to a museum exhibit for ages 8+. MR fluids have the unusual property of being able to transform from the liquid state to a semi-solid state when subjected to magnetic fields. They are being used in the design of buildings in earthquake prone areas. The development team consists of the PI and college seniors in their Senior Capstone Design course, an education program evaluator at the University, and exhibits and program staff from the museum. Deliverables include a smart materials "earthquake dampening" exhibit and a touch-screen activated "video jukebox" unit on the research scientists and students and on the MR fluid. The CMH Kids' Committee is providing input on the exhibits as well.
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TEAM MEMBERS: Gangbing Song
resource project Professional Development, Conferences, and Networks
Temple University's Center for Reimagining Children's Learning and Education, the University of Delaware, and Johns Hopkins University are collaborating with the Children's Museum of Manhattan and several other children's museums, science centers, and researchers around the U.S. to conduct a two-day workshop to review and expand the research base on the role of play in children's learning of STEM. The workshop is associated with a larger, multi-faceted initiative called the Ultimate Block Party (UBP), whose mission is to make a case for and conduct activities on the science of learning and the importance of play in children's lives and their development of 21st century skills. Associated with the workshop, UBP activities in 2010 include a major event on October 3 in Central Park, New York City, whose purpose is to provide families with engaging activities that emphasize how the science of learning supports the critical role of playful learning in children's education. The workshop participants will include both researchers and practitioners who will share knowledge about children's learning in informal settings and strategize on how to maximize the kind of scientific learning that takes place in free-choice learning environments. A particular emphasis will be on sparking curiosity about STEM by children from all socio-economic and ethnic groups. On the second day, participants will also contribute to the event in Central Park by observing and commenting on the event, its impact on attendees, and possible improvements for future events in New York and around the country. The process includes an evaluation of the workshop and the production of a workshop report. Dissemination will be both to academic research and informal science education communities.
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TEAM MEMBERS: Kathy Hirsh-Pasek Robert Golinkoff