Virtual Reality (VR) shows promise to broaden participation in STEM by engaging learners in authentic but otherwise inaccessible learning experiences. The immersion in authentic learner environments, along with social presence and learner agency, that is enabled by VR helps form memorable learning experiences. VR is emerging as a promising tool for children with autism. While there is wide variation in the way people with autism present, one common set of needs associated with autism that can be addressed with VR is sensory processing. This project will research and model how VR can be used to minimize barriers for learners with autism, while also incorporating complementary universal designs for learning (UDL) principles to promote broad participation in STEM learning. As part of its overall strategy to enhance learning in informal environments, the Advancing Informal STEM Learning (AISL) program funds innovative research, approaches, and resources for use in a variety of settings. This project will build on a prototype VR simulation, Mission to Europa Prime, that transports learners to a space station for exploration on Jupiter's moon Europa, a strong candidate for future discovery of extraterrestrial life and a location no human can currently experience in person. The prototype simulation will be expanded to create a full, immersive STEM-based experience that will enable learners who often encounter cognitive, social, and emotional barriers to STEM learning in public spaces, particularly learners with autism, to fully engage and benefit from this STEM-learning experience. The simulation will include a variety of STEM-learning puzzles, addressing science, mathematics, engineering, and computational thinking through authentic and interesting problem-solving tasks. The project team's learning designers and researchers will co-design puzzles and user interfaces with students at a post-secondary institute for learners with autism and other learning differences. The full VR STEM-learning simulation will be broadly disseminated to museums and other informal education programs, and distributed to other communities.
Project research is designed to advance knowledge about VR-based informal STEM learning and the affordances of VR to support learners with autism. To broaden STEM participation for all, the project brings together research at the intersection of STEM learning, cognitive and educational neuroscience, and the human-technology frontier. The simulation will be designed to provide agency for learners to adjust a STEM-learning VR experience for their unique sensory processing, attention, and social anxiety needs. The project will use a participatory design process will ensure the VR experience is designed to reduce barriers that currently exclude learners with autism and related conditions from many informal learning opportunities, broadening participation in informal STEM learning. Design research, usability, and efficacy studies will be conducted with teens and adults at the Pacific Science Center and Boston Museum of Science, which serve audiences with autism, along with the general public. Project research is grounded in prior NSF-funded research and leverages the team's expertise in STEM learning simulations, VR development, cognitive psychology, universal design, and informal science education, as well as the vital expertise of the end-user target audience, learners with autism. In addition to being shared at conferences, the research findings will be submitted for publication to peer-reviewed journals for researchers and to appropriate publications for VR developers and disseminators, museum programs, neurodiverse communities and other potentially interested parties.
This Innovations in Development award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
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TEAM MEMBERS:
Teon EdwardsJodi Asbell-ClarkeJamie LarsenIbrahim Dahlstrom-Hakki
In 2015, Fairchild Tropical Botanic Garden (Fairchild), located in Miami-Dade County, Florida, entered into partnership with NASA’s Kennedy Space Center (KSC) to help advance NASA’s plant research through classroom-based STEM citizen science with a project entitled, Growing Beyond Earth (GBE). The project, initially launched with 3,600 students at 97 middle and high schools primarily in Miami-Dade County, has expanded to include 10,639 students at 210 schools in 26 states and Puerto Rico. GBE is designed to:
a) Increase middle and high school students’ interest and skills in science by
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TEAM MEMBERS:
Catherine RaymondMarion LitzingerYang WenAmy PadolfCarl Lewis
The SciGirls in Space Front End Evaluation included surveys with project advisors, girls and families about the nature and extent of partner program offerings to help inform production of media and use of media in outreach. Question 1: To what extent do advisors, girls and their family members find the girls and professionals featured in the (existing) episodes and role model videos to be effective role models? Question 2: To what extent do they find episode topics and stories relevant to their everyday lives?
It is estimated that there could be 40 billion earth-sized planets orbiting in the habitable zones of stars in the Milky Way. Major advances in long range telescopes have allowed astronomers to identify thousands of exoplanets in recent decades, and the discovery of new exoplanets is a now a common occurrence. Public excitement for the discoveries grown alongside these discoveries, thus opening new possibilities for inspiring a new generation of scientists and engineers that may dream of one day visiting these planets. This project investigates the use of interactive, intelligent educational technologies to generate interest in STEM by allowing learners to explore and even create their own exoplanets. Research will occur across several informal learning contexts, including summer camps, after school programs, planetarium shows, and at home. The approach is based on the idea of "What if?"questions about Earth (e.g., "What if the Moon did not exist?"), designed to trigger interest in STEM and frame exploratory and elaborative discussions around hypothetical science questions that are subsequently linked to the search for habitable exoplanets. Learners are able to interact with and explore scientifically accurate simulations of alternative versions of Earth, while making observations and posing explanations for what they see. Technology-based informal learning experiences designed to act as triggers for and sustainment of interest in STEM have the potential to plug the leaky STEM pipeline, and thus have profound implications for the future of science and technology in the United States.
The project seeks to advance the science of designing technologies for promoting interest in STEM and informal astronomy education in several ways. First, the project will develop simulations for exploratory learning about astronomy and planetary science. These simulations will present hypothetical worlds based on what-if questions and feasible models of known exoplanets, thus giving learners a chance to better understand the challenges of finding a habitable world and learning about what is needed to survive there. Second, a new PBS NOVA Lab will be developed that will focus on Exoplanet education. This web-based activity has the potential to reach millions of learners and will help them understand how planets are formed and the requirements for supporting life. Learners who use the lab will have an opportunity to invent their own exoplanets and export them for first-person exploration. Third, researchers on the project will design and implement Artificial Intelligence-based pedagogical agents to support learning and promote interest. These agents will inhabit the simulations with the learner, acting as a coach and guide, and be designed to be culturally responsive and personalized based on learner preferences. Fourth, interactive exoplanet-focused planetarium shows, that will involve live interaction with simulations, will take place at the Fiske Planetarium (Boulder, CO). Finally, the project will develop a server-based infrastructure for tracking and supporting long term development of interest in STEM. This back-end will track fine-grained behaviors, including movement, actions, and communications in the simulations. Such data will reveal patterns about how interest develops, how learners engage in free-choice learning activities, and how they interact with agents and peers in computer simulations. A design-based research methodology will be employed to assess the power of these different experiences to trigger interest and promote learning of astronomy. A range of different pathways for interest in STEM will therefore be considered and assessed. Research will measure the power of these experiences to trigger interest in STEM and promote re-engagement over time. Innovation lies in the use of engaging and intelligent technologies with thought-provoking pedagogy as a method for extended engagement of diverse young learners in STEM. Project research and educational resources will be widely disseminated to researchers, designers developers and the general public via peer-reviewed research journals, conference presentations, informal STEM education networks of science museums, children's museums, Fab Labs, and planetariums, and public media such as public television's NOVA science program website.
This project is funded by the National Science Foundation's (NSF's) Advancing Informal STEM Learning (AISL) program, which supports innovative research, approaches, and resources for use in a variety of learning settings.
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TEAM MEMBERS:
H Chad LaneNeil CominsJorge Perez-GallegoDavid Condon
A team of experts from five institutions (University of Minnesota, Adler Planetarium, University of Wyoming, Colorado State University, and UC San Diego) links field-based and online analysis capabilities to support citizen science, focusing on three research areas (cell biology, ecology, and astronomy). The project builds on Zooniverse and CitSci.org, leverages the NSF Science Gateways Community Institute, and enhances the quality of citizen science and the experience of its participants.
This project creates an integrated Citizen Science Cyberinfrastructure (CSCI) framework that expands the capacity of research communities across several disciplines to use citizen science as a suitable and sustainable research methodology. CSCI produces three improvements to the infrastructure for citizen science already provided by Zooniverse and CitSci.org:
Combining Modes - connecting the process of data collection and analysis;
Smart Assignment - improving the assignment of tasks during analysis; and
New Data Models - exploring the Data-as-Subject model. By treating time series data as data, this model removes the need to create images for classification and facilitates more complex workflows. These improvements are motivated and investigated through three distinct scientific cases:
Biomedicine (3D Morphology of Cell Nucleus). Currently, Zooniverse 'Etch-a-Cell' volunteers provide annotations of cellular components in images from high-resolution microscopy, where a single cell provides a stack containing thousands of sliced images. The Smart Task Assignment capability incorporates this information, so volunteers are not shown each image in a stack where machines or other volunteers have already evaluated some subset of data.
Ecology (Identifying Individual Animals). When monitoring wide-ranging wildlife populations, identification of individual animals is needed for robust estimates of population sizes and trends. This use case combines field collection and data analysis with deep learning to improve results.
Astronomy (Characterizing Lightcurves). Astronomical time series data reveal a variety of behaviors, such as stellar flares or planetary transits. The existing Zooniverse data model requires classification of individual images before aggregation of results and transformation back to refer to the original data. By using the Data-as-Subject model and the Smart Task Assignment capability, volunteers will be able to scan through the entire time series in a machine-aided manner to determine specific light curve characteristics.
The team explores the use of recurrent neural networks (RNNs) to determine automated learning architectures best suited to the projects. Of particular interest is how the degree to which neighboring subjects are coupled affects performance. The integration of existing tools, which is based on application programming interfaces (APIs), also facilitates further tool integration. The effort creates a citizen science framework that directly advances knowledge for three science use cases in biomedicine, ecology, and astronomy, and combines field-collected data with data analysis. This has the ability to solve key problems in the individual applications, as well as benefiting the research of the dozens of projects on the Zooniverse platform. It provides benefits to researchers using citizen scientists, and to the nearly 1.6 million citizen scientists themselves.
This award by the Office of Advanced Cyberinfrastructure is jointly supported by the Division of Research on Learning in Formal and Informal Settings, within the NSF Directorate for Education and Human Resources.
This project is funded by the National Science Foundation's (NSF's) Advancing Informal STEM Learning (AISL) program, which supports innovative research, approaches, and resources for use in a variety of learning settings.
NASA's Universe of Learning provides resources and experiences that enable diverse audiences to explore fundamental questions in astronomy, experience how science is done, and discover the universe for themselves. Using its direct connection to science and science experts, NASA's Universe of Learning creates and delivers timely and authentic resources and experiences for youth, families, and lifelong learners. The goal is to strengthen science learning and literacy, and to enable learners to discover the universe for themselves in innovative, interactive ways that meet today's 21st century needs. The program includes astronomical data tools, multimedia resources, exhibits and community programs, and professional learning experiences for informal educators. It is developed through a unique partnership between the Space Telescope Science Institute, Caltech/IPAC, the Jet Propulsion Laboratory, the Smithsonian Astrophysical Observatory, and Sonoma State University.
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TEAM MEMBERS:
Denise SmithGordon SquiresKathy LestitionAnya BifernoLynn Cominsky
This project will advance efforts of the Innovative Technology Experiences for Students and Teachers (ITEST) program to better understand and promote practices that increase students' motivations and capacities to pursue careers in fields of science, technology, engineering, or mathematics (STEM) by bringing together youth (grades 2-5), their families, librarians, and professional engineers in an informal environment centered on engaging youth with age-appropriate, technology-rich STEM learning experiences fundamental to the engineering design process. The overarching aim is to better understand how youth's learning preferences or dispositions relate to their STEM learning experiences. It also seeks to build community members' capacity to inspire and educate youth about STEM careers. The project team includes the Space Science Institute's (SSI) National Center for Interactive Learning (NCIL), the University of Virginia (UVA) and the American Society of Civil Engineers (ASCE). This team builds on the scope and reach of a prior NSF-funded project called the STAR Library Education Network (STAR_Net). As an extension of this prior work, Project BUILD will collaborate with 6 public libraries (3 urban and 3 rural) and their local ASCE Branches. Two libraries have been selected to serve as pilots: High Plains Public Library in Colorado and the African-American Research Library and Cultural Center in Florida. All partner libraries will develop a plan for recruiting participants from groups currently underrepresented in STEM professions. Project BUILD's specific aims are to 1) Engage underserved audiences, 2) Build the capacity of participating librarians and ASCE volunteers, 3) Increase interest and engagement in STEM activities for youth in grades 2-5 and their families, and 4) Conduct a comprehensive education research project. Program components include the following: 1) Community Dialogue Events, 2) a Professional Development Program for partner librarians and ASCE volunteers, and 3) Development of a Technology-rich Programming Kit and Circulating STEM Kit program. Two research questions will be addressed: 1) What common factors might identify youth who engage in project activities and what factors might differentiate between youth who continue with program engagement and those who do not? and 2) What programmatic factors (i.e. design and composition of program activities, library recruitment, librarian engagement, professional engineer engagement, etc.) might influence youth's initial and continued engagement in project activities as well as youth's reported future career interests? An external evaluation will investigate the quality of the project's process as well as its impact and effectiveness. Benefits to the participating libraries' communities, library and engineering professionals, and the education community will be achieved through 1) Community Dialogue events; 2) Library and Librarian Outreach; 3) ASCE Outreach; and 4) Publication of Research and Evaluation results.
As part of its overall strategy to enhance learning in informal environments, the Advancing Informal STEM Learning (AISL) program seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments. This includes providing multiple pathways for broadening access to and engagement in STEM learning experiences, advancing innovative research on and assessment of STEM learning in informal environments, and developing understandings of deeper learning by participants. The team of Associated Universities Inc. (AUI), Michigan State University (MSU), California Academy of Science (the Academy), Astronomical Society of the Pacific (ASP), and Association of Universities for Research in Astronomy (AURA), will bring together experts in astronomy, STEM education, and planetarium show production. This work will tell the story of the people and places that make "big astronomy" possible, particularly the search for exoplanets and understanding of how planets form. The show and related materials will be presented in dozens of venues around the USA and internationally. Through a planetarium show and learning experiences that extend beyond the theater, the team will take visitors to extreme sites of the NSF ground-based observatories on the mountains of Chile and meet the diverse people who enable amazing discoveries in astronomy. In addition, the project develops the Dome+ model, which ensures engagement does not end with the planetarium. Dome+ will include additional content, weekly virtual sessions with STEM professionals, and a suite of closely linked outreach activities. Dome+ will serve as a model to extend engagement and increase the impact of future planetarium shows. Project goals include 1) increasing awareness of the research in astronomy being made at the NSF-funded observatories in Chile, 2) increasing awareness and interest in diverse STEM career opportunities at large observatories and related institutions in the USA, 3) increasing knowledge of science enabled by big observatories, 4) increasing Latinx perceptions as someone who can have a career at a major observatory, and 5) developing the Dome+ model and identify best practices for implementation. Iterative and summative evaluation of the project by collaborators at MSU will address four main questions: How does the Dome+ model affect visitors' perceptions of diversity of careers in STEM? How does the Dome+ model affect visitors' interest and understanding of Chile as an ideal observing location for astronomy? How does the Dome+ model support visitors' interest and understanding of the science of exoplanets? How do planetariums implement Dome+, and how does implementation affect the outcomes for visitors? The impact assessment component of this project takes places in four phases. The goals of the first phase are to leverage the expertise of the research team to inform the creation of the planetarium show and to set up a robust research agenda to be achieved in Years 2-4 of the project. The goals of the second phase are to collect preliminary data from visitors on their responses to planetarium show content and to use this information to advise on edits to the show and to develop the content and format of the web-portal and educational materials. The goal of the third phase is to then collect data on how effectively the technology-rich environments of the three components of the Dome+ model (planetarium show, web-portal, educational materials) work in concert to reach the intended goals of changing visitors' perceptions of diversity in STEM, engaging visitors with astronomy content on exoplanets, and exposing visitors to the wonders of astronomy research in Chile. The goal of the fourth phase is to perform data analysis, synthesize findings and make recommendations for future implementations of the Dome+ model for practitioners. This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
The Space and Earth Informal STEM Education (SEISE) project, led by the Arizona State University with partners Science Museum of Minnesota, Museum of Science, Boston, and the University of California Berkeley’s Lawrence Hall of Science and Space Sciences Laboratory, is raising the capacity of museums and informal science educators to engage the public in Heliophysics, Earth Science, Planetary Science, and Astrophysics, and their social dimensions through the National Informal STEM Education Network (NISE Net). SEISE will also partner on a network-to-network basis with other existing coalitions and professional associations dedicated to informal and lifelong STEM learning, including the Afterschool Alliance, National Girls Collaborative Project, NASA Museum Alliance, STAR_Net, and members of the Association of Children’s Museums and Association of Science-Technology Centers. The goals for this project include engaging multiple and diverse public audiences in STEM, improving the knowledge and skills of informal educators, and encouraging local partnerships.
In collaboration with the NASA Science Mission Directorate (SMD), SEISE is leveraging NASA subject matter experts (SMEs), SMD assets and data, and existing educational products and online portals to create compelling learning experiences that will be widely use to share the story, science, and adventure of NASA’s scientific explorations of planet Earth, our solar system, and the universe beyond. Collaborative goals include enabling STEM education, improving U.S. scientific literacy, advancing national educational goals, and leveraging science activities through partnerships. Efforts will focus on providing opportunities for learners explore and build skills in the core science and engineering content, skills, and processes related to Earth and space sciences. SEISE is creating hands-on activity toolkits (250-350 toolkits per year over four years), small footprint exhibitions (50 identical copies), and professional development opportunities (including online workshops).
Evaluation for the project will include front-end and formative data to inform the development of products and help with project decision gates, as well as summative data that will allow stakeholders to understand the project’s reach and outcomes.
The Growing Beyond Earth Project (GBE) is a STEM education program designed to have middle and high school students conduct botany experiments, designed in partnership with NASA researchers at Kennedy Space Center, that support NASA research on growing plants in space. GBE was initiated by Fairchild Tropical Botanic Garden in collaboration with NASA's Exploration Research and Technology Programs and Miami-Dade County Public School District. Project goals are to: (1) improve STEM instruction in schools by providing authentic research experiments that have real world implications through curricular activities that meet STEM education needs, comprehensive teacher training, summer-long internships and the development of replicable training modules; (2) increase and sustain youth and public engagement in STEM related fields; (3) better serve groups historically underrepresented in STEM fields; and (4) support current and future NASA research by identifying and testing new plant varieties for future growth in space. During the 2016-17 academic year, 131 school classrooms participated in the program. To date, students have tested 91 varieties of edible plants and produced more than 100,000 data points that have been shared with the researchers at KSC.
The Orlando Science Center (OSC) in partnership with BASE Camp Children's Cancer Foundation and the University of Central Florida (UCF) will engage chronically ill children (cancer, sickle-cell, HIV/AIDS, etc.) and other Orlando area youth ages 10-18 who face the greatest educational disparities in NASA-themed Aeronautics, Space Exploration, and Space Science exhibits through a STEM engagement and educator professional development project entitled STEM Satellites: A Mobile Mathematics and Science Initiative for Orlando Metropolitan Area Children's Hospitals. OSC will partner with educational researchers, evaluators, and planetary scientists from the University of Central Florida to create three mobile exhibits for each of the three children's hospitals in the Orlando metropolitan area. Two additional sets of the three mobile carts will be used at OSC and UCF. The three mobile exhibits will be based on the planned NASA missions that the UCF planetary scientists are leading including a Mars-themed exhibit focusing on space exploration, an asteroid-themed exhibit, and an exhibit on microgravity. Each cart will include multiple STEM activities that incorporate NASA data and artifacts from prior NASA missions, UCF planetary science collections, and Kennedy Space Center. OSC will provide professional development and training to BASE Camp volunteers who will supervise the use of the mobile exhibits in the hospitals. These exhibits will provide authentic experiences that mirror current and planned NASA missions at a level that the children can understand. These hands-on and engaging exhibits will not only help motivate children to pursue STEM careers but will also help educate the general public about the exciting and important work that NASA carries out. Providing this level of engaging and authentic STEM activities through the mobile exhibits to this historically underrepresented population is unprecedented.
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TEAM MEMBERS:
JoAnn NewmanJosh ColwellBrandan LanmanMegan Nickels
Life on the Edge will be a 1,500-sq-ft traveling exhibition to engage museum guests with space, space exploration, and the search for life beyond our home planet through the lens of Earth's extremophiles. The exhibition will explore life forms in extreme, harsh environments on Earth, and how studying these creatures informs the search for extraterrestrial life and habitable environments within and beyond our solar system. This exhibition will provide open-ended challenges and hands-on activities that utilize NASA research and educational materials to inspire elementary-aged youth ages 5-11 and their families. Based in Ithaca, NY, Sciencenter will focus the tour on small, rural museums, including SpectrUM Discovery Area (Missoula, MT), Flathead Reservation (MT), Science Zone (Casper, WY), and Imagination Place Children's Museum (Gadsden, AL). Schools and other community partners of the host museums will be leveraged in presenting family science nights, field trips, and facilitated science programs. These activities will provide additional opportunities for learners to increase their knowledge of core STEM content and science-process skills related to astronomy and astrobiology. In this institutional engagement project, Sciencenter will partner with (1) Cornell University's Department of Astronomy throughout the 5-year grant period to develop the scientific content and to ensure that content remains current and relevant with up-to-date NASA research, and (2) the University of Montana's SpectrUM Discovery Area, who will serve as the STEM outreach hub for the region, including outreach with youth of the Flathead Reservation. The expected short-term outcomes for youth ages 5-11, after visiting Life on the Edge are (1) 75% of participants will have increased understanding of basic principles of astrobiology and astronomy, along with the breadth of NASA scientific research and missions, and (2) 50% of participants will have increased awareness of career possibilities in STEM, specifically astrobiology, astronomy, and related space sciences.
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TEAM MEMBERS:
Michelle KortenaarAlexander HayesLisa KalteneggerHolly TruittAdrienne TestaCharlie Trautmann