As we turn more and more to high-end computing to understand the Universe at cosmological scales, dynamic visualizations of simulations will take on a vital role as perceptual and cognitive tools. In collaboration with the Adler Planetarium and University of California High-Performance AstroComputing Center (UC-HiPACC), I am interested in better understanding the use of visualizations to mediate astronomy learning across formal and informal settings. In this research, I use quantitative methods to investigate how 122 post-secondary learners are relying on color to interpret dark matter in a
This article adds to sociocultural theories of learning by investigating knowing and learning in the hobby of model rocketry. Hobbies are paradigmatic of interest-based, long-term pursuits and studying the tailored practices the rocketeers craft for themselves sheds further light on the relationship between the nature of practices and the learning processes that emerge in their enactment. My window into this issue is the core problem of determining the stability of model rockets, across phases of design, construction, and flying. Using ethnographic and experimental data, I catalog the various
The Zooniverse projects turn everyday people into "citizen scientists" who work online with real data to assist scientists in conducting research on a variety of topics related to galaxies, exoplanets, lunar craters, and solar flares, among others. This paper describes our initial study to assess the conceptual knowledge and reasoning abilities of citizen scientists participating in two Zooniverse projects: Galaxy Zoo and Moon Zoo. In order to measure their knowledge and abilities, we developed two new assessment instruments, the Zooniverse Astronomical Concept Survey (ZACS) and the Lunar
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TEAM MEMBERS:
Edward PratherSebastien CormierColin WallaceChris LintottJordan RaddickArfon Smith
This study extends our understanding of the goals, beliefs, and pedagogical choices made by planetarium professionals. Interviews were conducted with planetarium professionals (N=36) to assess their goals for audiences and beliefs about the design of the learning environment. Classification of participants, according to a six-facet framework on effective learning environment design, suggests a range of perspectives on the design of the learning environment that primarily include learner-centered, motivationally-oriented, socioculturally-centered, and physically-oriented perspectives. Results
Citizen science, in which volunteers work with professional scientists to conduct research, is expanding due to large online datasets. To plan projects, it is important to understand volunteers' motivations for participating. This paper analyzes results from an online survey of nearly 11 000 volunteers in Galaxy Zoo, an astronomy citizen science project. Results show that volunteers' primary motivation is a desire to contribute to scientific research. We encourage other citizen science projects to study the motivations of their volunteers, to see whether and how these results may be
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TEAM MEMBERS:
M. Jordan RaddickGeorgia BraceyPamela GayChris LintottCarie CardamonePhil MurrayKevin SchawinskiAlexander SzalayJan Vandenberg
This report addresses findings from the Bilingual Exhibit Research Initiative (BERI), a National Science Foundation-‐funded project (NSF DRL#1265662) through the Advancing Informal STEM Learning (AISL) program. This Pathways (planning grant) project was a 3-‐year project designed to better understand current practices in bilingual exhibitions and Spanish-‐speaking visitors’ uses and perceptions of bilingual exhibitions. Responding to a lack of extensive evaluation or audience research in informal science education (ISE) bilingual interpretation, the Bilingual Exhibit Research Initiative
Citizen science projects provide non-scientists with opportunities to take part in scientific research. While their contribution to scientific data collection has been well documented, there is limited research on how participation in citizen science projects may affect their scientific literacy. In this study, we investigated (1) how volunteers' attitudes towards science and epistemological beliefs about the nature of science changed after six months of participation in an astronomy-themed citizen science project and (2) how the level of project participation related to these changes. Two
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TEAM MEMBERS:
American Association of Variable Star ObserversAaron Price
The purpose of this front-end evaluation study was to inform design decisions about the development of an interactive learning system focusing on Earth and planetary science. The design team was led by the Institute for Scientific Research (ISR), and the project was funded by the National Science Foundation (NSF). The aim of the Advancing Content Through Interactive Virtual Environments (ACTIVE) Project is to create an interactive learning environment that allows exploration of the solar system through several senses including touch, sound, and sight. Developers will incorporate NASA Earth and
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TEAM MEMBERS:
Carey TisdalThe West Virginia High Technology Consortium Foundation
Family groups comprise a significant percentage of the museum visitor population, and many programs are created specifically for young learners (Borun, 2008). One such learning environment is that of planetaria, where both live and pre-recorded programs are presented to introduce concepts in Earth and Space Science to young children. Pacific Science Center’s Preschool Trip to the Moon live, interactive planetarium program was used as a context for exploring families’ motivations for attending a planetarium show, their reactions to the show, and in particular what children learned from the show