To quantify how much of the night sky has been lost to light pollution, students in grades 3-8 compare their backyard view of Orion to six star charts of the constellation with varying limiting magnitudes. Using thousands of observations from across the local community, teams of students from individual schools plot the collective results by constructing a 3D model out of LEGO blocks. Beforehand, all teachers integrate some aspect of the topic in their regular classroom instruction. The website offers supporting lessons, resources, and ideas for teachers and families alike.
DATE:
-
TEAM MEMBERS:
Penn-Harris-Madison School Corporation
NOVA'S CENTURY OF DISCOVERY is a series of five prime-time documentary specials to be shown nationally over the Public Broadcasting Service(PBS) during late 1997 or early 1998. Altogether the programs will tell a sweeping story, celebrating the end of a remarkable century of discovery when science advance further than in all previous centuries combined, and when every scientific discipline underwent a revolution. Yet the closing of the 20th century coincides with an ever-widening gap between what scientists know and what most of the public comprehends. To increase public understanding of science, scientists, and scientific methods, the series will provide a dramatic retelling and interpretation of the century's most enduring scientific endeavors. Each two-hour program will probe several related fields of investigation and application: views of the universe and of matter; origins of the planet and of life; health, medicine, and the human body; human nature and behavior; and technology and engineering. A marriage of scholarship and entertainment, NOVA'S CENTURY OF DISCOVERY will be created using all the tools at the command of its award winning production team including archival footage and stills; personal accounts; letters, dairies, and other primary sources; computer animation; and even dramatic re-creations. Indeed, the series will not only make a unique contribution to the public and historical record, but also offer viewers an unprecedented opportunity to view 100 years of scientific pursuits as a unified whole, to recast their perceptions of science and scientists, and to be intrigued, even inspired, by a view of science as a never-ending and very human quest for answers and solutions. A special outreach and promotion campaign will increase audience awareness of the series, particularly among nontraditional PBS viewers. In addition, carefully developed teaching and learning materials will extend the series' reach into formal and informal educational settings, including high school and college classrooms, and community and youth-serving organizations.
DATE:
-
TEAM MEMBERS:
Paula ApsellTom FriedmanJon Palfreman
NASA cloud observation project. Ground observation reports are compared to cloud information retrieved from satellite instruments in Earth orbit. Learn how to make and report a cloud observation at the time of a satellite overpass. Observations welcome from any interested observers, especially in places where official weather observations are rare. Get satellite overpass times, learn about making observations, report an observation, and explore the database of reported observations (which includes corresponding satellite data once they are available).
The adoption of the Next Generation Science Standards means that many educators who adhere to model-based reasoning styles of science will have to adapt their programs and curricula. In addition, all practitioners will have to teach modeling, and model-based reasoning is a useful way to do so. This brief offers perspectives drawn from Lehrer and Schauble, two early theorists in model-based reasoning.
This literature review raises questions about how scientific argumentation is taught in schools. Manz argues that argumentation needs to be situated in real scientific questions and practices and makes suggestions for how to make argumentation an authentic science activity for students.
Researchers have described the inquiry process as involving five Es: engage, explore, explain, elaborate, and evaluate. Designed to facilitate the process of conceptual change in science, the 5E model can help students at almost any level engage in scientific practices. This brief correlates the 5E framework outlined by Bybee and colleagues with the science practices described in the Framework for K–12 Science Education.
This project has developed a highly successful model for integration of pre-college youth career exploration into authentic environmental research and restoration activities at Washington University’s field station, Tyson Research Center, and the Missouri Botanical Garden’s Shaw Nature Reserve. The Shaw Institute for Field Training (SIFT) and Tyson Environmental Research Fellowships (TERF) programs provide access to field research for St. Louis, Missouri area high school youth interested in careers related to environmental biology. SIFT is an introductory field skills training program that
DATE:
TEAM MEMBERS:
Washington UniversityKatherine BeyerSusan Flowers
Dinosaur Island is a 3D computer simulation with herds of sauropods and ceratopsians, flocks of pteranodons, hunting packs of carnivores and authentic plants and trees from over 65 million years ago all controlled by the user. You can think of Dinosaur Island as a digital terrarium in which a balance between the species and their diets must be maintained or the ecosystem will collapse. It is up to the user to determine how many and what kinds of dinosaurs and plants populate the island. Start off simple with just a few sauropods and some plants; but you better make sure that those big plant-eaters have the right food to eat. Did you know that many of the plants from the Jurassic were poisonous? You also need to make sure that there are some carnivores around to keep those sauropod herds in check; otherwise they will quickly outstrip their food supplies. Dinosaur Island is an Adventure: Yes, it is a bit like those famous movies because you can take 'photographs' of your dinosaurs, save them, post them and share them with your friends (you can even 'name' your dinosaurs, 'tag' them and track them throughout their lives). You will be able to walk' with the dinosaurs without being trampled under their giant feet. You will be able to follow along when a female T-Rex goes out to hunt without fear of becoming dinner for her family. You will be able to 'garden' by 'planting' vegetation where you like and watch the plants grow over time. Dinosaur Island is Educational: Our reputation – both in our 'serious games' and our contracted simulations – is for historical accuracy. All of our computer games, serious games and simulations are meticulously researched. Dinosaur Island will also include an extensive hyperlinked interactive 'booklet' about the dinosaurs that live on Dinosaur Island, their habitat and the plants and vegetation that grow there. Designasaurus, the game that we created in 1987, was named Educational Game of the Year. We will exploit the computer environment that is now available (more memory and faster machines allow for 3D rendering) to make Dinosaur Island even more of an immersive educational experience. Dinosaur Island is Fun: Playing with herds of dinosaurs is just good fun. You can 'pick them up' and move them around, plant crops for them to eat or you can even 'get inside' a dinosaur and control its actions. Regardless of your age, Dinosaur Island is guaranteed to be hours of fun.
This award-winning website includes a comprehensive collection of standards-based, space science education materials. Site visitors can explore a variety of resources such as A Hubble Gallery, Online Explorations, Tonight’s Sky, and Star Witness News science content readings. The “For Educators” side of site includes support materials such as science background information and overview pages that provide strategies for using Amazing Space activities in educational settings.
DATE:
TEAM MEMBERS:
Space Telescope Science InstituteBonnie Eisenhamer
The “Being Me” program was developed to bring the educational process to life through hands-on learning that promotes children’s awareness of health issues and encourages scientific inquiry in an art-focused curriculum supporting National Science Content Standards (now Next Generation Science Standards, or NGSS). In 2009, the “Being Me” partnership – Children’s National Medical Center (CNMC), the National Children’s Museum (NCM), and George Washington University’s Graduate School of Education and Human Development (GW) – received a five-year National Institutes of Health Sciences Education
DATE:
TEAM MEMBERS:
Children’s Research InstituteJohn Fraser