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resource evaluation Media and Technology
Edu, Inc. provided expertise and experience in user testing and evaluation of public outreach using new media for this project. In their role as advisor, Edu, Inc., observed that the website successfully satisfied the project goal of producing and testing five new models of interactive media and several feedback mechanisms to allow the public to register personal opinions on ethical scenarios regarding nanotechnology. The evaluators suggest that there is significant anecdotal evidence to recommend four practices tested by the web designers: 1. The potential of web comics as a media to present
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TEAM MEMBERS: Douglas Spencer Oregon Public Broadcasting Jediah Graham Susan Hibbard
resource evaluation Media and Technology
Cracking the Maya Code is a one-hour PBS/NOVA adaptation of the two-hour feature documentary Breaking the Maya Code, based on the book of the same title by Michael D. Coe. Major funding for the project - which included website, eduational and outreach components - was provided by the National Science Foundation and the National Endowment for the Humanities. Knight Williams Research conducted a summative evaluation of Cracking the Maya Code. The evaluation examined the appeal, clarity, and educational impact of the program, focusing on educating Viewers about: The basic principles that underlie
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TEAM MEMBERS: Valerie Knight-Williams Night Fire Films
resource evaluation Media and Technology
The Citizen Science Central site developed by CLO clearly meets its goal of providing guidance and resources to individuals and organizations engaged in, or interested in undertaking, citizen science, volunteer monitoring, or participatory action research initiatives. The site embodies the ideas and insights generated by the Citizen Science Toolkit conference. In terms of the evaluation objectives, the evidence from the user surveys show that the site meets both of the standards listed below. Ease of use, sufficiency, and appropriateness of Citizen Science Central content Quality and
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TEAM MEMBERS: Stephanie Thompson Cornell University
resource evaluation Media and Technology
Radiolab is a public radio series of hour-long interdisciplinary shows, co-hosted by Robert Krulwich and Jad Abumrad, and produced by WNYC. To help guide the future development of shows, this evaluation, sponsored by the National Science Foundation, gathered feedback from listeners via online and mailed questionnaires in response to a season 4 show entitled Choice. The general goals for the evaluation process are: (1) To explore what attributes of the format engage and interest listeners; (2) To examine influences on awareness and comprehension of content; and (3) To assess impact on post
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TEAM MEMBERS: Barbara Flagg New York Public Radio
resource evaluation Media and Technology
WGBH has produced NOVA scienceNOW since 2005, with major funding from the National Science Foundation, the Howard Hughes Medical Institute, and the Alfred. P. Sloan Foundation. NOVA scienceNOW (NsN) is comprised of a science news and magazine television series, a companion website, and a science cafe outreach initiative. All NsN offerings share common goals: (a) increase public awareness and understanding of cutting edge science content, and (b) increase public engagement in science-related activities. Beginning in Season 4 of NOVA scienceNOW (NsN), WGBH increased its efforts to promote the
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TEAM MEMBERS: Katie Handwerger WGBH Elizabeth Bachrach Kate Parkinson Irene F Goodman
resource evaluation Media and Technology
Veridian inSight performed an evaluation study in fall of 2009 to evaluate the effectiveness of an online training developed as an outreach component of the FETCH! with Ruff Ruffman series (http://pbskids.org/fetch/). The FETCH! Hands-On Science Training was designed for anyone who wants to lead science activities with elementary-age kids (including after-school providers, teachers, camp counselors, librarians, museum staff, parents, and others). The goals of the evaluation study were to assess the extent to which the FETCH! training was successful at:· Preparing afterschool educators
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TEAM MEMBERS: Christine Paulsen WGBH
resource evaluation Media and Technology
Fort Worth Museum of Science and History (FWMSH) contracted with Randi Korn & Associates, Inc. (RK&A) to evaluate CSI: The Experience National Science Foundation- and Science Museum Exhibit Collaborative-funded project focused on forensic science. The project included a museum exhibition and an online gaming experience (Web Adventure) targeting children ages 9 to 17 and adults. A summative evaluation explored visitors' overall experiences, understanding of forensic sciences, and the research question: Does the Web Adventure extend exhibition visitors' learning of forensic science? A process
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TEAM MEMBERS: Randi Korn & Associates, Inc. Fort Worth Museum of Science and History
resource evaluation Media and Technology
Rockman et al (REA) conducted an impact study of the educational, two-hour, television special, Exploring Time, and the value-add of its associated web site, www.exploringtime.org. The program's objective is to increase the public's understanding of change over time the multitude of changes that are occurring in the present, but at rates too slow or too fast to be seen. This evaluation explored the extent to which the programs and web site met this overall objective by looking at three impacts of the resources: (1) Comprehension of the program's content, (2) Knowledge and understanding gained
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TEAM MEMBERS: Saul Rockman Twin Cities Public Television
resource evaluation Media and Technology
In 2008, Goodman Research Group, Inc. (GRG) conducted summative evaluation of Absolute Zero, a collaborative effort of the University of Oregon's Cryogenic Helium Turbulence Laboratory and Twin Cities Public Television. The films were produced by Meridian/Windfall Productions, Washington DC, and/Windfall Films in London, UK. Outreach was spearheaded by Devillier Communications, Inc. The Absolute Zero project was centered on a two-part documentary about low-temperature physics, which aired on PBS/NOVA in early January 2008, as well as an outreach campaign, which included approximately 20
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TEAM MEMBERS: Irene Goodman University of Oregon Laura Houseman Marianne McPherson
resource evaluation Media and Technology
Independent investigator Knight Williams Research Communications conducted a summative evaluation for Sea Monsters. The evaluation consisted of three separate studies which sought to address the following broad questions: To what extent and in what ways did the film appeal to the viewers?, How did viewers react to the film's investigative storytelling and use of 3D?, How did viewers respond to the film in terms of clarity of presentation and the amount of information and science?, What were the most interesting things viewers felt they learned from the film?, What new information, ideas, and
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TEAM MEMBERS: Valerie Knight-Williams National Geographic Divan Williams Jr. Christina Meyers Ora Sraboyants
resource evaluation Media and Technology
An evaluation of "FETCH with Ruff Ruffman" Season III television segments.
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TEAM MEMBERS: Rucha Londhe WGBH
resource project Media and Technology
This Communicating Research to Public Audiences project focuses on the Reedy Glacier Antarctic research of Brenda Hall (OPP 0229034) and its relevance to the residents of and visitors to Maine. Collaborators include the University of Maine, the Maine Discovery Museum, the Acadia National Park and Cadillac Mountain Sports (an environmentally active retail company with several stores around the state). The primary deliverable is the development of an interactive software program that presents information and experiences in a two-tiered concept approach -- on the Reedy Glacier and its connection to Maine and on the process of science. The software is being configured into kiosks at the three partnering organizations, into a DVD format for informal and formal settings to be distributed at cost and onto a University of Maine Climate Change web portal currently under separate development. The project web site will provide source code for the portal design so others may use it to create portals and modules of their own. The Maine Discovery Museum intends to create additional exhibitry on the topic with resources outside this proposal, and the Acadia National Park will use the programs in teacher education workshops.
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TEAM MEMBERS: Brenda Hall Molly Schauffler