The Curiosity Summer Camp was held in the Redwoods of Huddart Park, Woodside, CA. The camp provided an opportunity for students (ages 4-10) to experience learning in ways that are not always supported by the formal school science curriculum. By focusing on the engineering design process, the children learned to iterate and come back to the same model with a different approach, resulting in development of critical thinking skills and persistence.
We engaged 12 PreK-5 students in a 100-hour hands-on engineering camp. The age cohorts we assessed were: 4-5, 6-7 and 8-10. The sample size was
This report is part of a four-year evaluation assessing the impact that the Working with a Scientist Program at the University of Texas at El Paso (UTEP) had on its first cohort of participants. Participants were students from a regional high school that were selected to take part in research activities every other Saturday during the Spring semester and on weekdays during the summer. The evaluation components included in this report focus on assessing students’ academic performance and the gains the students made while in the program. It also focused on an assessment of students’ perceptions
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TEAM MEMBERS:
Guadalupe CorralJacqueline LowereeJoseph Negron
Science Club Summer Camp (SC2) is a practicum-based teacher professional development program for elementary school teachers, aligned to the recently released Next Generation Science Standards (NGSS). It seeks to address well-described gaps in the scientific training of elementary teachers that threaten the effective implementation of NGSS and interrupt development of early youth science skills. We offer that the best way to prepare a future STEM and biomedical workforce is to help improve NGSS-aligned instruction at the K-5 level.
SC2 uses an integrated approach to train Chicago Public School teachers and youth in the nature of science. An interdisciplinary team of scientists, master science teachers, NGSS experts, and youth development staff will collaborate to incorporate the NGSS Disciplinary Core Ideas (DCIs), Crosscutting Concepts, and science and engineering practices into both out-of-school time learning at a summer camp and academic year instruction. Program participants will also learn about NGSS connections to health and biomedicine through interactions with practicing scientists, visits to research labs, and inquiry into health phenomena.
Over the course of the program, we will train 64 teachers and more than 2000 youth in authentic science and health practices. A multi-faceted evaluation plan will assess the impact of our program on teacher beliefs, knowledge, and understanding of the NGSS, and the degree to which their training results in changes to their instructional practice. Additionally, we will help teachers design critical NGSS-aligned assessment tools as measures of student learning. These instruments will provide early evidence on the connections between NGSS-aligned instruction and deeper student learning.
In addition to addressing the acute need for NGSS-aligned teacher professional development strategies, and high quality summer learning opportunities for disadvantages youth, it is our expectation that this “dual use” approach will serve as a model for future teacher professional development programs that seek to bridge learning in formal and informal environments and strengthen academic-community partnerships.
Scientific literacy is an important educational and societal goal. Measuring scientific literacy, however, has been problematic because there is no consensus regarding the meaning of scientific literacy. Most definitions focus on the content and processes of major science disciplines, ignoring social factors and citizens’ needs. The authors developed a definition of scientific literacy for the California 4-H Program from the citizen’s perspective, concentrating on real-world science-related situations. The definition includes four anchor points: science content; scientific reasoning skills
The University of Minnesota Extension (UME) contracted Garibay Group to conduct a summative evaluation of the Driven to Discover program (often referred to as D2D by youth participants and adult leaders) to assess how adult leaders in Informal Science Education (ISE) settings used the curriculum and citizen science projects as conduits to engage youth in scientific inquiry.
This report describes an evaluation of two educational programs that Iridescent offered with a grant from the National Science Foundation. These two programs were developed for youth and their families and were organized around open-ended Engineering Design Challenges. These are hands-on problem-solving activities supported by a web-based platform known as the Curiosity Machine. The Curiosity Machine and the Design Challenges were designed to work together to engage learners in fundamental physics and engineering concepts in fun and open-ended ways, while enhancing their curiosity, creativity
The Herpetology Education in Rural Places & Spaces (HERPS) project is a four-year full-scale development project designed to engage diverse North Carolina residents from the Central Piedmont, Eastern Piedmont, and Inner Coastal Plain regions of the state in conservation and field experiences focused on herpetology, the study of reptiles and amphibians. The project targets rural underrepresented groups in STEM; predominately African-Americans, Hispanics, and Lumbee Native Americans. The University of North Carolina-Greensboro and its partner organizations, Elon University and University of North Carolina-Pembroke, will partner to develop and implement all phases of the project. Ultimately, the project aims to increase knowledge of and interest in herpetology and related conservation issues, provide authentic research experiences, and better understand identity-related motivations and affordances of the casual, regular, and enthusiastic participant across project strands. HERPS builds on four pilot studies and will engage people of all ages in a broad range of herpetological activities including: (a) an annual herpetology-focused community event (HERPS Celebrations), (b) technology resources such as a project website and customized mobile applications (HERPS Cyberhub), (c) summer and year-long herpetological research experiences (HREs) for high school students and teachers, and (d) in-depth longitudinal herpetological study opportunities (e.g., box turtle study). In addition, there is separate but integrated research stand that will focus on identity and HERPS experiences, as settings for informal science learning. The identity research will study: (a) identity-related motivations and (b) identity-related affordances of casual, regular and enthusiastic participants across threads. In addition, an extensive formative and summative evaluation will be conducted using a mixed methods approach by an external evaluator. Using a multiple-entry-points approach for learning and engagement, this project could serve as a replicable model for similar efforts in other settings. In addition, the results of the identity reseach strand could fill a critical gap in the identity and informal science education research bases. With an average estimated reach of nearly 15,000 people of all ages and diverse backgrounds, the potential broader impacts of this project could be extensive.
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TEAM MEMBERS:
Catherine MatthewsAndy AshTerry TomasekAnn SomersHeidi Carlone
LOOP is a new multiplatform, environmental project designed to help young children, ages 6-8, explore ecosystems and understand the science and systems of the natural world. Built upon a curriculum that moves beyond the 3Rs (reduce, reuse, recycle), the goal is to help lay the foundation for a lifelong interest in the science of sustainability. Deliverables include: a 20-episode television series with animated stories and live-action segments which feature families and children; an online game to immerse players in the same ecosystems seen on television; Loop Live Missions (outdoor science activities); and an afterschool/camp curriculum designed to get children and families outside to explore natural systems. Promotion of LOOP's educational resources will be undertaken through a partner network including the U.S. Forest Service, Children & Nature Network, National Recreation and Park Association, American Camp Association, National Summer Learning Association, Girl Scouts of the USA, and the Boys & Girls Clubs of America. LOOP is produced by WGBH in Boston and intended for national distribution on PBS. The project design creates an "interactive learning loop" which cycles between the television series, the Website, and outdoor science activities. The intended impacts are to: (1) deliver educational media to the target audience that increases their understanding of science and sustainability issues; (2) model and teach science concepts and scientific habits of mind; and (3) connect children and their families to the natural world. Concord Evaluation Group will be responsible for conducting formative and summative evaluation of the project. The summative evaluation is designed to measure project impacts with respect to change in behavior and attitudes, as well as science learning. The results of the evaluation will inform the curriculum for the current and future seasons of LOOP and contribute to the growing knowledge base of how media can effectively promote and teach substantive science to the young.