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resource research Media and Technology
On September 15, 2001, a joint editorial simultaneously published in thirteen medical journals, pointed an accusing finger at the increasing pressures coming from the pharmaceutical industry. During past decades, a key role in trial design and conduct was played by independent clinical investigators working in academic medical centres. They were also able to vouchsafe the quality of their research, which might not, however, be the case in the future.
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TEAM MEMBERS: Giancarlo Sturloni
resource research Media and Technology
On 16 January 2004, the United Nations Secretary-General and Nobel Peace Prize winner Kofi Annan launched a Global Media Aids Initiative, with the aim of convincing the press, radio, television and Internet to join the fight against what has been called the "forgotten disease of the forgotten continent". Throughout the world, over 40 million people have the Hiv virus. In 2003 there were 5 million new infections and 3 million deaths were caused by Aids.
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TEAM MEMBERS: Pietro Greco
resource research Media and Technology
Terms such as gmo, genetic tests and pharmacogenomics, which were once used only by experts, belong today to everyday language. The new vocabulary of molecular biology shows an increase in the interest of society in scientific problems, and in particular the recent cultural supremacy of molecular biology. For all of us, the gene symbolizes progress and power, the hope of fighting incurable diseases, and the fear of terrifying genetic manipulations. These aspects become real events and characters in the Human Genome Project. But this great international project has also shown that the relation
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TEAM MEMBERS: Tullia Costa
resource research Media and Technology
In the last few years, a continuous series of food alerts have caught the attention of the media and the public in Europe. First, eggs and pork contaminated with dioxins; then, "mad cow" disease, while, all along in the background, a battle against genetically modified plants has been in progress. These food alerts have had complex repercussions on the perception of risks associated with food production. Experts have often been divided over these issues, and the uncertainty of scientific data has been indicated on more than one occasion as one of the factors that influence risk perception
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TEAM MEMBERS: Giancarlo Sturloni
resource research Exhibitions
Like many who started out as an ‘assistant curator’, I came to work in museums after years of academic study. Evolving some and swapping other habits formed whilst at university has mostly suited my aptitudes and appetites. But a puzzle emerged: how might I hang on to the invigorating, indeed intoxicating practices of research? After a quarter century of being involved with projects that attempted working solutions to this museological conundrum, the following speculations outline a more considered response. On taking over as its director, Ian Blatchford bravely criticised previous decades of
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TEAM MEMBERS: Ken Arnold
resource research Exhibitions
Medical photography collections often remind us of the inescapable reality of human suffering and pain, and at the same time they oblige us to deal with questions of ownership and privacy. Medical photography collections are thus considered ‘sensitive’ collections within the museum context. This essay investigates privacy issues involved in the curating of historical photographic collections in museum spaces. When medical photography entered into non-medical domains privacy issues emerged. It is these privacy issues that cast a shadow of sensitivity on the medical material. But the
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TEAM MEMBERS: Mieneke te Hennepe
resource research Professional Development, Conferences, and Networks
This brochure provides overview of work accomplished during the one-year planning grant period, and includes a proposed research agenda related to whole body interaction. The Move2Learn planning effort was a collaboration between museum practitioners and researchers in the United States and the United Kingdom, who represented the spectrum of science education, embodied learning, interactive exhibit designers and technology specialists. The overall goal was to begin the process of identifying relevant research questions related to the design of physical and digital exhibits for young children
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TEAM MEMBERS: Judy Brown
resource project Exhibitions
This will be a dynamic digital wall that will allow visitors to interact with three-dimensional, high-resolution images of historic artifacts that mark transformative moments from the American medical past. These artifacts will respond to the user’s touch, turning, opening, and -- when activated -- enlarging to provide stories, exciting events and contexts, and digitized film and audio. Each of these objects will connect the viewer to additional objects and the stories they tell about how doctors, patients, innovators, philanthropists, and the wider community came together to make medicine modern in the United States. The interactive display will demonstrate how medical innovations forever altered the American experience of health and medicine.
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TEAM MEMBERS: James Edmonson
resource project Exhibitions
Implementation of “Jews, Health, and Healing,” a major exhibit with related publications, programs, website, and outreach. For centuries, Jews have considered medicine a calling -- an occupation of learning and good deeds, vital to all communities and worthy of high respect. At the same time, Jewish bodies and behaviors have been the subject of medical scrutiny and debate. Some experts diagnosed the entire community as diseased, while others held it up as a model of health. The exhibit will examine how medicine has shaped the way Jews are seen, and see themselves. Building on recent developments in the medical humanities, “Jews, Health, and Healing” is the first exhibit to use the social and cultural history of medicine as a window into the Jewish experience in America. The exhibit will show how medicine has been, by turns, a vehicle for marginalization, acculturation, and the strengthening of Jewish identity.
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TEAM MEMBERS: Karen Falk
resource project Media and Technology
The project is the development of a working prototype that demonstrates the humanities ideas, technology, and public outreach for Pox in the City, a Unity 3D strategy game. Pox in the City draws upon a core interpretive framework for medical history, namely that beliefs, practices, and treatment are shaped by the interaction of the healer, the patient, and the disease entity. Players take on the role of a physician who has arrived in Philadelphia just as a smallpox outbreak erupts. Armed only with Edward Jenner’s new vaccination technique, players undertake the challenge of preventing the spread of the disease by persuading patients to be vaccinated. The interactive format will immerse players in the city’s rich history, as they experience the choices made by historical actors and constrained by scientific knowledge and cultural values.
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TEAM MEMBERS: Lisa Rosner
resource project Public Programs
Northampton Community College, RenewLV, and their four community-based partners will implement programming aimed at increasing the participation of new and underrepresented populations in community discussions focused on the examination of the human relationship with food and how we can ensure an adequate, safe, and appropriate food supply for the Lehigh Valley. This community discussion will be explored through three public forum events and supporting public programs including community-based workshops, cooking demonstrations, common writing projects in college classrooms and film screenings. The programming will connect the subject to participants’ experiences and will invite participants to use the humanities to think critically about their personal role and the role of their community in the food system.
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TEAM MEMBERS: Kelly Allen
resource research Public Programs
We aim to understand how to help young people recognize the value of science in their lives and take initiative to see the world in scientific ways. Our approach has been to design life-relevant science-learning programs that engage middle-school learners in science through pursuit of personally meaningful goals. In this paper, we analyze the case studies of two focal learners in the Kitchen Science Investigators life-relevant, science-learning program. Our analysis highlights ways to design life-relevant science-learning programs to help learners connect science to their everyday lives in
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TEAM MEMBERS: Tamara Clegg Janet Kolodner