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resource project Media and Technology
The project is the development of a working prototype that demonstrates the humanities ideas, technology, and public outreach for Pox in the City, a Unity 3D strategy game. Pox in the City draws upon a core interpretive framework for medical history, namely that beliefs, practices, and treatment are shaped by the interaction of the healer, the patient, and the disease entity. Players take on the role of a physician who has arrived in Philadelphia just as a smallpox outbreak erupts. Armed only with Edward Jenner’s new vaccination technique, players undertake the challenge of preventing the spread of the disease by persuading patients to be vaccinated. The interactive format will immerse players in the city’s rich history, as they experience the choices made by historical actors and constrained by scientific knowledge and cultural values.
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TEAM MEMBERS: Lisa Rosner
resource project Media and Technology
This is a request to the National Endowment for the Humanities for funds to support the production of Panama Canal, a two-hour special presentation of American Experience, for national broadcast on PBS. Focusing primarily on the decade-long American construction effort, it places the American Canal against the backdrop of the calamitous French effort that preceded and haunted it. It traces the roots of the American commitment to a trans-Isthmian canal in Theodore Roosevelt’s expansionist vision of American power, and shows how advances in public health, technology and engineering made it possible for the Americans to succeed where the French had failed. It examines how the leadership of the canal dealt with the challenges of recruiting and managing an immense and diverse work force, and explores the risks borne by workers building one of the planet's most remarkable structures in one of the most hostile environments on earth.
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TEAM MEMBERS: Mark Samels