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resource research Public Programs
This work analyses how the theme of the creation of thinking machines by man, particularly through artificial intelligence, is dealt with on stage, with reference to three plays addressing different topics and characterised by different types of performance. This analysis reveals the particular effectiveness of plays dealing with scientific topics, when the relationship between theatre and science results in reflections transcending the boundaries of its contents to address man and his essence and gives voice to the ancient question of the sense of the world.
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TEAM MEMBERS: Silvana Barbacci
resource research Media and Technology
This paper is concerned with the interactions between information technology and the humanities, and focuses on how the humanities have changed since adopting computers. The debate among humanists on the subject initially focuses on the alleged methodological changes brought about by the introduction of computing technology. It subsequently analyses the changes in research that were caused by IT not directly but indirectly, as a consequence of the changes effected on society as a whole. After briefly summarising the history of the interactions between information technology and the humanities
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TEAM MEMBERS: Emanuele Salerno
resource research Media and Technology
This paper is concerned with the interactions between information technology and the humanities, and focuses on how the humanities have changed since adopting computers. The debate among humanists on the subject initially focuses on the alleged methodological changes brought about by the introduction of computing technology. It subsequently analyses the changes in research that were caused by IT not directly but indirectly, as a consequence of the changes effected on society as a whole. After briefly summarising the history of the interactions between information technology and the humanities
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TEAM MEMBERS: Emanuele Salerno
resource research Media and Technology
What information are virtual visitors looking for on museum Web sites? This paper is a first step in a larger investigation into the informational value of museum Web sites. Scholars, teachers, students, museums staff, and museum visitors are the main categories of visitors examined in this study. Questions were asked of these museum audiences about their use of museum Web sites, museum databases, and other aspects of virtual visits.
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TEAM MEMBERS: Victoria Kravchyna Sam Hastings
resource research Media and Technology
To date, the major emphasis of educational technology researchers has been the development and use of educational technologies within school settings. Noticeably absent has been research and considerations that focus on the home as a computer-based learning environment and potential connections between school and home learning. Given the increasing prevalence of computers in homes, the authors argue for an explicit research focus on the various ways that computers in homes can be used to create rich learning environments or extend school-based learning environments. To that end, this article
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TEAM MEMBERS: Yasmin Kafai Barry Fishman Amy Bruckman Saul Rockman
resource research Public Programs
Museums are excellent locations for testing ubiquitous systems; the Exploratorium in San Francisco offers a unique and challenging environment for just such a system. An important design consideration is how users switch between virtual and physical interactions.
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TEAM MEMBERS: Margaret Fleck Marcos Frid Eamonn O'Brien-Strain Rakhi Rajani Mirjana Spasojevic
resource research Media and Technology
This paper describes the integration of handheld computer technology into an existing web-based educational platform, the Web-based Inquiry Science Environment (WISE) and the synergy it produces. This solution facilitated a research program that explores how handheld computers (PDAs, palmtops, etc.) can expand the scope and functionality of inquiry activities in K-12 science and mathematics curriculum. The paper presents the WISE software and curriculum and explains how combining it with handheld technology creates unique educational opportunities. It then goes on to describe the system that
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TEAM MEMBERS: Turadg Aleahmad Jim Slotta
resource research Media and Technology
This paper reports the results of a study designed to determine people's preferences for different types of Web-based educational activity. Researchers identified six activity types for comparison: Creative Play, Guided Tour, Interactive Reference, Puzzle/Mystery, Role-playing Story and Simulation. They collected two sets of data: 1) user exit surveys evaluating the study site and preferred genre or type of learning activity and 2) serve statistics indicating the duration of stay. Researchers found clear differences in preferences between adults and children.
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TEAM MEMBERS: David Schaller Steven Allison-Bunnell Minda Borun Margaret Chambers