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resource project Public Programs
The youth-based ITEST proposal, Invention, Design, Engineering and Art Cooperative (IDEA), will provide 100 students in grades 8-12 from the East Side of St. Paul, Minnesota with IT experiences in engineering and design. The content focus is mechanical and electrical engineering, such as product design, electronics, and robotics with an emphasis on 21st century job skills, including skills in advanced areas of microcontrollers, sensors, 3-D modeling software, and web software development for sharing iterative engineering product design ideas and maintaining progress on student product development. These technologies are practical and specific to careers in engineering and standards for technological literacy. During the three-year project period, a scaffolding process will be used to move students from exploratory activities in Design Teams in the 8th and 9th grades to paid employment experiences in grades 10-12 as part of Invention Crews. All design and product invention work will be directly connected to solving problems for local communities, including families and local businesses. For grades 8 and 9, students will receive 170 total contact hours per year and for grades 10-12, 280 contact hours per year. The participant target goal is 75% participation by girls, and African-American and Latino youth. Students participating in this project are situated within the country's most diverse urban districts with students speaking more than 103 languages and dialects. The schools targeted by this project average 84% of students receiving free or reduced price lunches, and have a population with 81% falling below proficiency in the Grade 8/11 Math MCA-II Test. To achieve the project goals of recruiting underrepresented students, and supporting academic transitions from middle and high school to college and university, the project team aggregated an impressive group of project partners that include schools, colleges, universities, and highly experienced youth and community groups, technology businesses that will provide mentoring of students and extensive involvement by parent and family services. Every partner committed to the project has a longstanding and abiding commitment to serving students from economically challenged areas.
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TEAM MEMBERS: Anika Ward Kristen Murray Rachel Gates David Gundale
resource project Media and Technology
FETCH with Ruff Ruffman is a daily half-hour PBS television series with accompanying Web and outreach activities targeted to 6- to 10-year olds. The program brings science learning to young children by uniquely blending live-action with animation, game show convention with reality programming, and humor with academics. The intended impacts are to 1) help the target audience develop interest, knowledge and skills necessary to do science; 2) train afterschool leaders to better facilitate science activities with kids; and 3) demonstrate how media can be used to teach substantive science and share the results of project evaluation with others in the field. The requested funds will allow the project to expand the science curriculum with 20 new half-hour episodes and expand the Web site, focusing on three new science themes that highlight topics of interest to this age group. The Web site will include four new science-based Web games that will allow kids to create and post content of their own design and contribute to nationwide data collection. A new FETCH Online Training resource will be created to help afterschool leaders to effectively engage in FETCH's hands-on science activities. American Institutes for Research (AIR) will conduct summative evaluation of the Online Training program.
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TEAM MEMBERS: Kate Taylor
resource project Exhibitions
The Science Museum of Minnesota (SMM) is collaborating with the Museum of Science in Boston (MoS), the North Carolina Museum of Life and Science in Durham (NCMLS), Explora in Albuquerque, the Center for Research in Mathematics and Science Education at San Diego State University (CRMSE), and TERC in Cambridge, MA to develop, create and evaluate "MathCore for Museums," long-term math environments that children can interact with over multiple visits and over several years. The project is prototyping and producing 12 open-source, validated interactive exhibits about proportion: fractions, ratios, similarity, scaling, and percentages, basic concepts for understanding Algebra. The eight best exhibits will be replicated for each MathCore museum and the exhibits will be supported by a limited-access website designed to support and extend repeated use of exhibits and further exploration of ratio and proportion. Selinda Research Associates will conduct a longitudinal evaluation of the project. CRSME will conduct a research study of selected exhibit prototypes to investigate when children start to work on proving relations between similarity and proportion in informal settings, the relationship between children's artwork and mathematical insight, and the roles of bodily activity in learning to see relations in similarity and proportion. Results will be disseminated in peer-reviewed publications, at professional meetings, at the Association of Science and Technology Center's RAP Sessions at the NCMLS, and through the project's website.
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TEAM MEMBERS: J Newlin Ricardo Nemirovsky
resource project Exhibitions
This project comprises the NSF-funded portion of the renovation of a 25,000 sq. ft. natural history gallery called "CHANGING CALIFORNIA." ORIGINAL PROJECT DESCRIPTION: The Oakland Museum of California (OMCA) will develop, implement, and evaluate Hotspot California, a research-based natural science gallery transformation that will explore the educational potential of wildlife dioramas to engage the public in urgent environmental issues. The exhibition will showcase five real places in California that exemplify high biological diversity and complex environmental issues. Innovative approaches to interpretation will emphasize personal connections to these places and infuse static dioramas with visualization technologies that illustrate environmental change over time. The project will explore how such enhancements to dioramas might help visitors develop place-based connections to the natural world. The project has four major deliverables: 1) an innovative 25,000 sq ft gallery exhibition installation featuring five specific California places where California's unique biodiversity is threatened; 2) an application and evaluation of a new participatory exhibit design model involving community contribution, collaboration, and co-design; 3) a two-day "synthesis symposium" for informal science education professionals to consider broad applications of project findings for the field; and 4) "Diorama Dilemmas: A Source book for Museums," synthesizing relevant literature, case studies, and findings from the project's research and evaluation generalizable to the field. The project has evolved since the NSF award, but it remains aligned with its original goals. The team increased the number of California places from five to seven and worked to add a strong human presence within a gallery previously devoted almost entirely to other species. Innovative reuse of OMCA's dioramas and habitat cases continues to be the project's core, but the team's approach has emphasized re-contextualizing rather than revising those exhibits. New elements include iconic artifacts and environments reflecting recent human impact on California, relevant objects from OMCA's art and history collections, digital visualizations of dynamic natural phenomena, and spaces for hands-on investigation. Community focused elements include multiple co-created exhibits and media programs offering inspiring encounters with Californians deeply involved in these seven places.
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TEAM MEMBERS: Lori Fogarty Don Pohlman Douglas Long Mary Jo Sutton Kathleen McLean Cecilia Garibay Beverly Serrell
resource project Media and Technology
The University of Central Florida Media Convergence Laboratory, New York Hall of Science, and the Queens Museum of Art are developing a 3-D, multi-user virtual environment (MUVE) of the 1964/65 New York World's Fair. Virtual fairgoers of all ages will be immersed in an accurately modeled historical world with more than 140 pavilions on science, technology, engineering, and mathematics (STEM) disciplines and an array arts and humanities exhibits. The virtual world can be freely explored through self-designed avatars, and avatar-led guided tours. Discovery Points throughout the virtual environment will afford opportunities for in-depth engagement in STEM topics that will empower participants to explore the broader consequences of technological innovations. The centerpiece of user-generated content is FutureFair, an area where online users can create and share their personal visions of the future. Interconnections reaches beyond its virtual component through its partnership with the New York Hall of Science and the Queens Museum of Art, which are both situated in the heart of Queens in Flushing Meadows Corona Park, a 1255 acre urban park that hosted the 1939/1940 and 1964/65 Fairs. The New York Hall of Science will provide face-to-face youth workshops that employ problem-based learning. Single and multi-session programs will connect adolescents to STEM content presented at the Fair through the virtual world environment. Participants will create multimedia content for inclusion in the project's website. Multi-touch interactive stations at the Queens Museum of Art will enhance their NY World's Fair Exhibit Hall by empowering visitors to individually or collectively explore various STEM topics and the symbiotic relationships between STEM and the humanities, and by serving as an attractor for visitors to the online Fair exploration. The project will be completed in time for the 50th Anniversary celebration of the 1964 World's Fair. Building upon prior research on learning in virtual worlds, the project team will investigate how STEM concepts are advanced in a simulated multi-user virtual environment and studying the effectiveness of using Virtual Docents as enhancements to the informal learning process. The research and development deliverables have strong potential to advance the state of informal science education, research on modeling and simulation in virtual world development, and education research. Michigan Technological University will conduct the project formative and summative evaluations.
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TEAM MEMBERS: Lori Walters Michael Moshell Charles Hughes Eileen Smith
resource project Media and Technology
Independent Production Fund is producing a three-part public television series focusing on the latest research in the science of music. The programs will explore how cutting-edge science is revealing new connections between music and the human mind and body, the natural world and the cosmos. The series will follow researchers from a variety of fields including physiology, neuroscience, psychology, biology, physics and education, as they use groundbreaking techniques and technologies to unravel age-old mysteries about music\'s persistence, universality and emotional power. It will show how these researchers are shedding valuable new light on the way brains work. The impact of the programs will be extended through a content-rich companion web site and innovative formal and informal educational-outreach materials to both middle and high school age students, as well as a complementary radio component. Mannes Productions will produce the series; Goodman Research Group will conduct formative evaluation and Rockman et al will conduct summative evaluation.
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TEAM MEMBERS: Elena Mannes
resource project Media and Technology
FETCH with Ruff Ruffman, produced by WGBH, is a daily half-hour PBS television series with accompanying Web and outreach activities targeted to 6- to 10-year olds. The program brings science learning to young children by uniquely blending live-action with animation, game show convention with reality programming, and humor with academics. The intended impacts of this new season are to 1) help the target audience, especially girls and minorities, develop an interest, knowledge and skills necessary to do science; 2) help kids develop the math skills and knowledge necessary to solve science and engineering problems; and 3) bring FETCH's unique brand of informal science learning to camps across the country. The requested funds will allow the project to expand the science curriculum with 20 new half-hour episodes and expand the Web site, focusing on three new science themes that highlight topics of interest to this age group: "Animal Universe," "Science of Art," and "Adventure Science." The Web site will include four new science-based Web games that will allow kids to create and post content of their own design and interact with other FETCH fans online. In addition, funds will support new educational resources for camps, including a Camp FETCH Guide. The project will continue to work with the project's established collaborators like the Boys and Girls Clubs, Girl Scouts of America, and YMCA, as well expand the outreach via new partnerships with the Center for Summer Learning at Johns Hopkins University and the American Camp Association. Christine Andrews Paulsen & Associates (CAPA) will conduct summative evaluation of both the television show and the Camp FETCH Guide.
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TEAM MEMBERS: Kate Taylor
resource project Public Programs
Madison Area Technical College will refine and evaluate the effectiveness of Fusion Science Theater (FST), a combination of theater, science demonstrations, and participatory components, as an ISE teaching model, to test its transferability through development and trials of an exportable version (Science-in-a-Box), and to recruit appropriate partners nationally in preparation for a larger scale implementation and evaluation. A Fusion Science Theater event utilizes the collaborative effort of applied expertise in science, theater and education. These events support playful interactions as characters engage the emotions of the audience. The Act-It Out sequences invite children and parents to become involved in modeling scientific concepts, thus creating an environment where learning is the product of social interaction and kinesthetic, affective and interpersonal learning. To provide proof-of-concept that this a transferable model, an independent, interdisciplinary team from the University of Wisconsin, Madison Biotechnology Center will produce their own FST event that will be evaluated and compared to an existing FST program. The Madison Children's Museum will partner as a venue for the event and provide expertise in the planning process. The ultimate project resulting from this planning would include workshops to train collaborative teams from around the country in the principles and practices of FST, promotion of cross-disciplinary collaboration among professionals, and honing of an evaluation design for FST events. The trained teams would then produce FST events that reach children, their parents and the general public. The planning grant project design includes activities necessary to further test, verify and document Fusion Science Theater events. It provides a proof of concept of model effectiveness and transferability. It also initiates, develops and assesses ways to train other groups to implement the model and publicizes the model to national professional networks to spread the work and recruit site teams.
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TEAM MEMBERS: Holly Kerby
resource project Media and Technology
Universal BEATS developed by The Music Research Institute at the University of North Carolina at Greensboro, North Carolina State University's Department of Mathematics, Science, and Technology Education, and NCSU's Kenan Institute for Engineering, Technology, and Science improved elementary education by developing instructional resources for 2nd-5th grade students that infuse cutting-edge content from the emerging field of biomusic into standards-based elementary science and music curricula. The approach used the musical sounds of nature to help students learn concepts in biology, physical science, and anthropology.
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TEAM MEMBERS: patricia gray Eric Wiebe David Teachout Sarah Carrier
resource project Exhibitions
The Oakland Museum of California (OMCA) seeks support to complete the reinstallation of its 25,800 square-foot permanent Gallery of California History and to develop and implement accompanying educational programs. OMCA’s history collections contain the largest, finest, and most comprehensive collection of California material culture anywhere. The Gallery of California History was originally created in the 1960s and 70s, and it has been more than 20 years since it has been updated. The new installation of the gallery will include approximately 2,200 historical artifacts, works of art, ethnographic materials, and original photographs. This reinstallation is part of a major transformation of the entire museum that will realize the institution’s deep and continuing commitment to telling the full story of California and its people. The opening of the new Gallery of California History is planned for early 2010.
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TEAM MEMBERS: Louise Pubols
resource project Exhibitions
The Harvard Art Museum will organize, present, and circulate a groundbreaking interpretive exhibition that will transform traditional assumptions about the role of artists in the production of new forms of knowledge during the Renaissance’s Scientific Revolution. The museum will create a major traveling exhibition, Prints and the Pursuit of Knowledge in Early Modern Europe, and related publications and public programming. The exhibition, which opens jointly at Harvard’s Sackler Museum and Wellesley College’s Davis Art Museum, addresses the participation of such celebrated northern European artists as Albrecht Dürer, Hendrick Goltzius, and Hans Holbein in the scientific inquiries of the sixteenth century, especially as manifested in their printed works. Such an investigation reveals the previously unexamined close working relationships between the artistic and scientific communities, and the exchanges of influence between them.
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TEAM MEMBERS: Susan Dackerman