Calabrese Barton and colleagues examine the beliefs and science practices of two students in a two-year study across settings. The study seeks to answer the question, “What do girls from non-dominant populations do to author themselves into or out of science, in spite of – or because of – their grades?” The study also examines how structures such as teacher support, community organizations, and school tracking systems promote or hinder opportunities for these students to author identities in science.
Stereoscopic technology (3D) is rapidly becoming ubiquitous across research, entertainment and informal educational settings. Children of today may grow up never knowing a time when movies, television and video games were not available stereoscopically. Despite this rapid expansion, the field’s understanding of the impact of stereoscopic visualizations on learning is rather limited. Much of the excitement of stereoscopic technology could be due to a novelty effect, which will wear off over time. This study controlled for the novelty factor using a variety of techniques. On the floor of an
The article focuses on the establishment of the YOUMedia Network at Saint Public Library in Saint Paul, Minnesota. The digital learning laboratory operates within the guidelines of Hanging Out, Messing Around and Geeking Out (HOMAGO) which provides teenagers access to technology and art such as sewing machines, makerspace, and recording studios. The library partnered with Parks and Recreation Department, Saint Paul Neighborhood Network and the Science Museum of Minnesota's Youth Science Center.
The article presents the makerspaces in libraries where informal, collaborative learning can occur through hands-on creation using any combination of technology, industrial arts and fine arts not readily available for home use. It cites the underlying goal of a makerspace to encourage innovation and creativity via the use of technology and offer a place where everything can be nurtured. It notes a growing interest in design thinking afforded by makerspaces.
The article offers the authors' insights on a two-event in the Faculty of Information's symposium series at the iSchool @ Toronto on Creative Making in Libraries and Museums. Topics discussed include museums and cultural libraries, the development of makerspaces in a library and use of three-dimensional (3D) printing, and the open source, portable digital file distribution tool LibraryBox. The symposium featured librarian Jason Griffey, professor Matt Ratto, and MakerKids founder Andy Forest.
Parents and children are rapidly adopting mobile technologies, yet designs for mobile devices that serve a communication function to connect parents to children's out-of-school time activities are limited. As a result, our team designed the Digital Postcard Maker so that children attending summer camps can create digital photographs to send home to their parents. These digital postcards help to connect children's home life with out-of-school learning experiences and also support 21st Century Skills' media literacy practices. The research design included two iterations of a design-based
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TEAM MEMBERS:
Heather ZimmermanChristopher GamratSimon Hooper
The article provides information and suggestions for coordinating a Family Science Day, an informal science event for science, technology, engineering, and mathematics (STEM) education. Suggestions include integrating art into STEM experiments to create STEAM projects, securing content experts for the event, and creating a manageable timeline.
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TEAM MEMBERS:
Sara McCubbinsBethany ThomasMichael Vetere
In their 1992 essay ‘The image of objectivity’, and again in Objectivity (2007), Lorraine Daston and Peter Galison describe the development of ‘mechanical objectivity’. Nineteenth-century scientists, they argue, pursued ‘truth-to-nature’ by enlisting ‘self-registering instruments, cameras, wax molds, and a host of other devices […] with the aim of freeing images from human interference’. This emphasis on self-recording devices and the morals of machinery, important as it is, tends to focus our attention away from the often messy and convoluted means of image reproduction – by lithograph, hand
Oramics to Electronica was a 2011 Science Museum project designed to put the tools of museum participation in the service of research into public history, taking the history of electronic music as our example. The primary output was a temporary exhibition. Whereas the term ‘public history’ is often used to denote popularisation of academic history, in this inflection we are primarily concerned with how lay people like our visitors think about the past in general, and about the past of science and technology in particular. Taking the opportunities that arose, we worked with two ‘expert’ groups
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TEAM MEMBERS:
Tim BoonMerel van der VaartKaty Price