Skip to main content

Community Repository Search Results

resource project Media and Technology
FETCH with Ruff Ruffman, produced by WGBH, is a daily half-hour PBS television series with accompanying Web and outreach activities targeted to 6- to 10-year olds. The program brings science learning to young children by uniquely blending live-action with animation, game show convention with reality programming, and humor with academics. The intended impacts of this new season are to 1) help the target audience, especially girls and minorities, develop an interest, knowledge and skills necessary to do science; 2) help kids develop the math skills and knowledge necessary to solve science and engineering problems; and 3) bring FETCH's unique brand of informal science learning to camps across the country. The requested funds will allow the project to expand the science curriculum with 20 new half-hour episodes and expand the Web site, focusing on three new science themes that highlight topics of interest to this age group: "Animal Universe," "Science of Art," and "Adventure Science." The Web site will include four new science-based Web games that will allow kids to create and post content of their own design and interact with other FETCH fans online. In addition, funds will support new educational resources for camps, including a Camp FETCH Guide. The project will continue to work with the project's established collaborators like the Boys and Girls Clubs, Girl Scouts of America, and YMCA, as well expand the outreach via new partnerships with the Center for Summer Learning at Johns Hopkins University and the American Camp Association. Christine Andrews Paulsen & Associates (CAPA) will conduct summative evaluation of both the television show and the Camp FETCH Guide.
DATE: -
TEAM MEMBERS: Kate Taylor
resource project Public Programs
The California Science Center will develop an exhibition, "Abracadabra: The Science of Illusion." This will be a 6000-sq.ft. traveling exhibit. The theme, the science behind magic, will help visitors understand that magic is based on the complex interplay between sensation, perception, physical science and math concepts, culture, and the art of performance. The goal of the exhibition is to use the public's fascination with magic as a bridge to learning basic science in the area of optics, electromagnetics, simple mechanics, math, physiology and psychology. The exhibit will include seven thematic sections and an enclosed theater for live and taped performances. The exhibition will open at the California Science Center in October, 2000 and then will travel to the six science centers that participate in the Science Museum Exhibit Collaborative. It is estimated about 4 million people will view the exhibition during its national tour.
DATE: -
TEAM MEMBERS: Diane Perlov
resource project Exhibitions
Science Museums of Charlotte, Inc. will develop a 5500 square foot traveling exhibit on SCIENCE of FASHION for the Science Museum Exhibit Collaborative (SMEC). Opening in February 1994, SCIENCE of FASHION will tour eight major U.S> cities over thirty-two months, introducing 2.5 million people to principles of chemistry, physics, biology, mathematics, and technology that drive the textile industry. SCIENCE of FASHION integrates diverse disciplines and will help public explore science in a wholistic manner. Because the subject matter is somewhat unusual fare, SCIENCE of FASHION will help diversify audiences, drawing in population segments, particularly women, who may not normally visit science museums. SCIENCE of FASHION is an eloquent vehicle for science-rich exhibitry which teaches the mathematics of pattern geometry, production statistics, and retail costs, polymer chemistry for engineering new fabrics, the genetics of new natural colors and strong aware fibers, and the sophisticated research, robotics, and computerized technologies that keep America's textile industry at the top international commerce. Rigorous evaluation will ensure a satisfying product that is educationally-effective, durable, and appealing to a broad public audience. SCIENCE of FASHION will be a worthy addition to the rich menu of science fare in SMEC exhibitry.
DATE: -
TEAM MEMBERS: Rudyard Cooper Jo Ann Leichte
resource project Exhibitions
Children's Discovery Museum of San Jose seeks National Science Foundation grant support in the amount of $381,000 (55% of a total project cost of $693,188) to develop over a 24-month period a series of interactive exhibits exploring the subject of rhythm, including both obvious and lesser known manifestations within the natural and physical worlds. Drawing upon the scientific disciplines of mathematics, biology, physics and psychology, RHYTHM takes as its construct the idea of time, the articulation of which means for apprehending and understanding rhythm. Working with outside advisors in science education and specific content areas, Co-PI Michael Oppenheimer will develop and build 20 exhibits, which will be semi- permanently installed at Children's Discovery Museum and accessible to our annual visitor population of 350,000; exhibits will also be profiled on "Kids" Clubhouse," a television program developed jointly by the Museum and our local PBS affiliate, KTEH/54, viewed by 55,000 weekly. Matching funds are also being requested to support curricular materials and a traveling version of RHYTHM. Over a 2-year, 8-site tour the Association of Science and Technology Centers projects that the series will reach a national audience of more than 1,000,000 children and adults. As a comprehensive project, RHYTHM provides a compelling model for addressing imperatives articulated in Science for All Americans, the landmark report issued by Project 2061 of the American Association for the Advancement of Science. Located in San Jose, California, the Museum serves an expanding urban area characterized by extraordinary ethnic diversity: Santa Clara County's 1.5 million residents are 42% non-Anglo, while San Jose is 50.8% Hispanic, Asian and Black.
DATE: -
TEAM MEMBERS: Sally Osberg Koen Liem Tom Nielsen Michael Oppenheimer
resource project Exhibitions
The Willamette Science and Technology Center, a science museum located in the university town of Eugene, Oregon, proposes to design, construct and circulate a 1,000 square foot traveling mathematics and science exhibition, "Kaleidoscopes: Reflections of Science and Art" to 15 science museums over a three year period, reaching more than one million visitors. The exhibition will capitalize on popular interest in this 19th century optical toy to provide engaging and stimulating examples of mathematics and physics principles revealed in the exquisite symmetries and surprising patterns of kaleidoscopic reflection. Interactive exhibit modules will be combined with historic examples and the work of contemporary artists to appeal to a broad rang of ages and interests of visitors. Consultants with extensive experience with mathematics and mathematics education will assist in the design of the exhibit units and in the preparation of educational materials that will accompany the exhibition. The Smithsonian Institution Travelling Exhibition Service (SITES), will manage the circulation and maintenance of the exhibition during its travels and will publish the related educational materials and make them available to host museums. Project staff and consultant are highly qualified to carry out this project, which matches an increasing national interest in revitalizing mathematics education and a corresponding increased emphasis on mathematics education at the National Science Foundation. An award $71,310 for FY'87 is recommended.
DATE: -
TEAM MEMBERS: Lucy Lynch
resource project Media and Technology
ONE, TWO, THREE...INFINITY: The World of Mathematics is a series of eight one-hour films about math in the real world. It will be produced by WQED/Pittsburgh for prime-time broadcast on the 340 PBS stations and in many foreign countries. The goal of the series is not to "teach" math but to show, in an entertaining fashion, the importance of math in many walks of life--music, art, engineering and communications, to name a few. Math affects our lives everyday in ways many of us have never imagined. Yet few of us ever stop to think about it, perhaps because of "Math anxiety." This series will be the first to reveal math's importance not only as a tool for discovery, but also as a major cultural force. Drawing on WQED's proven skill in creating special visual effects, and making liberal use of magic and mystery, puzzles, and paradoxes, the series will break down the public's fears and misconceptions about math. We hope viewers--children as well as adults--will come away with a new appreciation of mathematics and, most important, a more open attitude toward learning about it--the first step toward a higher level of math literacy. WQED's Producers and cinematographers bring many years of experience on such award- -winning programs as PLANET EARTH, THE INFINITE VOYAGE and the NATIONAL GEOGRAPHIC SPECIALS. A diverse and distinguished advisory committee will help shape the series and ensure its accuracy. And a companion book, together with a program of educational materials and activities, will extend its reach beyond the television audience, making the series a potent catalyst for learning.
DATE: -
TEAM MEMBERS: Carolyn Wean
resource project Public Programs
The critically acclaimed film "STAND AND DELIVER" accomplished the formidable task of focusing national attention on the achievements of minority students in higher mathematics. As a motivational tool for educators, the film's value can hardly be overstated. "STAND AND DELIVER" will now have a second life as a play for the stage. The intimate human drama of the story of Jaime Escalante and his inner city A.P. calculus class will be re- written and confined to one set - a classroom - making it a natural for the theatre. Best of all, junior and senior high schools already have the resources to stage a first-rate production. Since almost all the roles depict students and teachers, "STAND AND DELIVER" should be a natural choice for school drama clubs across the country. The transformation of the movie into a play will take place in three stages: First, the screenplay is adapted into a stage play. Second, the initial stage production is mounted. Third, the play is published and made available to schools and theatre companies for local performances.
DATE: -
TEAM MEMBERS: Thomas Musca Ramon Menendez
resource project Exhibitions
The American Museum of the Moving Image (AMMI) will develop and distribute a traveling version of their permanent exhibit, Behind the Screen. The project, which consists of a 4,000 to 6,000 square foot traveling exhibit and related educational materials, will focus on the science and technology underlying movies and television, including motion, light and optics, sound, electricity and magnetism, chemistry, and geometry/trigonometry. The exhibit also will examine the impact of advances in the technology of movies and television and the resulting impact on audiences and society. The PI will be Rochelle Slovin, founding director of the AMMI. Carl Goodman, Curator of Digital Media, and Richard Koszarski, Head of Collections and Exhibitions, will serve as exhibit content specialists. The integration of science principles and activities into the exhibit will be under the direction of Ted Ansbacher, a physicist who previously served as Director of Exhibits at the New York Hall of Science. Thom Thacker, Director of Education at the AMMI, will be responsible for the development of educational outreach material.
DATE: -
TEAM MEMBERS: Rochelle Slovin
resource project Public Programs
Over the last decade there has been a proliferation of out-of-school environments that foster building, making, tinkering, and design activities, creating an unprecedented opportunity to engage a wide range of participants in mathematics that is both purposeful and powerful. To date, this opportunity has been almost universally unexploited. The conference, which will take place at and in collaboration with the New York Hall of Science, will gather fifty researchers and practitioners from informal mathematics education and the burgeoning "making and tinkering" movement for two days to collaboratively generate approaches to integrating mathematics in making and design environments and programs. The project, which includes pre- and post-conference activities, will produce a sampler of Math in Making activities, a guidebook, a white paper for research and practice, a retrospective online discussion, and further dissemination of project deliverables. It is funded by the Advancing Informal STEM Learning (AISL) program, which seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments. This includes providing multiple pathways for broadening access to and engagement in STEM learning experiences, advancing innovative research on and assessment of STEM learning in informal environments, and developing understandings of deeper learning by participants. Through the conference and pre- and post-conference activities, the project team will: - Initiate and sustain conversations between researchers and practitioners; - Establish collaborations that lead to changes in the way math is framed and highlighted in making and design environments; - Create resources to help people in the making/design community highlight the math in their environments; and - Frame a research agenda to guide studies of mathematical reasoning and attitudes towards math in making and design environments. The work includes an extensive evaluation process of the conference and of pre- and post-conference activities.
DATE: -