The Art of Science Learning, Phase 2 was an NSF-funded research and development project to investigate the value of incorporating arts-based learning techniques in STEM-related group innovation processes. The project team created a new, arts-infused innovation curriculum in consultation with leading national practitioners in the arts, creativity, and innovation, then deployed that curriculum in “innovation incubators” in San Diego, Chicago, and Worcester (Mass.) in partnership with informal STEM institutions in those cities. At each incubator, diverse members of the public (from high school
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TEAM MEMBERS:
Peter LinettSteve ShewfeltNicole BaltazarNnenna OkekeDreolin FleisherEric LaPlantMadeline SmithChloe Chittick PattonSarah LeeHarvey Seifter
This research project establishes a new research center, the InforMath Collaborative, that brings together university educational researchers and professionals at art and science museums in San Diego's Balboa Park. The InforMath Collaborative is investigating and building the capacity of informal learning institutions to support content and identity learning in mathematics. Through sustained collaborations that unite research, design, and professional development, members of the InforMath Collaborative are conducting design-based research on exhibits and programs that integrate art and science content from participating museums with the mathematics of topology and projective geometry.
The broader goal of the InforMath Collaborative is to transform cultural perceptions of mathematics in ways that broaden learners' access to the discipline. The project aims to develop informal mathematical learning experiences that make mathematics feel accessible, body-based, creative, and deeply relevant to a wide array of other knowledge domains, including both art and science. The project will build and strengthen regional and national networks of educational professionals who work in informal mathematics learning and expand the capacity of informal institutions to support engaging, innovative, content-rich, and culturally transformative mathematical learning experiences.
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TEAM MEMBERS:
Ricardo NemirovskyPaul SiboroskiMolly Kelton
Over the last decade there has been a proliferation of out-of-school environments that foster building, making, tinkering, and design activities, creating an unprecedented opportunity to engage a wide range of participants in mathematics that is both purposeful and powerful. To date, this opportunity has been almost universally unexploited. The conference, which will take place at and in collaboration with the New York Hall of Science, will gather fifty researchers and practitioners from informal mathematics education and the burgeoning "making and tinkering" movement for two days to collaboratively generate approaches to integrating mathematics in making and design environments and programs. The project, which includes pre- and post-conference activities, will produce a sampler of Math in Making activities, a guidebook, a white paper for research and practice, a retrospective online discussion, and further dissemination of project deliverables. It is funded by the Advancing Informal STEM Learning (AISL) program, which seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments. This includes providing multiple pathways for broadening access to and engagement in STEM learning experiences, advancing innovative research on and assessment of STEM learning in informal environments, and developing understandings of deeper learning by participants. Through the conference and pre- and post-conference activities, the project team will: - Initiate and sustain conversations between researchers and practitioners; - Establish collaborations that lead to changes in the way math is framed and highlighted in making and design environments; - Create resources to help people in the making/design community highlight the math in their environments; and - Frame a research agenda to guide studies of mathematical reasoning and attitudes towards math in making and design environments. The work includes an extensive evaluation process of the conference and of pre- and post-conference activities.