Starting in the summer of 2008, the DMNS enactor program began to be implemented throughout DMNS' diorama halls. Aligned with the 100th anniversary of the Museum, the enactor team began to portray turn-of-the-century characters to engage and educate visitors in the dioramas and permanent galleries.The Visitor Programs Department, who manage the enactor program, outlined several goals for the program in the diorama halls prior to the study: 1. To bring attention to the richness of the dioramas and to the individual objects/specimens within them. 2. To connect the visitors to those dioramas and
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TEAM MEMBERS:
Kathleen TinworthDenver Museum of Nature & Science
This study was designed to assess qualitative and quantitative impacts that the enactor program has on visitor experience at the Denver Museum of Nature and Science (DMNS), using two temporary exhibitions (Benjamin Franklin: In Search of a Better World and Titanic: The Artifact Exhibition) as examples. Of interest was capturing the unique visitor experience that enactors provide by combining visitor engagement, education and interaction. In turn, this affords opportunities to better consider enactor and/or theater-based programming for other areas of the Museum (temporary and permanent) in the
Listeners to The Really Big Questions (TRBQ) were asked to complete an online survey about their thoughts and experience with the program. Those interviewed cited that they valued the depth and thoughtfulness of the TRBQ programs and said they would like to see more programming produced. When asked, listeners reported that they would be willing to access programming via the Internet if it were not available by radio broadcast. They also reported that while they would like to see new programming as frequently as every week, they felt that quality and depth were more important than the number of
In October 2009, the Tennessee Aquarium began an ambitious program, Connecting Tennessee to the World Ocean (CTWO), funded by a grant from the National Oceanic and Atmospheric Administration. CTWO consists of several individual projects, all intended to increase the ocean literacy of Aquarium audiences and to promote their adoption of an ocean stewardship ethic. This formative evaluation report summarizes the extent to which the Aquarium has made progress toward these goals in the first year of the project and provides an information base for identifying opportunities to strengthen
WHAT IS RIVERWEBS? RiverWebs is an educational documentary film about river food webs and recent pioneering reearch that has explored their relationships to forest food webs, produced for PBS broadcast and DVD distribution RiverWebs uses a dramatic true story shared by several ecologists to engage viewers in the life and science of river ecosystems, and in the scientific process itself RiverWebs used a filmmaking approach that was very collaborative with scientists and included complete transparency, cooperative development, and a content standards and accuracy committee to engage scientists
Goodman Research Group, Inc. conducted a comprehensive multi-method external evaluation of the first season of the Design Squad TV series and outreach initiative. The broad evaluation goals were to: assess the extent to which children's knowledge, interest, and awareness of engineering increased as a result of watching the Design Squad series, document the implementation of community events resulting form the November 2006 Engineering Summit, and assess the effectiveness of the Afterschool Educators Guide with leaders and students.
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TEAM MEMBERS:
Peggy VaughanEmilee PressmanIrene GoodmanWGBH
Design Squad, produced by WGBH-Boston (http://www.wgbh.org), premiered on the Public Broadcasting Service in October 2009. Design Squad is a reality television series that encourages kids ages 9-12 years to “show off their smarts as they design and build working solutions for real-world clients—people who are hungry for clever ideas from a new generation of innovators.” Each season, the series culminates in a final episode when the top two scorers compete for a $10,000 college scholarship from the Intel Foundation. The underlying educational goals of Design Squad are to: (1) Increase students'
Edu, Inc. provided expertise and experience in user testing and evaluation of public outreach using new media for this project. In their role as advisor, Edu, Inc., observed that the website successfully satisfied the project goal of producing and testing five new models of interactive media and several feedback mechanisms to allow the public to register personal opinions on ethical scenarios regarding nanotechnology. The evaluators suggest that there is significant anecdotal evidence to recommend four practices tested by the web designers: 1. The potential of web comics as a media to present
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TEAM MEMBERS:
Douglas SpencerOregon Public BroadcastingJediah GrahamSusan Hibbard
Cracking the Maya Code is a one-hour PBS/NOVA adaptation of the two-hour feature documentary Breaking the Maya Code, based on the book of the same title by Michael D. Coe. Major funding for the project - which included website, eduational and outreach components - was provided by the National Science Foundation and the National Endowment for the Humanities. Knight Williams Research conducted a summative evaluation of Cracking the Maya Code. The evaluation examined the appeal, clarity, and educational impact of the program, focusing on educating Viewers about: The basic principles that underlie
SciGirls is a new weekly public television series produced by Twin Cities Public Television and supported by the National Science Foundation. Twelve half-hour animated and live action shows are accompanied by web and outreach activities in the fields of science, technology and engineering (STEM). Multimedia Research, an independent evaluation group, implemented a summative evaluation of SciGirls television programming with a rigorous randomized controlled trial design comparing treatment and control groups. Girls entering fifth grade were assigned randomly either to a treatment group (n = 42)
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TEAM MEMBERS:
Barbara FlaggTwin Cities Public Television
Overarching evaluation questions focus on continuous improvement, the degree to which the Salmon Camp project achieves its objectives with regards to students' skills and attitudes, as well as implementation and outcome questions. Evaluation activities are designed to probe five major areas: 1. Student Knowledge and Skills. To what extent do students gain experience with digital tools, field research, and workplace skills? 2. Student Attitudes. How are students' attitudes and self-efficacy as science students changing with involvement in Salmon Camp? How are career interests changing or
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TEAM MEMBERS:
Phyllis AultOregon Museum of Science and Industry
Overarching evaluation questions focus on continuous improvement, the degree to which the Salmon Camp project achieves it's objectives with regards to students' skills and attitudes, as well as implementation and outcome questions. Evaluation activities are designed to probe five major areas: 1. Student Knowledge and Skills. To what extent do students gain experience with digital tools, field research, and workplace skills? 2. Student Attitudes. How are students' attitudes and self-efficacy as science students changing with involvement in Salmon Camp? How are career interests changing or
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TEAM MEMBERS:
Phyllis AultOregon Museum of Science and Industry