The evaluation study supports the project Distance Learning Education Programs at the Saint Louis Zoo. To better understand what teachers want and need, and the characteristics of the settings in which their students learn, the Zoo conducted an online survey of the teachers of students with special needs in May 2014. The purpose of this evaluation was to clarify and expand the survey findings to support the design, development, and implementation of the Zoo distance learning curriculum so that it works effectively across a variety of school settings for K12 students with special needs and
Libraries across the country have been reimagining their community role and leveraging their resources and public trust to strengthen community-based learning and foster critical thinking, problem solving, and engagement in STEM. What started some years ago as independent experiments has become a national movement. The Space Science Institute's National Center for Interactive Learning (NCIL), in partnership with the Lunar and Planetary Institute (LPI), received funding from the National Science Foundation for the first-ever Public Libraries & STEM conference, at the Sheraton Denver Downtown
National Science Foundation (NSF) awarded an Informal Science Education (ISE) grant, since renamed Advancing Informal STEM Learning (AISL) to a group of institutions led by two of the University of California, Davis’s centers: the Tahoe Environmental Research Center (TERC) and the W.M. Keck Center for Active Visualization in Earth Sciences (KeckCAVES). Additional partner institutions were the ECHO Lake Aquarium and Science Center (ECHO), Lawrence Hall of Science (LHS) at the University of California, Berkeley, and Audience Viewpoints Consulting (AVC). The summative evaluation study was
This evaluation reports on the Mission: Solar System project, a 2-year project funded by NASA. The goal of the Mission: Solar System was to create a collection of resources that integrates digital media with hands-on science and engineering activities to support kids’ exploration in formal and informal education settings. Our goal in creating the resources were: For youth: (1) Provide opportunities to use science, technology, engineering, and math to solve challenges related to exploring our solar system, (2) Build and hone critical thinking, problem-solving, and design process skills, (3)
With this 3-year project, TERC and the Museum of Science (MoS) Boston are studying how family and school visitors integrate iPod Touch versions of the Signing Science Pictionary (SSP), Signing Science Dictionary (SSD), and Signing Math Dictionary (SMD) into their museum experience and the impact of dictionary use. This report focuses on family visitors. Each dictionary includes more than 700 standards-based science or mathematics terms. The SSP (funded in part by grants from the Shapiro Family Foundation and the U. S. Department of Education, Grant #H327A080040) is intended for children ages 5
With this project, TERC and the Museum of Science (MoS) Boston are studying how family and school visitors integrate iPod Touch versions of the Signing Science Pictionary (SSP), Signing Science Dictionary (SSD), and Signing Math Dictionary (SMD) into their museum experience and the impact of dictionary use. This report focuses on a sub-study involving family visitors to the Harvard Museum of Natural History (HMNH). Prior to this sub-study, TERC and the MoS conducted a primary study that examined use of the dictionaries at the MoS. Findings from this study showed the following: (1) Visitors
Fusion Science Theater (FST) uses elements of playwriting to make informal science education more engaging as well as educational. FST shows incorporate an overarching scientific question that is asked and then answered by a series of participatory exercises and demonstrations. The shows also use “embedded assessment” of learning, which asks children to “vote their prediction” both before and after these activities. The FST National Training and Dissemination Program had three major goals: (1) To develop and implement a Performance Training Program to train professional audiences to perform
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TEAM MEMBERS:
Madison Area Technical CollegeJoanne Cantor
Life on Earth is interactive software installed as a museum touchtable exhibit that uses data about over seventy thousand (70,000) species from several databases to help visitors explore and deepen their understanding of biodiversity, evolution and common ancestry, and the history of life on earth (DeepTree/ FloTree). Some installations also include a smaller exhibit that poses puzzle challenges about evolutionary relationships among species (Build-a-Tree (BAT)). The exhibit was installed at four natural history museums across the U.S. – the Harvard Museum of Natural History (Cambridge, MA)
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TEAM MEMBERS:
Harvard UnivesityJim HammermanAmy SpiegelJonathan Christiansen
Plum Landing (https://pbskids.org/plumlanding/) is produced by WGBH Educational Foundation (http://wgbh.org), the Public Broadcasting Service affiliate based in Boston, MA. The website, Plum Landing, follows the adventures of an animated space alien, named Plum, after her spaceship crash-lands on Earth. With funding from the National Science Foundation, the Corporation for Public Broadcasting, The Kendeda Fund, and the Northern Research Station, Forest Service, U.S. Department of Agriculture. WGBH worked closely with a panel of science advisors to create an “innovative, environmental science
As interest in Science, Technology, Engineering, and Mathematics (STEM) education grows (Olson & Riordan, 2012), the need for professionals to clearly communicate sophisticated concepts associated with these areas also increases (Fischoff & Scheufele, 2013). This evaluation focuses on a 3 credit university course “Training in Science Education Outreach” which utilizes a novel course structure. The course’s main aim is to teach graduate and undergraduate students how to speak to the public about science, focusing specifically on language science. The structure of the course is non-traditional
This survey was used as part of the AZA research agenda process. The Visitor Studies Initiative of the CEC has been gathering information about the evaluation and visitor research work that has been conducted at AZA institutions. The goal is to develop a plan for visitor research at our institutions going forward – to identify areas where we are excelling, as well as topics needing further research attention. The survey was sent to education professionals from 77 AZA institutions, and will be used identify holes in the existing framework and/or future opportunities for research.
NOVA Labs (www.pbs.org/nova/labs) is a web-based platform designed to engage teens and educators with authentic data, scientific games, tools, and opportunities to communicate with and assist working scientists. The present study sought to investigate the outcomes achieved by users of the fourth NOVA Labs platform developed: RNA Lab. The RNA Lab includes several key components of the previous labs (e.g., videos, educator guides, etc.). The major difference is that the RNA Lab “research challenge” is a game component. The NOVA Education team's overarching goals for teens using the Lab focused