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resource research Media and Technology
The author reflects on the use of some media channels to disseminate information about astronomy. He states that there is a striking absence of regularly maintained blogs hosted by major astronomical institutions. He asserts that social networking sites offer a quick and efficient channel for dissemination of content to a younger audience. He offers information on Second Life, the most popular non-game-based virtual community.
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TEAM MEMBERS: Aaron Price
resource research Media and Technology
The Zooniverse projects turn everyday people into "citizen scientists" who work online with real data to assist scientists in conducting research on a variety of topics related to galaxies, exoplanets, lunar craters, and solar flares, among others. This paper describes our initial study to assess the conceptual knowledge and reasoning abilities of citizen scientists participating in two Zooniverse projects: Galaxy Zoo and Moon Zoo. In order to measure their knowledge and abilities, we developed two new assessment instruments, the Zooniverse Astronomical Concept Survey (ZACS) and the Lunar
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TEAM MEMBERS: Edward Prather Sebastien Cormier Colin Wallace Chris Lintott Jordan Raddick Arfon Smith
resource research Media and Technology
Multimodal technologies are creating new experiential opportunities for exploring, tinkering, learning and interacting in the virtual world. Once combined with sensorial objects and open-ended activities in the physical world, they introduce a new genre of interactive environments called ThinkeringSpace. ThinkeringSpace is a hybrid system - made of networked and remotely accessible physical environments - that seeks to bring school-age children together to collaborate face-to-face and tinker with things, both physical and virtual, reflect upon what they do and discover, and elaborate their
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TEAM MEMBERS: Heloisa Moura Dale Fahnstrom Greg Prygrocki T.J. McLeish
resource research Media and Technology
The article offers information on Quin Etnyre, a 13-year-old boy from Southern California who founded the electronics company Qtechknow. Topics discussed include Etnyre's invention of the ArduSensors plug-and-play electronic device components, Etnyre's used of the open-source electronics prototyping platform Arduino to began his company, and Entyre's hobbies such as sports including volleyball, track, and swimming.
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TEAM MEMBERS: Nelson Sharleen Qtechnow
resource evaluation Media and Technology
The National Air and Space Museum (NASM) contracted with Randi Korn & Associates, Inc. (RK&A) to help determine realistic strategies and next steps for scaling up its Science in Pre-K program, a PNC Bank-funded teacher professional development program that supports District of Columbia Public Schools’ (DCPS) preschool teachers in teaching science through exploration and problem solving. How did we approach this project? RK&A prepared two literature reviews—Scaling Up and Distance Education—intended to explore best practices for scaling up non-profit programs and facilitating distance learning
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TEAM MEMBERS: National Air and Space Museum Randi Korn Emily Skidmore Emily Craig
resource project Media and Technology
"Birds in the Hood" or "Aves del Barrio" builds on the Cornell Laboratory of Ornithology's (CLO) successful Project Pigeon Watch, and will result in the creation of a web-based citizen science program for urban residents. The primary target audience is urban youth, with an emphasis on those participating in programs at science centers and educational organizations in Philadelphia, Tampa, Milwaukee, Los Angeles, Chicago and New York. Participants will develop science process skills, improve their understanding of scientific processes and design research projects while collecting, submitting and retrieving data on birds found in urban habitats. The three project options include a.) mapping of pigeon and dove habitats and sightings, b.) identifying and counting gulls and c.) recording habitat and bird count data for birds in the local community. Birds in the Hood will support CLO's Urban Bird Studies initiative by contributing data on population, community and landscape level effects on birds. Support materials are web-based, bilingual and include downloadable instructions, tally sheets, exercises and results. The website will also include a web-based magazine with project results and participant contributions. A training video and full color identification posters will also be produced. The program will be piloted at five sites in year one, and then field-tested at 13 sites in year two. Regional dissemination and training will occur in year three. It is anticipated that 5,000 urban bird study groups will be in place by the end of the funding period, representing nearly 50,000 individuals.
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TEAM MEMBERS: Rick Bonney John Fitzpatrick Melinda LaBranche
resource research Media and Technology
Successful online students must learn and maintain motivation to learn. The Self-regulation of Motivation (SRM) model (Sansone and Thoman ) suggests two kinds of motivation are essential: Goals-defined (i.e., value and expectancy of learning), and experience-defined (i.e., whether interesting). The Regulating Motivation and Performance Online (RMAPO) project examines implications using online HTML lessons. Initial project results suggested that adding usefulness information (enhancing goals-defined motivation) predicted higher engagement levels (enhancing experience), which in turn predicted
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TEAM MEMBERS: Carol Sansone Tamra Fraughton Joseph Zachary Jonathan Butner Cecily Heiner
resource research Media and Technology
Key to introducing information and communication technologies in museums is to support meaning-making activity in encounters with artefacts. The study presented in this paper is exploratory in nature and investigates the use of social and mobile technologies in school field trips as a means of enhancing the visitor experience. It is anchored in sociocultural perspectives of learning as meaning making, with a focus on mediating artefacts in the development of understanding. The Museum of London was selected as the site of the study and the participants were a Year 9 History class (13-14 years
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TEAM MEMBERS: Koula Charitonos Canan Blake Eileen Scanlon Ann Jones
resource evaluation Media and Technology
The National Air and Space Museum (NASM) contracted with Randi Korn & Associates, Inc. (RK&A) to help determine realistic strategies and next steps for scaling up its Science in Pre-K program, a PNC Bank-funded teacher professional development program that supports District of Columbia Public Schools’ (DCPS) preschool teachers in teaching science through exploration and problem solving. How did we approach this project? RK&A prepared two literature reviews—Scaling Up and Distance Education—intended to explore best practices for scaling up non-profit programs and facilitating distance learning
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TEAM MEMBERS: National Air and Space Museum Randi Korn Emily Skidmore Emily Craig
resource evaluation Media and Technology
This report summarizes findings from a three-year study of the Time Team America: Science of Archeology project, funded by the National Science Foundation. The project included a series of archaeology field schools for youth, four broadcast episodes and a redesigned website with a variety of information and instructional resources. The evaluation included both formative and summative components and a mix of qualitative and quantitative methods including surveys, interviews, and focus groups. Includes interview protocol and survey.
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TEAM MEMBERS: Oregon Public Broadcasting Jennifer Borland
resource research Media and Technology
Presentation slides, transcript, Q&A, and recording from the NSF Cyberlearning Solicitation Information Webinar held on February 18, 2014.
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TEAM MEMBERS: The Center for Innovative Research in Cyberlearning Janet Kolodner Chris Hoadley
resource research Media and Technology
The purpose of the project is to develop, initiate, and disseminate a collaborative and sustained learning research agenda to inform how natural history museums can best use their resources to support our audiences in the 21st Century. A key component of the project was the 21st Century Learning in Natural History Settings Conference, held at the Smithsonian in Washington, DC, February 12 - 15, 2012. During the conference, 100 participants from across the US and three international sites engaged in a dynamic process of initiating the development of a Call to Action and Learning Research Agenda
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TEAM MEMBERS: National Museum of Natural History