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resource project Media and Technology
The investigators will collect data on a broad range of informal science education activities of an existing sample of approximately 3,500 adults across the U.S. It will relate these activities to prior forms of science involvement and to various indicators of lifelong STEM learning. The proposed work is an extension of the Longitudinal Study of American Youth (LSAY), a study funded by NSF since 1986 and still ongoing. Prior work has tracked two national cohorts of students who were originally representative of public middle and high schools, focusing on their science and mathematics course enrollment, content, achievement, and career choices, and informed by data from their parents and teachers. The project team has maintained very high levels of continued participation by the approximately 5,000 students, now aged 34-38, many of whom have families of their own. The project will extend the planned surveys for 2009 and 2010 to examine how these adults use informal science education resources such as museums, libraries, books, magazines, newspapers, television, and the Internet. The project will provide baseline data on informal science education resource use in the Internet era for a large and diverse sample. It will allow investigation of the relationships of current informal science learning behaviors, both individual and intergenerational, to prior learning variables such as school science achievement, parental involvement, college experience, career choice, and prior use of informal learning resources while respondents were school-aged.
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TEAM MEMBERS: Jon Miller John Dennis Linda Kimmel
resource project Media and Technology
The investigators will collect data on a broad range of informal science education activities of an existing sample of approximately 3,500 adults across the U.S. It will relate these activities to prior forms of science involvement and to various indicators of lifelong STEM learning. The proposed work is an extension of the Longitudinal Study of American Youth (LSAY), a study funded by NSF since 1986 and still ongoing. Prior work has tracked two national cohorts of students who were originally representative of public middle and high schools, focusing on their science and mathematics course enrollment, content, achievement, and career choices, and informed by data from their parents and teachers. The project team has maintained very high levels of continued participation by the approximately 5,000 students, now aged 34-38, many of whom have families of their own. The project will extend the planned surveys for 2009 and 2010 to examine how these adults use informal science education resources such as museums, libraries, books, magazines, newspapers, television, and the Internet. The project will provide baseline data on informal science education resource use in the Internet era for a large and diverse sample. It will allow investigation of the relationships of current informal science learning behaviors, both individual and intergenerational, to prior learning variables such as school science achievement, parental involvement, college experience, career choice, and prior use of informal learning resources while respondents were school-aged.
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TEAM MEMBERS: Jon Miller
resource project Media and Technology
LOOP is the working title for a multiplatform project to promote environmental and scientific literacy about sustainability for children ages 6-9 and their families. Unlike most educational materials for this age group, the LOOP approach requires the audience to learn about the interconnectedness of environmental and human systems in a cross-disciplinary manner. Produced by WGBH, the center piece of the project will be a television series designed for PBS with accompanying digital media on the web and an extensive "Get to Know Your World" outreach initiative. The U.S. Forest Service is one of the project's partners. At this development stage, the project will: -Conduct front-end research to obtain a baseline understanding about what kids know about environmental sustainability. -Further develop and test LOOP's proposed creative style. -Produce an animatic (a simple mock-up) of a full episode and accompanying live-action video, with input from Content Directors. -Perform formative evaluation to assess the learning impact of the animatic and live-action video to inform series production. Concord Evaluation Group will conduct the front-end research to assess children\'s knowledge of environmental sustainability and formative evaluation of the animatic pilot. Global Mechanic is the animation producer. The project has the potential to (1) inform the field on how to enhance young children\'s understanding of complex ecological concepts; and (2) "push the envelope" by exploring how mass media can support local environmental investigation and promote outdoor family explorations. Introducing children to systems thinking, especially around environmental subjects, could make a significant contribution to their understanding of and approach to STEM.
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TEAM MEMBERS: Marisa Wolsky
resource project Media and Technology
The Science Source Pathways Project will conduct initial work designing and testing a new model for providing news on STEM related topics to the rural and Native American communities in Montana. This project will enhance understanding of how the communication of scientific research reaches and impacts underrepresented audiences. A collaborative model will be developed between the environmental journalism program at the University of Montana and various local television, radio, and online media outlets that are either operated by or reach Native Americans on reservations and throughout the state. Project deliverables include a survey and analysis of current science reporting reaching this audience; and production and testing of prototype science news stories for dissemination on various platforms (print, radio, TV, web). The development of science news pieces will be led by graduate students in the School of Journalism under the careful guidance and mentorship of experienced professors. This project will enhance the communication and amount of STEM content delivered to underserved groups, and provide diverse opportunities for them to engage in STEM related environmental issues that affect their local communities.
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TEAM MEMBERS: Alison Perkins
resource research Media and Technology
In this paper, David A. Ucko, President of Museums + more LLC, discusses the impact of NSF's Public Understanding of Science (PUOS) and Informal Science Education (ISE) programs on the field of informal science education. Ucko discusses recent efforts to develop the field through advancing knowledge and practice and building capacity. This paper is based on a paper presented at the 83rd Annual International Conference of the National Association for Research in Science Teaching, Philadelphia, PA, March 22, 2010.
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TEAM MEMBERS: David Ucko
resource research Media and Technology
This is one of three focus point presentations delivered as part of the session titled "Technology and Cyberinfrastructure," delivered on day two of the Citizen Science Toolkit Conference at the Cornell Lab of Ornithology in Ithaca, New York on June 20-23, 2007. Josh Knauer, Director of Advanced Development, Information Commons at MAYA Design, discusses the problem of "information liquidity" and how to make data available to the intended audiences and in a way that makes the data available at all times. Knauer applies the original model of the public library to the digital age and makes
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TEAM MEMBERS: Josh Knauer
resource research Media and Technology
This presentation is one of three focus point presentations delivered on day one of the Citizen Science Toolkit Conference (at the Cornell Lab of Ornithology in Ithaca, New York on June 20-23, 2007) as part of the opening session titled “Citizen Science Challenges and Opportunities.” Phillips describes two interconnected citizen science project by the Cornell Lab of Ornithology, both of which are research and audience driven.
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TEAM MEMBERS: Tina Phillips
resource research Media and Technology
In this article, Jim Spadaccini, Director of Ideum, examines open source software packages designed specifically for museums. Spadaccini provides practical advice on how this software can be utilized in museums.
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TEAM MEMBERS: Jim Spadaccini
resource research Media and Technology
In this article, Jim Spadaccini, owner and Creative Director of Ideum, examines the influence of Web 2.0 media and how new models (wikis, blogs, community sites, etc.) provoke new ideas and new questions. Spadaccini includes examples of how institutions are integrating this technology into their work.
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TEAM MEMBERS: Jim Spadaccini
resource research Media and Technology
In this article, Nina Simon, an experience design consultant at Museum 2.0, explores the correlation between museum and exhibit design and visitor participation. Simon suggests that increased parameters and more thoughtfully designed exhibits will yield more meaningful visitor participation.
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TEAM MEMBERS: Nina Simon
resource research Media and Technology
This article explores the ways museums can utilize portable devices (i.e cell phones) as a way to engage visitors in their exhibits. Featured are three museums experimenting with this technology in their exhibit spaces. Authors include Wayne Labar, Vice President of Exhibitions and Theaters at the Liberty Science Center, Denise Bressler, an Exhibit Developer and Project Manager at the Liberty Science Center, David Asheim, Founder and CEO of Guide by Cell, Peter Samis, Associate Curator of Education and Program Manager of Interactive Educational Technologies, and Stephanie Pau, Associate
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TEAM MEMBERS: Wayne LaBar Denise Bressler David Asheim Peter Samis Stephanie Pau
resource research Media and Technology
In this article, Nina Simon, principal at Museum 2.0, presents the opportunities and challenges for different kinds of museums in pursuing participatory visitor engagement. Simon addresses the challenges and opportunities for history museums, art museums, science museums and science centers, and children's museums.
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TEAM MEMBERS: Nina Simon