Our goal is to attempt the identification of Sevengill sharks (Notorynchus cepedianus) that may be returning to San Diego from year-to-year, using the pattern recognition algorithm provided in ‘Wildbook,’ a web-based application for wildlife data management, designed by Jason Holmberg. 'Wildbook' which has been successfully used to ID Whale Sharks (Rhincodon typus ) by their spotting patterns.
Sevengill sharks (Notorynchus cepedianus), are currently listed as Data deficient (DD) on the IUCN Red List: "This assessment is based on the information published in the 2005 shark status survey (Fowler et al. 2005).
In the Communities of Learning for Urban Environments and Science (CLUES) project, the four museums of the Philadelphia-Camden Informal Science Education Collaborative worked to build informal science education (ISE) capacity in historically underserved communities. The program offered comprehensive professional development (PD) to Apprentices from 8-11 community-based organizations (CBO), enabling them to develop and deliver hands-on family science workshops. Apprentices, in turn, trained Presenters from the CBOs to assist in delivering the workshops. Families attended CLUES events both at the museums and in their own communities. The events focused on environmental topics that are especially relevant to urban communities, including broad topics such as climate change and the energy cycle to more specific topics such as animals and habitats in urban neighborhoods.
This project entails the creation of a coordinated colony of robotic bees, RoboBees. Research topics are split between the body, brain, and colony. Each of these research areas is drawn together by the challenges of recreating various functionalities of natural bees. One such example is pollination: Bees coordinate to interact with complex natural systems by using a diversity of sensors, a hierarchy of task delegation, unique communication, and an effective flapping-wing propulsion system. Pollination and other agricultural tasks will serve as challenge thrusts throughout the life of this project. Such tasks require expertise across a broad spectrum of scientific topics. The research team includes experts in biology, computer science, electrical and mechanical engineering, and materials science, assembled to address fundamental challenges in developing RoboBees. An integral part of this program is the development of a museum exhibit, in partnership with the Museum of Science, Boston, which will explore the life of a bee and the technologies required to create RoboBees.
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TEAM MEMBERS:
Robert WoodRadhika NagpalJ. Gregory MorrisettGu-Yeon WeiJoseph Ayers
Laurel Clark Earth Camp was a set of interconnected programs for Middle and High School students and their teachers that help them develop new perspectives on global change. The project was a partnership of the Arizona-Sonora Desert Museum, Arizona Project WET at the University of Arizona, and the Planetary Science Institute in Tucson, Arizona. Project goals were to: I. Engage students in lifelong learning in STEM disciplines to inform their Earth stewardship practices, career decisions and capacity for innovation; II. Provide teachers with tools and experiences to inspire students to discover the real-world relevancy of STEM disciplines and apply this learning to the pursuit of STEM careers and technological innovation; III. Enhance public awareness of environmental change in the southwestern US and the importance of NASA satellites for recording, understanding and predicting these changes. Over four years, Earth Camp served 132 students and 42 teachers. Program participants understand more about Earth System connectivity and are more aware of their impacts on the environment and how to quantify and reduce these impacts. A post-camp online survey of alumni from previous years indicated that 75% of participants were felt that the camp influenced them to be more interested in STEM careers and 80% were more motivated to do well in their science classes. Teachers in the program were able to implement many of the project activities in their classrooms and most of them were exposed to satellite data for the first time; The project also created a public exhibit “Earth Change from Space” at the Arizona-Sonora Desert Museum, and an online tool that allowed students to explore, research and report on global change issues using Google Earth historical imagery.
The Children’s Museum developed From the Blue Planet to the Red Planet: Exploring Planetary Science to provide opportunities for students in grades 4 through 8, teachers, and families to learn about Mars exploration. The Museum partnered with the Connecticut Center for Advanced Technology (CCAT) on four teacher professional development modules related to aspects of planetary science: soil and plant study, air pressure, robotic exploration, and the comparison of Mars and Earth. Teachers who attended free workshops could bring students to the Museum for classroom and planetarium experiences. The Museum received support from Central Connecticut State University and technical advice from Phoenix Project scientists at JPL. The Museum created a timeline of Mars exploration history with video clips of milestones and an accompanying quiz kiosk. CCAT created virtual Mars drive-through experiences with which visitors could explore the planet. The Travelers ScienceDome Planetarium staff wrote, directed, and animated a full-dome planetarium program about the future study of Mars that was finished in December 2012. For over two years the Museum has sponsored free, monthly Mars Madness programs during which the general public can visit the exhibit, see a Mars-related planetarium program, and test out some of the hands-on activities developed for the school groups. The Museum hoped to reach a diverse audience, especially, those people who might otherwise not afford admission. We have produced four teacher professional development guides with hands-on activities, an exhibit for our facility, a dedicated website, and a planetarium program.
This project will expand the functions and applications of FieldScope, a web-based science information portal currently supported by the National Geographic Society (NGS). The goal is to create a single, powerful infrastructure for Public Participation in Science Research (PPSR) projects that any organization can use to create their own project and support their own community of participants. FieldScope currently provides various tools and applications for use by its existing user base that includes the GLOBE project and the Chesapeake Bay monitoring system. The application enables users to contribute volunteered geographic data collection efforts and sharing information among both professional and amateur users. The project would develop and test an enhanced version of the existing FieldScope application. The project supports major programming development for a fully-functional web-based application that would significantly enhance the usability of the current application. Along with programming new features and capabilities, the project involves extensive evaluation of the new capabilities and involves three citizen-based organizations as testbeds.
The project will increase the capability of the existing system to handle large numbers of users and user groups and also increase the number and variety of tools available to any user; provide customization through the adaption of common APIs; and provide for expansion of computer space through use of virtual servers in a cloud computing environment thereby limiting the need for installed hardware. This approach would maximize storage and computing power by being able to call on resources when necessary and scaling back when demand decreases. The platform would include advanced visualization capabilities as part of a suite of analytic tools available to the user. Social networking applications would also be incorporated as a way of enabling communication among users of a particular site. The operation of the portal would be supported by the NGS and made available free of charge to any group of users applying for space. Nominal fees will be applied to large organizations requiring large computing space or additional features. User groups can request NGS supply custom features for the cost of development and deployment.
The evaluation of this project is extensive and focused on formative evaluation as a means to identify user preferences, from look and feel of the site to types of tools desired and types of uses expected. The formative evaluation would be conducted ahead of any commitment to programming and formatting of the features of the site. The project responds to a need expressed throughout the citizen science community for web-based applications that enable individuals to engage in a topic of interest, interact in various ways on such a site including the submission of data and information, analyze the information in concert with others and with working scientists in the field, and utilize state-of-the-art tools such as visualization as a way of making sense of the data being collected. There have been numerous proposals to create similar types of sites from various groups, each based on its own perceived needs and grounded in its own particular discipline or topic. This activity could serve this community more broadly and save similar groups the trouble and expense of creating sites from scratch.
Climate Change: NASA’s Eyes on the Arctic is a multi-disciplinary outreach program built around a partnership targeted at k-12 students, teachers and communities. Utilizing the strengths of three main educational outreach institutions in Alaska, the Challenger Learning Center of Alaska partnered with the University of Alaska Museum of the North, the Anchorage Museum and UAF researchers to build a strategic and long lasting partnership between STEM formal and informal education providers to promote STEM literacy and awareness of NASA’s mission. Specific Goals of the project include: 1) Engaging and inspiring the public through presentation of relevant, compelling stories of research and adventure in the Arctic; 2) strengthening the pipeline of k-12 students into STEM careers, particularly those from underserved groups; 3) increasing interest in science among children and their parents; 4) increasing awareness of NASA’s role in climate change research; and 5) strengthening connections between UAF researchers, rural Alaska, and Alaska’s informal science education institutions. Each institution chose communities with whom they had prior relationships and/or made logistical sense. Through discussions analyzing partner strengths, tasks were divided; the Challenger Center taking on the role of k-12 curriculum development, the Museum of the North creating animations with data pulled from UAF research, to be shown on both in-house and traveling spherical display systems and the Anchorage Museum creating table top displays for use in community science nights. Each developed element was used while visiting the identified communities both in the classroom environment and during the community science nights.
The Civilians, Inc., a theatre company in Brooklyn, NY, is producing The Great Immensity, a touring play with songs and video that explores our relationship to the environment, with a focus on critical issues of climate change and biodiversity conservation. The play has been created with a network of partners including the Princeton Environmental Institute and Princeton Atelier Program/Lewis Arts Center, which will maintain an ongoing relationship with the project. The play uses real places and stories drawn from interviews conducted by the artists to create an experience that is part investigative journalism and part inventive theater. Attendance at the performances is projected to be about 75,000. A major goal of the project is to help the public better appreciate how science studies the Earth's biosphere and to promote an inquisitive curiosity about our place in the natural world. The initiative also intends to create and evaluate a new model for how theater can increase public awareness, knowledge, and engagement with important science-related societal issues. Project deliverables include the development and testing of online content, podcasts, and videos as well as special community education and outreach efforts in each community where the play is staged. Performances will be accompanied by post-performance panel discussions with the artists, local scientists and policy makers. After the completion of the initial tour, the play will be published, licensed, and made available to other theaters to produce independently.
Exploring the Euteleost Tree of Life represents the education and outreach of the Euteleost Tree of Life assembling the tree of life research grant (NSF DEB Grant No. 0732819; PI: Ed Wiley) it includes a curriculum activity and a interactive fish tree. Investigating a Deep Sea Mystery, a curriculum module for high school and undergraduate students follows the research of project collaborator Dave Johnson (Smithsonian Institution) to explore deep sea fish phylogeny. The module includes an investigation of What is a fish?, fish anatomy and morphology, and how different lines of evidence (morphological and molecular) can be used to study evolutionary relationships. A fisheye view of the tree of life is a web module featuring an interactive fish tree of life highlight with a series of mini-stories Web material is still in the early stages of development, and will include a splash page with a simplified clickable fish tree through which the different.
This project comprises the NSF-funded portion of the renovation of a 25,000 sq. ft. natural history gallery called "CHANGING CALIFORNIA." ORIGINAL PROJECT DESCRIPTION: The Oakland Museum of California (OMCA) will develop, implement, and evaluate Hotspot California, a research-based natural science gallery transformation that will explore the educational potential of wildlife dioramas to engage the public in urgent environmental issues. The exhibition will showcase five real places in California that exemplify high biological diversity and complex environmental issues. Innovative approaches to interpretation will emphasize personal connections to these places and infuse static dioramas with visualization technologies that illustrate environmental change over time. The project will explore how such enhancements to dioramas might help visitors develop place-based connections to the natural world. The project has four major deliverables: 1) an innovative 25,000 sq ft gallery exhibition installation featuring five specific California places where California's unique biodiversity is threatened; 2) an application and evaluation of a new participatory exhibit design model involving community contribution, collaboration, and co-design; 3) a two-day "synthesis symposium" for informal science education professionals to consider broad applications of project findings for the field; and 4) "Diorama Dilemmas: A Source book for Museums," synthesizing relevant literature, case studies, and findings from the project's research and evaluation generalizable to the field. The project has evolved since the NSF award, but it remains aligned with its original goals. The team increased the number of California places from five to seven and worked to add a strong human presence within a gallery previously devoted almost entirely to other species. Innovative reuse of OMCA's dioramas and habitat cases continues to be the project's core, but the team's approach has emphasized re-contextualizing rather than revising those exhibits. New elements include iconic artifacts and environments reflecting recent human impact on California, relevant objects from OMCA's art and history collections, digital visualizations of dynamic natural phenomena, and spaces for hands-on investigation. Community focused elements include multiple co-created exhibits and media programs offering inspiring encounters with Californians deeply involved in these seven places.
The University of Minnesota is partnering with several nature centers in the Midwest to transform citizen "technicians" into citizen "scientists." The Driven to Discover project will use existing citizen science programs with strong educational components to engage 12-14 year old youth and their adult mentors in authentic research. The goal of the project is to develop a training model for adults who work with youth in a variety of informal education settings to involve them in authentic scientific inquiry via citizen science rather than just data collection activities. In the proof-of-concept phase, teams consisting of 4-H youth, adult leaders, and several scientists are conducting participatory action research to understand what factors lead youth to full engagement in ecological research. In phase two, project personnel are training 4-H educators, naturalists, and teachers how to engage youth and their adult leaders in other 4-H programs and other informal education programs to conduct ecological research with scientists in advisory roles. Phase one involves approximately 10 adults and 70 youth, whereas phase two involves approximately 40 adults and 300 youth. A front-end study defined the project's target audiences and partners. Formative evaluation study will monitor interactions among members of the research teams and summative evaluation will measure impacts on participants' knowledge, skills development, attitudes, and behavior. Project deliverables include youth-generated ecological research findings, web-based program implementation materials, an annual conference, and a model for engaging youth groups in informal settings in authentic scientific inquiry. The model is expected to impact more than six million youth nationwide.
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TEAM MEMBERS:
Karen OberhauserNathan MeyerAndrea Lorek StraussPamela NippoltKatie ClarkRobert Blair
The Oregon Museum of Science and Industry (OMSI) will partner with the City of Portland's Office of Sustainable Development, Metro Regional Government, Portland Community College, Verde, and the Coalition for a Livable Future, to create a series of informal science education experiences on the theme of Sustainability. For this project, sustainability is defined in terms of a triple bottom line of economic, social, and environmental needs. The project responds to calls for broad environmental education of the public in response to environmental crises (such as climate change), and specific research suggesting that even museums that do provide information about such issues rarely help their visitors learn to make the comparisons necessary to make more sustainable choices. For the public audience, the project team will create a 1,500 sq. ft. bilingual (Spanish/English) exhibition to encourage the public to develop skills in making personal choices that affect the sustainability of their community. They will also create 25-40 bilingual cell phone tags that will provide listeners who dial the phone numbers with information, personal perspectives, current STEM research, invitations to contribute ideas or vote on issues, interactive phone-based activities, and links to websites, all in service of helping them make intentional and informed personal decisions on sustainability. The cell phone tags will be located at approximately 100 locations in the Portland area, including predominantly Hispanic neighborhoods, public transit locations, public works, and community projects. The team will also create a bilingual website and will offer quarterly bilingual events at the museum on the topic of sustainable living. For the professional audience, the team will create a set of tools and indicators for assessing the sustainability of exhibit-development processes, using the triple bottom line of financial, environmental, and social impacts. For example, a Green Exhibit Guide will provide resources and a checklist for exhibit development projects, and will propose field-wide standards analogous to the LEED (Leadership in Energy and Environmental Design) rating system for green buildings. Regional workshops will engage exhibit developers, designers, fabricators, and administrators in using the tools in their own institutions. The project will create a coordinated set of resources to inform the public about the science of sustainability and to engage them in making informed choices in their daily lives, both in the museum and beyond. The topic of sustainability is timely and important, and the use of cell phones as a mobile technology linked to web resources and an exhibition constitute an innovative synergy of media to create impacts on a city-wide scale. The project serves underrepresented Hispanic audiences through its creation of bilingual materials, placement of cell phone tags, and community involvement in the development process. Finally, the project advances the ISE field in proposing and broadly disseminating a set of standards for green exhibit design, along with developing resources and tools for assessing sustainability. Created in collaboration with other organizations, this work has the potential to reduce the environmental impact of museums while providing highly visible examples of sustainable practices for visitors.