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resource project Media and Technology
This award will support the production of a two-hour documentary about one of the great milestones in the history of flight: the 1935 crossing of the Pacific Ocean by a Pan American Airways flying boat called the China Clipper. The Pacific crossing was a technological achievement that captured the world’s imagination in much the way the space program did a generation later. It also began the era of transoceanic flight – an era that would lead to profound changes in American foreign policy, commerce and the very way Americans saw the world. Produced by one of the makers of "Forgotten Genius," NOVA's NEH-funded, Emmy Award-winning biography of black chemist Percy Julian, "Across the Pacific" will combine dramatic re-enactments, interviews with scholars, and films and photographs drawn from the rich archival record about the early days of commercial aviation.
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TEAM MEMBERS: Stephen Lyons
resource project Media and Technology
The project will develop and study the impact of science simulations, referred to as sims, on middle school childrens' understanding of science and the scientific process. The project will investigate: 1) how characteristics of simulation design (e.g., interface design, visual representations, dynamic feedback, and the implicit scaffolding within the simulation) influence engagement and learning and how responses to these design features vary across grade-level and diverse populations; 2) how various models of instructional integration of a simulation affect how students interact with the simulation, what they learn, and their preparation for future learning; 3) how these interactions vary across grade-level and diverse populations; and 4) what critical instructional features, particularly in the type and level of scaffolding, are needed. Working with teachers, the team will select 25 existing sims for study. Teachers and students will be interviewed to test for usability, engagement, interpretation, and learning across content areas. The goal will be to identify successful design alternatives and to formulate generalized design guidelines. In parallel, pull-out and classroom-based studies will investigate a variety of use models and their impact on learning. Ten new simulations will then be developed to test these guidelines. Products will include the 35 sims with related support materials available for free from a website; new technologies to collect real-time data on student use of sims; and guidelines for the development of sims for this age population. The team will also publish research on how students learn from sims.
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TEAM MEMBERS: Katherine Perkins Daniel Schwartz Michael Dubson Noah Podolefsky