This is a handout from the session "The CEO Debate 2: Museum leaders consider current issues" at the 2014 ASTC Conference held in Raleigh, NC. The handout presents a list of current questions and trends that were posed to museum CEOs to discuss during the session.
This is a handout from the session "Museums 3.0: Implementing programs/exhibits which are a community resource" at the 2014 ASTC Conference held in Raleigh, NC. This handout includes slides from each of the presenters.
This is a handout from the session "Knowing your Community: To Be More Interesting, Be More Interested" at the 2014 ASTC Conference held in Raleigh, NC. It provides a set of three questions for museum professionals to ask members of their community.
This is a handout from the session "Engaging Underrepresented Populations in your STEM Programming: A place-based approach" at the 2014 ASTC Conference held in Raleigh, NC. It includes slides from the presentation, which describe how a neighborhood-based approach can be used to reach target audiences.
DATE:
TEAM MEMBERS:
Christine Keefe
resourceresearchProfessional Development, Conferences, and Networks
This is a handout from the session "Risky Exhibits: Tackling Tough Topics" at the 2014 ASTC Conference held in Raleigh, NC. It includes slides from each of the panelists.
DATE:
TEAM MEMBERS:
Lath CarlsonPaul MartinMichelle MaranowskiMikko Myllykoski
This is a handout from the session "What If There Wasn't a Building? Pecha Kucha" at the 2014 ASTC Conference held in Raleigh, NC. The handout links to a recording of the session.
This tool was created by Museum of Science, Boston Design Challenges educators and the Research and Evaluation team, intended to record observations of children’s engagement in the engineering design process during participation in design-based activities in a science museum setting. It consists of a checklist of behaviors corresponding with steps of the engineering design process, previously developed for the program based on state and national standards, educator input, and past evaluator observations. The behavioral checklist matches to parts of the engineering design process, including
At the Conner Prairie Interactive History Park, visitors to the Create.Connect exhibition can use “make and test” activities developed in collaboration with the Science Museum of Minnesota. As one part of the evaluation of this exhibition, the team identified five indicators that suggest learning and that the activities should promote. The team did not expect the presence of these behaviors to guarantee that learning was occurring, but the activities were designed to promote learning through these behaviors and their absence would signal problems. These indicators are an example of one way a
These slides were presented at an interagency meeting to discuss games and informal learning. It describes the Federal Games Guild (FGG) the White House Game Jam.
This presentation at an interagency meeting to discuss informal STEM programming. The presentation discusses the Games for Learning initiative through the Department of Education's Small Business Innovation Program (SBIR).
This catalog details the extent of NASA’s game portfolio, so that others developing new games are able to build upon the lessons learned from the past. Enclosed herein are details on fourteen individual games that have been created by or for NASA as well as two collections of hosted Flash games. Each entry has information about the game, including a screen shot, point of contact (if available), and a link to the game’s site. The games are identified by genre, NASA content or contribution, and intended audience or Entertainment Software Review Board (ESRB) rating.