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resource evaluation Media and Technology
The purposes of the STUDIO 3D evaluation were to collect information about the impact upon student learning as a result of participating in the STUDIO 3D Project, as well as to elicit information for program improvement. Areas of inquiry include recruiting and retention, impact on project participants, tracking student impacts, and the project as a whole.
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TEAM MEMBERS: Boris Volkov Jean King
resource research Public Programs
In this article, researchers for the University of North Carolina at Asheville describe findings from their study that assessed the impact of two interactive, hands-on, informal science-learning programs on elementary and middle school children's (1) general interest in science learning and (2) short-term science learning. They used a separate-sample pretest-posttest research design to evaluate the impact of two informal science-learning programs--a robotics program and an electricity program at the Health Adventure at Pack Place. The appendix of this report includes the survey, observation
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TEAM MEMBERS: Mark L. Harvey, Ph.D. Brandon Hudson Bri Tureff
resource project Public Programs
In-Touch Science provides informal learning experiences to help children ages 8 to 11 understand the science in their everyday lives. Each science theme is introduced through a hands-on activity in one subject area and is reinforced through a second experience based in a different field of science. By linking concepts common to the paired fields, the program teaches children to make connections between what they've learned in one context and what they observe in another arena. The program targets children enrolled in special needs programs, 4-H clubs, school-age child care facilities, and home schooling. The program engages, supports and sustains community science facilitators, the majority of whom are not experienced educators. They will be trained to work with the children, using the Learning Cycle, a guided discovery strategy. Cornell developed the curricula for three paired disciplines: 1) Engineering and Plant Science, 2) Animal Science and Fiber Science, and 3) Chemistry and Environmental Science. Instructional materials for the project consist of three curricula, a facilitator-training guide, and supply kits.
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TEAM MEMBERS: Charlotte Coffman Dan Brown Daniel Tennessen
resource project Public Programs
The Educational Develpoment Center (EDC) and National Institute on Out-of-School Time (NIOST), in collaboration with science centers in AZ, MA, TX, NY, NC and CA, will develop and implement a science curriculum for informal audiences targeting children ages 8-12. Each science center will work with six community centers that serve youth in after-school programs. Science center staff will train after-school program leaders from the 36 community centers at monthly sessions, in addition to holding monthly events for families. Curriculum development will use interesting topics aligned with national standards and structure investigations as games using simple materials. The units will enable children to work in teams, and include follow-up, discussion and extended investigations using websites. It is anticipated that each child will complete 4-6 related investigations. While the six science centers will provide the content expertise, EDC and NIOST will develop the training and assessment program and provide additional technical support for the community centers. The result will be a model to support out-of-school programs that combines science centers and community resource people, centered around an activity-based curriculum focused on inquiry. Up to 1,000 children will be involved in field tests each summer. This proposal builds on "Design It!" (ESI 98-14765), which created an informal science curriculum focused on engineering principles.
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TEAM MEMBERS: Bernard Zubrowski
resource project Public Programs
Children's Discovery Museum of San Jose, CA, will develop a three-pronged project called "Round and Round" focused on the geometry, science and technology of circles and wheels. All three project products (one permanent and one traveling version of a 2000-sq. ft. exhibition; an array of complementary educational programs for children ages 3-10; and published research on patterns of interactions among families of diverse backgrounds in museum settings) will be developed in cooperation with developmental psychologists from the University of California at Santa Cruz and advisors from Latino and Vietnamese communities in San Jose. "Round and Round" exhibits and programs will offer a trans-cultural, gender-neutral, and multi-disciplinary look at the ingenuity and ubiquity of circles. Together they will provide a comprehensive array of interactive experiences that help children, ages 3-10, and adults explore the mathematics, physics, physical properties and engineering advantages of circles and wheels. The project is expected to serve three million visitors in science and children's museums across the nation within four years of implementation.
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resource project Media and Technology
WGBH is conducting preliminary work on an untested and novel idea for a new multimedia project, EGames. The target audience for the project is children ages 9-12. The project envisions a 13-part television series which combines the appeal of a game show with the drama of real-world challenges to engender enthusiasm and promote understanding of engineering in kids nationwide. The television programs will be complemented with materials and training for engineers to mount EGames events in public venues and run workshops in schools, afterschool programs and libraries, and an extensive companion website. During the research phase, WGBH will convene a Content Advisory Board which would include professional engineers, curriculum developers, classroom teachers, professors of engineering and informal educators, and a Funding Advisory Board. They will also write the series curriculum, design the game, develop outreach, Web, and evaluation plans, and develop and test a sample engineering challenge with a group of contestants to work out logistic and production questions. This will inform the next stage of project development. Note: This project led to the series "FETCH! With Ruff Ruffman."
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TEAM MEMBERS: Kate Taylor
resource project Media and Technology
WGBH is producing twenty, new, half-hour programs for the fourth season of "ZOOM." Uniquely for, by and about kids, "ZOOM" gives its viewers a chance to explore, experiment and share their creativity with the world. Targeted at children 8-11 years-old, "ZOOM" features a diverse cast of seven children who build bridges, solve puzzles, play games, respond to challenges and act out stories, as they bring to life contributions sent in by viewers from across the country. "ZOOM" currently is carried by 281 public broadcasting stations and is viewed by an average of 5.22 million children per week. The "ZOOM" website receives 18,000 - 20,000 visits per day with kids averaging 30 minutes per visit. The specific goals for Season IV are to: (1) connect science to kids' every day world and every day lives; (2) promote Habits of Mind and an understanding of the basic science and math within three content areas; (3) expand ZOOM's outreach activities, and (4) increase parental involvement in children's "ZOOM"-related activities. The themes for the new seasons will include "Your Biome," "Kitchen Chemistry," and "Structures." Outreach for the project will include printed materials for kids, families and educators; "ZOOM"-related activities at community-based organizations, shopping malls and science museums; and a 3000-page web site.
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TEAM MEMBERS: Brigid Sullivan Kate Taylor
resource project Media and Technology
WGBH Educational Foundation is requesting $1,261,934, or 33% of a total project budget of $3,835,236, to produce 20 new shows and new outreach and Web activities for" ZOOM." Targeted to kids ages 8 to 11, "ZOOM" is a daily, half-hour PBS series featuring an assortment of games, riddles, investigations, recipes and poems -- all based on materials sent in by its young viewers. Uniquely by and for kids," ZOOM" gives its viewers a chance to explore, experiment and share their creativity. "ZOOM's" science and math segments (30% of each half-hour show) give kids opportunities to explore scientific and mathematical ideas, concepts and phenomena. The goals for Season VI are to: (1) expand "ZOOM's" engineering curriculum; (2) develop two new content areas--Sports Science, and Perception and Sensation; (3) create new partnerships with FIRST LEGO League and Girl Scouts of USA; and, (4) conduct summative evaluation to continue to gauge "ZOOM's" effectiveness at teaching math and science to targeted audiences. Outreach for the project will include print materials for kids, families and educators. "ZOOM"-related activities at community-based organization include 590 ClubZOOM science afterschool programs and 21 ZOOMzone science museum exhibits. The 2,400-page interactive web site is updated weekly. "ZOOM" currently is carried by 170 public broadcasting stations and is viewed by close to 6 million children per week. The program receives 24,000 letters and e-mails per week; the web site attracts an average of 14,000 visitors per month.
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TEAM MEMBERS: Kate Taylor
resource project Public Programs
The Independence Seaport Museum will create "Boat Building: Art and Science," a 3,000-square foot permanent exhibit that is designed to educate visitors about the science of boat building and design. Concepts such as buoyancy, water displacement, turbulence and drag will be explored through interactives, maritime artifacts, models and oral histories of tradesmen. By using the principles identified by the Family Science Learning Research Project of the Philadelphia/Camden Informal Science Education Collaborative (PISEC), the exhibit will be user-friendly for families with young children. Visitor workstation topics may include boat building, floating, buoyancy, sails, wind and boat shape. Visitors will use science processes while learning through open-ended play and exploration. Creative programs for families and school groups, as well as curriculum materials will support the exhibit. A website and technical training manual will also be produced. Four phases of evaluation are planned, and include front-end analysis which will incorporate focus groups with children ages 7-12, and formative evaluation using prototypes of interactives. Remedial evaluation will be carried out once the exhibit opens, and summative evaluation will use tracking and exit interviews to assess learning and understanding. The estimated annual audience of over 130,000 visitors will be expanded by replicating and traveling various components to other maritime museums in partnership with the Association of Science and Technology Centers. Evaluation of traveling components will also be undertaken to determine if they present an appropriate model for maritime-based exhibits.
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TEAM MEMBERS: David Beard Roberta Cooks