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resource research Media and Technology
The impact of four half-hour science programs aired on commercial children's radio was assessed by Dr. Barbara Flagg of Multimedia Research in a causal-comparative between-groups study with prebroadcast and postbroadcast questionnaires. Of 253 fourth graders, 34% listened to one or more shows of the Kinetic City Super Crew series. Significantly more girls listened than boys. Listeners and Non-listeners did not differ on background variables of ethnic status, science attitudes, science reading and television viewing, and participation in seven of eight common at-home science activities
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TEAM MEMBERS: Barbara Flagg
resource project Exhibitions
9355625 Cassady The Children's Museum of Indianapolis is developing a new permanent 12,000 square-foot gallery, "The Wet, Wild, Wonderful World of Science: A Science Gallery That Connects Kids to Their World." Water is the catalyst for the exploration and discovery of science concepts throughout the gallery. Within the gallery are three hub context areas (Pipes and Pumps, Streams and Ponds,Tubes and Flasks) that are closely linked, both conceptually and physically. The message is that the concepts introduced in one hub also apply to the others, thus erasing artificial distinctions between natural and physical sciences. The goals of the project are: To create a gallery that will make science accessible to the museum's current and underserved visitors. To create hands-on opportunities for young people to practice scientific thinking so they may better understand the physical and natural world. To create a science education experience that promotes linkages for visitors between the learning of science in the gallery and formal and informal learning outside of the museum. To research the application of constructivist theory in the design of hands-on exhibits.
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TEAM MEMBERS: David Cassady Karol Bartlett
resource project Exhibitions
The Ann Arbor Hands-On Museum is requesting $370,728 to create a traveling exhibit entitled "How Things Work, which will familiarize students and the general public with the science and engineering behind 15-20 "gadgets" which play vital roles in their everyday lives. A number of the exhibit elements will be based on the work of Dr. Richard Crane. Ancillary materials will be developed for classroom teachers as part of school outreach. An Exhibition Resource Guide will be developed for use by other museum venues, as well as teachers, students and others.
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TEAM MEMBERS: Cynthia Yao
resource project Media and Technology
Children's Television Workshop is embaring on a ground- breaking experiment in informal science education: the production of an entertaining animated series of 13 half- hour programs for Saturday morning commercial television, based on David Macaulay's bestselling book, The Way Things Work. The audience will be six- to eleven-year olds, with special focus on minority and economically disadvantaged children. The series' primary goal will be to entertain children with lively and appealing characters in a dramatic storyline, while stimulating children's interest in the scientific principles behind the workings of familiar machines and illustrating the action of their parts. NSF support will enable CTW to adapt the CTW Model -- the collaborative process used in earlier NSF-supported programs, 3-2-1 Contact and Square One Tv -- to the opportunities of the animation format and the realities of the partnership with a commercial network. Through a development agreement with CBS, CTW has begun the process of developing the series concept, characters, and storylines. Upon successful completion of this phase, production will follow with an anticipated broadcast premiere in fall 1992. NSF's $2.36 million support will allow this project to be possible by completing the series' funding; it will allow CTW to conduct significant formative research and summative analyses of educational impact, and to reach large minority and economically disadvantaged audiences through wider promotion and the creation and distribution of complementary print materials.
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TEAM MEMBERS: Franklin Getchell Edward Atkins
resource project Exhibitions
To provide the general public with an understanding of the basic principles that underlie the transmission, storage, and retrieval of information, the Fleet Center proposes to build SIGNALS, a 4,500 square foot exhibition. SIGNALS will be divided into three sections, of approximately 15 interactive exhibits each, which explore the physical principles of wave motion, the properties of electromagnetic pulses useful for communications, and the signal processing that enables us to handle information. An Advisory Committee comprised of highly qualified individuals at the leading edge of their fields will support development of SIGNALS; a very experienced team of exhibit developers will fabricate the exhibition. SIGNALS will become a permanent exhibition in an expanded Fleet Center, where it is expected to attract 1 million visitors a year, including at least 100,000 K-12 students. Since the lack of technological understanding is a national problem, we propose to build a 3,000 square foot traveling version of SIGNALS, contingent upon an NSF review of the completed permanent exhibition. The total cost for both exhibitions is $1,983,480. We are requesting $985,900 from NSF: $692,800 for the permanent exhibition and $293,100 for the traveling exhibition. The project will begin in June, 1992, and be completed by June, 1996.
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TEAM MEMBERS: Lynne Kennedy
resource project Exhibitions
The Austin children's Museum will develop a colorful, interactive exhibit on energy entitled GO POWER. Go Power is being created as part of a U.S. Department of Energy exhibition initiative with in-kind support from the Lower Colorado River Authority, a non-profit public power agency, and design and fabrication assistance by the Robot Group, an Austin-based consortium of engineers and artists. The partnership, advised by a panel of science, energy, and education experts, will build a 1,200 square-foot exhibit geared towards young children (pre- school and elementary-age), and their families. An Exhibit Developer with a strong scientific background will be responsible for the design and implementation of exhibit components which will highlight energy-related science and technology as a focus for developing and utilizing skills of scientific inquiry and invention. Through kinetic sculpture, computer games, participatory exhibits, and adjunct programming, visitors will learn about potential and kinetic energy and its forms: mechanical, electrical, chemical, thermal, solar. Following its test edition, designed with input from advisors, front-end evaluations, and prototypes, Go Power will become the sixth exhibit to join the Museum's popular national touring program.
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TEAM MEMBERS: Deborah Edward
resource project Exhibitions
This exhibit will integrate graphics, artifacts, highly interactive electro-mechanical demonstration devices together with state of the art interactive educational computer technology to demonstrate how probability shapes nature. It will draw its examples from a variety of scientific fields including physics, chemistry, earth sciences, and biology. It is planned as a permanent addition to the Museum's exhibition program, but will be designed to facilitate easy reproduction for individual copies or for circulation as a travelling exhibit. Millions of visitors--families, teachers, children form diverse communities--will gain a first hand aesthetic appreciation of the pattern finding process of scientific investigation as well as a better understanding of the usefulness of mathematics in explaining how the natural world works.
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TEAM MEMBERS: H. Eugene Stanley Douglas Smith Edwin Taylor