Project A.S.T.R.O. is a program to bring both amateur and professional astronomers into the schools to assist fourth through ninth grade teachers in the classroom, with day and evening observing activities, with individual student projects, and with inspiration to provide a greater appreciation of science and lead students to science and engineering careers. Amateurs are a largely untapped resource for science education and this project will explore the impact their enthusiasm and experience can have in providing significant assistance to teachers and students in grades where crucial science attitudes are formed. The California-based pilot program will -- after the development of appropriate protocols and materials -- use 40 astronomers and 40 teachers to test the effectiveness of astronomers (especially amateur astronomers) as school resource agents. The project has four related components: 1) the assessment of existing programs of this type and of materials to help both the visiting scientists and the teachers; 2) workshops to train the astronomers, prepare the teachers, and continue developing activities and resources; 3) school visits and other activities by astronomers for a full school year; and 4) the production of a loose-leaf Teachers' Resource Notebook and a How-to-Manual for bringing astronomy to the schools. Formative and summative evaluation by those involved and a professional evaluator will be a key component of each phase. A set of guidelines for the national dissemination of the project will also be developed.
MY NASA DATA attempts to make NASA satellite data about the Earth available in a form that is accessible to the public through a standard web browser. For citizen scientists, the project has identified a number of science project ideas which tie local observations to the larger context and history available from satellite data. A mentor network is also available for relevant questions, and people with expertise are welcome to join it. We welcome reports of interesting projects carried out by citizen scientists using this resource.
Each year, more than 200 volunteers donate over 7,000 hours of their time, skills, and enthusiasm to reach Jug Bay Wetlands Sanctuary's goals in environmental education, scientific research, and the protection of the vulnerable wetland ecosystem. This is the equivalent of a $100,000 donation. These volunteers have a variety of backgrounds---teachers, librarians, construction workers, chemists, college and high school students, and yes, some are even professional wetland ecologists! What they have in common is an interest in nature, pleasure in being outdoors, and a desire to explore the ecology of natural habitats such as wetlands and forests. At the Sanctuary, they collect water samples . . . clear trails . . . weigh turtles . . . guide visitors on nature walks . . . draw maps . . . lead canoe trips . . . make posters . . . seine for fish . . . host the Visitor Center on weekends . . . and so much more!
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Jug Bay Wetlands SanctuaryFriends of Jug BayChesapeake Bay National Estuarine Research Reserve SystemLindsay Hollister
The Great World Wide Starcount is a Windows to the Universe international citizen-science event that encourages everyone, astronomers and non-astronomers alike, to measure their local light pollution and report their observations online. The Great World Wide Star Count, part of the Dark Skies Awareness cornerstone project for the 2009 International Year of Astronomy, raises awareness about light pollution as well as encourages learning in astronomy. No prior experience is necessary and the downloadable activity guide is available in eight different languages on the Web site.
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University Corporation for Atmospheric ResearchSandra Henderson
Communicating Ocean Sciences to Informal Audiences (COSIA) is an innovative project that creates unique partnerships between informal science education institutions and local colleges conducting research in ocean sciences, with an emphasis on earth, biological and geochemical sciences. The project enables over 100 undergraduate and graduate students that are enrolled in the Communicating Ocean Sciences college course to create engaging learning activities and teaching kits in conjunction with their informal education partners. Institutional teams include: Long Beach Aquarium and California State University-Long Beach; Hatfield Marine Science Center and Oregon Sea Grant at Oregon State University; Virginia Aquarium and Science Center and Hampton University; Liberty Science Center and Rutgers University; and Lawrence Hall of Science and University of California-Berkeley. Students learn valuable outreach skills by providing visiting families and children with classes, guided tours and interactive learning experiences. Deliverables include a three-day partner workshop, a series of COSIA Handbooks (Collaboration Guide, Informal Education Guide and Outreach Guide), an Informal Science Education Activities Manual and Web Bank of hands-on activities. Strategic impact will be realized through the creation of partnerships between universities and informal science education institutions and capacity building that will occur as informal science institutions create networks to support the project. It is also anticipated the evaluation outcomes will inform the field abut the benefits of museum and university partnerships. The project will impact more than 30,000 elementary and middle school children and their families, as well as faculty, staff and students at the partnering institutions.
The Astronomical Society of the Pacific requests $1,317,701 over three years to implement its California pilot project to six sites around the country. Each site will establish local, self- sustaining coalitions linking science centers, astronomical institutions, school districts, and community groups. These coalitions will, with training and support from the national Project ASTRO staff, identify, link, and support the astronomer/teacher partners in their area to use the excitement of astronomy to improve the teaching and learning of science in elementary and middle school. A second strand of the project will use the Project ASTRO materials and techniques to train astronomers and teachers at national meetings outside the six sites to set up individual ASTRO partnerships on their own. Materials to be produced include a: Project ASTRO Coalition Manual; Training Manual; update to the Resource Notebook for the Teaching of Astronomy. Target audiences are students in grades 4-9.
A recent report by the Association for Computing Machinery estimates that by decade's end, half of all STEM jobs in the United States will be in computing. Yet, the participation of women and underrepresented groups in post-secondary computer science programs remains discouragingly and persistently low. One of the most important findings from research in computer science education is the degree to which informal experiences with computers (at many ages and in many settings) shape young people's trajectories through high school and into undergraduate degree programs. Just as early language and mathematics literacy begins at home and is reinforced throughout childhood through a variety of experiences both in school and out, for reasons of diversity and competency, formal experiences with computational literacy alone are insufficient for developing the next generation of scientists, engineers, and citizens. Thus, this CAREER program of research seeks to contribute to a conceptual and design framework to rethink computational literacy in informal environments in an effort to engage a broad and diverse audience. It builds on the concept of cultural forms to understand existing computational literacy practices across a variety of learning settings and to contribute innovative technology designs. As part of its overall strategy to enhance learning in informal environments, the Advancing Informal STEM Learning (AISL) program funds new approaches to and evidence-based understanding of the design and development of STEM learning in these settings. This CAREER program of research seeks to understand the role of cultural forms in informal computational learning experiences and to develop a theoretically grounded approach for designing such experiences for youth. This work starts from the premise that new forms of computational literacy will be born from existing cultural forms of literacy and numeracy (i.e., for mathematical literacy there are forms like counting songs -- "10 little ducks went out to play"). Many of these forms play out in homes between parents and children, in schools between teachers and students, and in all sorts of other place between friends and siblings. This program of study is a three-phased design and development effort focused on key research questions that include understanding (1) how cultural forms can help shape audience experiences in informal learning environments; (2) how different cultural forms interact with youth's identity-related needs and motivations; and (3) how new types of computational literacy experiences based on these forms can be created. Each phase includes inductive research that attempts to understand computational literacy as it exists in the world and a design phase guided by concrete learning objectives that address specific aspects of computational literacy. Data collection strategies will include naturalist observation, semi-structured, and in-depth interviews, and learning assessments; outcome measures will center on voluntary engagement, motivation, and persistence around the learning experiences. The contexts for research and design will be museums, homes, and afterschool programs. This research builds on a decade of experience by the PI in designing and studying computational literacy experiences across a range of learning settings including museums, homes, out-of-school programs, and classrooms. Engaging a broad and diverse audience in the future of STEM computing fields is an urgent priority of the US education system, both in schools and beyond. This project would complement substantial existing efforts to promote in-school computational literacy and, if successful, help bring about a more representative, computationally empowered citizenry. The integrated education plan supports the training and mentoring of graduate and undergraduate students in emerging research methods at the intersection of the learning sciences, computer science, and human-computer interaction. This work will also develop publically available learning experiences potentially impacting thousands of youth. These experiences will be available in museums, on the Web, and through App stores.
The Cyberlearning and Future Learning Technologies Program funds efforts that support envisioning the future of learning technologies and advance what we know about how people learn in technology-rich environments. Development and Implementation (DIP) Projects build on proof-of-concept work that shows the possibilities of the proposed new type of learning technology, and PI teams build and refine a minimally-viable example of their proposed innovation that allows them to understand how such technology should be designed and used in the future and that allows them to answer questions about how people learn, how to foster or assess learning, and/or how to design for learning. This project is building and studying a new type of online learning community. The WeatherBlur community allows kids, teachers, scientists, fishermen/fisherwomen, and community members to learn and do science together related to the local impacts of weather and climate on their coastal communities. Members of the community propose investigations, collect and share data, and learn together. WeatherBlur is designed to be a new form of knowledge-building community, the Non-Hierarchical Online Learning Community. Unlike other citizen science efforts, there is an emphasis on having all members of the community able to propose and carry out investigations (and not just help collect data for investigations designed by expert scientists or teachers). Prior research has demonstrated important structural differences in WeatherBlur from other citizen science learning communities. The project will use social network analysis and discourse analysis to measure learning processes, and Personal Meaning Mapping and embedded assessments of science epistemology and graph interpretation skills to examine outcomes. The measures will be used to explore knowledge-building processes and the scaffolds required to support them, the negotiation of explanations and investigations across roles, and the epistemic features that drive this negotiation process. The work will be conducted using an iterative design-based research process in which the prior functioning WeatherBlur site will be enhanced with new automated prompt and notification systems that support the non-hierarchical nature of the community, as well as tools to embed assessment prompts that will gauge participants' data interpretation skills and epistemic beliefs. Exponential random graph modeling will be used to analyze the social network analysis data and test hypotheses about the relationship between social structures and outcomes.
Through "Addressing the Science of Really Gross Things: Engaging Young Learners in Biomedical Science Through a Fulldome Planetarium Show and Supporting Curricula," Morehead Planetarium and Science Center at the University of North Carolina at Chapel Hill, in close collaboration with NIH-funded researchers at the UNC and a leading children's book author, will develop an informal science education media project and a suite of hands-on, inquiry-based curricula based on the media project for use in science centers, museums and schools. This project will build the pipeline of future researchers and create awareness of NIH-funded research by generating interest and excitement among children age 9-13 in the health sciences and related careers and building their science content knowledge. To achieve the objective, the investigators will develop a fulldome planetarium show; create correlating curricula for summer camps, afterschool programs, scout programs, science center field trips, science clubs and schools; and produce a DVD highlighting careers in the health sciences. In addition, the project will use several methods to target populations traditionally underrepresented in the biomedical fields, including featuring professionals from underrepresented populations in the multimedia and curricula products, making outreach visits to counties with large populations traditionally underrepresented in health science research careers, and producing a Spanish-language version of the products. The use of a known brand, "Grossology," is an innovative way to connect to children in the target age range and to encourage the informal science education community to embrace health-science content in their fulldome theaters. In addition, the project's hub-and-spoke approach further encourages adoption of this programming by providing informal science venues with both an engaging experience (hub) and the supporting curricula (the spokes) that is necessary to extend the show's potential for having significant educational impact. A strong project team maximizes the project's likelihood for success. The team includes fulldome producers and educators from Morehead and NIH-funded researchers with expertise in appropriate science content areas. In addition, the investigators have created a network of consultants, advisory board members and evaluators that will create feedback loops designed to ensure high-quality, scientifically-accurate, educationally-effective products. The investigators will use a combination of free and revenue-based dissemination strategies to ensure that the products of this award are broadly distributed. These strategies hold significant promise for creating broad use of this project's products in the nation's science centers, museums and classrooms.
The Children's Museum of Houston (CMH) and Baylor College of Medicine (BCM) collaborated to create and travel a museum exhibit on children's environmental health for a target audience of children 5-10, their parents, caregivers, and teachers. My Home Planet Earth (MHPE) is based on the NIH-funded, interdisciplinary My Health My World educational program developed at BCM and disseminated nationally through Carolina Biological Supply. The aims of the project are to: (1) expand understanding by children (ages 5-10) and their caregivers of the health consequences of human induced changes in the environment and increase their abilities to make healthful decisions through informal self-directed activities in a museum setting; (2) encourage linkages between formal and informal education settings by providing a model for connecting classroom-based curricula to museum-based exhibits and informal learning programs, based on the My Health My World educational materials and the My Home Planet Earth exhibit and support programs; (3) help parents provide additional environmental health-related informal learning experiences for their children, and promote awareness of science and health careers; and (4) partner scientists and educators in the creation of a model environmental health sciences exhibit and support program for the field of family-centered informal learning. The exhibit and support programs are in the process of touring 18 youth museums, science centers and health museums over six years of travel (2002-2008). An estimated 1.5 million visitors will participate in the project by the end of the tour in 2008. In addition to these visitors, 1,000 families will participate in MHPE Family Learning Events, 9,000 teachers will be introduced to the My Health My World curriculum-360 of whom will participate in a day long MHMW workshop, 36 scientists will partner with host museums to enhance the learning and community impact of the project, and 180,000 children will visit the xhibit during a school field experience.
The Tech Museum of Innovation and Stanford University School of Medicine Department of Genetics have established longterm partnership to enable the public to draw connections between modern genetics research and choices they face about their health. Together we will develop, produce, evaluate, and disseminate Life's New Frontier, a dynamic exhibition which will inform the public about the goals and methods of modern genetics. Interactive permanent exhibits and guided learning centers, staffed jointly by museum educators and by working scientists (predominantly Stanford graduate students and postdoctoral fellows), will take the public into the minds and laboratories of scientists who are revolutionizing biomedical science. The exhibition and associated public and school programs will emphasize the emerging discipline of bioinformatics, which is fundamental to the Human Genome Project, gene-based diagnosis, rational drug design, and treatment of disease. Life's New Frontier will open in the summer of 2003 to reach an estimated 1.5 million diverse people annually through museum and online visitation. It will set a new standard for the treatment of cutting-edge science in exhibitions by establishing an infrastructure that permits rapid changes to exhibit content, and creating opportunities for visitors to receive personalized science and health updates after their visit. The exhibition also will serve as a platform to foster continuing personal interaction among middle and high school students, Stanford faculty and students, and the general public. The Tech/Stanford partnership will be maintained through staff liaison positions at each partner institution and will be evaluated to assess its effectiveness. We hope to extend this model to other departments at the Stanford University School of Medicine, and to disseminate it as a model for other science center/university partnerships in biomedical sciences. We anticipate significant outcomes of this partnership: the pblic will be better able to apply the ideas of modern genetics to decisions about their health; and a broad range of students from diverse backgrounds will be inspired to pursue biomedical education and research.
KY-H.E.R.O.S. (Health Education Rural Outreach Scientists) is a health science education program that partners the largest science center in Kentucky with Science Heroes-- important regional biomedical research scientists. The Science Heroes, their stories and their studies serve as inspiration to our rural audience. The project objectives are to: (1) Convey the relevance of health science research to people's daily lives and promote awareness of healthy lifestyle choices and wellness; (2) Promote understanding of the fundamental principles of the scientifc process and inspire K-12 teachers to incorporate current research into their teaching of health science; and (3) Encourage students to pursue advanced science education and increase awareness of the wide range of health science related careers. The Science Center, working with the distinguished Science Heroes, their research teams and a group of 15 knowledgeable professional advisors will develop the new KY-H.E.R.O.S. science education program. The program will include new hands-on labs and demonstrations, teacher training workshops, career exploration activities, interactive videoconferencing distance learning links, and innovative public programs. Using museum-based exhibits and a wet lab, traveling exhibit components, telelinking (distance learning), an interactive website and printed and electronic materials, we will present information about the work of the Science Heroes and its relevance to the lives of participants. The focus of the program will change every two years to feature three different scientists and their work. A total of nine scientists will be included during the 5 year period covered by the SEPA grant. As the focus changes every two years to a different three scientists, all the programs and exhibits will be changed accordingly. KY-H.E.R.O.S. will be designed to serve audiences composed of school groups on field trips; teachers in workshops; classes in remote areas of the state participatng through videoconferencing; underserved groups including economically disadvantaged, minorities and young women; and the family audience that makes up about 60% of the Science Center's annual attendance. Formative and summative evaluation will be conducted by an outside firm to ensure effectiveness.