This report describes an evaluation of two educational programs that Iridescent offered with a grant from the National Science Foundation. These two programs were developed for youth and their families and were organized around open-ended Engineering Design Challenges. These are hands-on problem-solving activities supported by a web-based platform known as the Curiosity Machine. The Curiosity Machine and the Design Challenges were designed to work together to engage learners in fundamental physics and engineering concepts in fun and open-ended ways, while enhancing their curiosity, creativity
This paper was presented at the 122nd ASEE Annual Conference and Exposition in June 2015, by the Boeing Company, the University of Washington, College of Education LIFE Center, and the City University of Seattle. Abstract Skills-based volunteerism programs can provide technical employees effective and meaningful opportunities to utilize, develop, and transfer their skills while contributing to their companies’ community engagement objectives in K-12 education. While many companies encourage their employees to engage in education-related volunteerism, these efforts are often one-off events
During the development of the first permanent exhibition to be installed at COSI, a science center in Columbus, Ohio, a number of front-end, developmental, and remedial evaluations were implemented over the course of 3 years. As the embedded evaluator for this project, I was considered part of the design team and was present at almost all the project team meetings and facilitated all of the evaluations except for the summative evaluation, in which an outside evaluator was hired to perform the evaluation. This collection of reports contains a front-end evaluation that explored what COSI guests
As part of a grant from the National Science Foundation, the National Federation of the Blind (NFB) is conducting regional STEM workshops in partnership with local science museums, entitled NFB STEM2U, for blind youth [youth], grades 3 – 6 and 9-12. During this second regional workshop in Boston, the NFB operated two different programs simultaneously: one program for youth, and a second program for their parents/caregivers. A third program, for Boston Museum of Science staff, was conducted earlier to prepare the museum staff to assist with the youth program. A separate report will discuss the
As part of a grant from the National Science Foundation, the National Federation of the Blind (NFB) is conducting regional STEM workshops in partnership with local science museums, entitled NFB STEM2U, for blind youth [youth], grades 3 – 6 and 9-12. During the third regional workshop in Columbus, Ohio, the NFB operated two different programs simultaneously: one program for youth, and a second program for their parents/caregivers. A third program, for COSI (science center) staff, was conducted earlier to prepare the museum staff to assist with the youth program. A separate report will discuss
Hidden Universe is a multi-faceted project built around production of a 2D/3D giant screen film. The goal is to inspire, engage, and excite viewers about the mysterious worlds hidden around us and the science and technology that reveal them. The film will illuminate natural wonders that are invisible to the naked eye, such as objects and processes that are too slow, too fast, and too small to be seen without advanced technologies. It will include nanoscience and microbiology research and developing wavelength technologies such as ultrafast lasers. The project will employ cutting-edge
Funded by the National Science Foundation, the Science of Sharing project (SoS) was a collaboration between the Exploratorium, the Museum of Life and Science, Dialogue Social Enterprise and The Heroic Imagination Project. SoS included two major components for members of the public to engage with: a permanent collection of interactive, multi-user exhibits at the Exploratorium, and a series of social-media based activities called Experimonths. SoS exhibits and Experimonths were designed to allow visitors to experiment with cooperation, trust, and social dilemmas, connect those experiences to
Over the final five years of the Nanoscale Informal Science Education Network (NISE Net), the “Research on Public Learning and Decision-Making” (PLDM) team studied how visitors make decisions and learn about nanotechnologies through a variety of NISE Network educational products. The focus of this report is an exploratory study conducted on the Nano exhibition in order to answer the research question: How do visitors use, interact with, and talk about the exhibit components within the Nano exhibition to learn about the relevance of nano to their lives? To answer this question, PLDM team
This poster was presented at the NSF AISL PI meeting in Washington D.C. in 2014. The poster describes the impact of Be A Scientist and explores Iridescent's strategic vision.
Beginning in autumn 2011, Education Development Center’s Center for Children and Technology (EDC|CCT) worked closely with Iridescent to evaluate the impact of its Family Science after-school program on its participants and partners.1 Between September 2011 and April 2015, Iridescent held six series of five-week programs in New York and Los Angeles at nine different school and museum sites. The program activities centered on “design challenges” that introduced families to the engineering design process and supported the development of curiosity, creativity, and persistence. These five-week
The Center for Children and Technology (CCT) at Education Development Center, Inc., an international nonprofit research and development organization (cct.edc.org), conducted the formative evaluation of the fourth year of the Be A Scientist! (BAS) project. This project, managed by Iridescent—a nonprofit afterschool science, technology, engineering, and mathematics (STEM) program (www.iridescentlearning.org), has the goal of providing high-quality afterschool science and engineering courses to underserved families in New York City and Los Angeles. The project aims to enable participants to