Chabot Space and Science Center seeks support to engage in a six-month planning process for "Imagine That!," a multi-faceted science and technology career exploration program. In partnership with the Columbia River Exhibition of History, Science & Technology (CREHST) and the American Museum of Science & Energy (AMSE), Chabot proposes to fill the gap between well-intentioned and designed programs and the programs' abilities to really influence/affect future career choices by participants. "Imagine That!" will familiarize youth with a wide range of careers in scientific and technical fields through after-school and summer programs that offer in-depth career exploration and guidance activities, hands-on experiences that complement science education in school and an introduction to role models. "Imagine That!" will also provide parents with resources to support their children as they explore potential careers in science, technology and engineering. This planning grant will enable the three major science museums, Junior Achievement and government and business partners to develop the logistics for working together on an ambitious collaborative program of national scope. "Imagine That!" has the potential for broad and significant impact. Not only would it create a national program of career exploration, it will strengthen and diversify the STEM workforce. The national impact of this project is assured by the inclusion of geographically diverse partners, regional advisory councils and a robust dissemination plan.
The Children's Museum of Houston seeks to develop a 1,500 sq ft bilingual traveling exhibition based on their bilingual "Magnificent Math Moments" activities. This project simultaneously addresses two very important needs: the relative lack of mathematics exhibits for young children and for Spanish-speaking audiences. The exhibition is based on Patron (Pattern) Point where the visitor meets math superheroes, Subtracta, Capt. Mas in the settings of Subtracta's Puzzle Parlor; Capt. Mas's Marina; and Formas (Shapes) Family Shipping Yard. It will provide an inviting setting for introducing the target audiences to mathematics through the use of characters, environments and puzzles. BROADER IMPACT: Fabrication of a second version of the traveling exhibition will extend the number of institutions reached through two national tours. These exhibitions, which target children ages 5-10 and adults, are projected to reach some 1.4 million visitors in 24 museums over five years; sites will be selected to reach Hispanic audiences in smaller, low-income urban and rural areas. For further impact CMH is forming another network of museums that will benefit from this project, even though the institutions will not be able to host the traveling exhibition. CMH also is developing ancillary materials and services to accompany the exhibition that include activity kits and cart, character costumes, training guides, parent materials and other resources.
The Ocean Institute (OI), in partnership with Scripps Institution of Oceanography (Scripps), Capistrano Valley Boys & Girls Clubs (BGC) and the Institute of Electrical and Electronics Engineers (IEEE), is developing "SeaTech," a multi-year, Youth-based ITEST program providing 120 female and minority middle and high school students from underserved populations with 391 contact hours of information technology (IT)-intensive oceanographic research experiences. SeaTech content focuses on understanding the acoustic behaviors of whales and dolphins, specifically, sound production, noise impacts and acoustic population census in California, the Bering Sea and the Southern Ocean. SeaTech offers a two-year core program for 13 & 14 year olds consisting of a "Breadth of Exposure" phase and a "Depth of Skills" phase totaling 299 hours. The core program has three distinct elements -- after-school clubs, field explorations and summer research institutes -- and is augmented with efforts before and after: an Early Pipeline Development phase (52 hours) for youth age 12, and Internships (40 hours) for youth age 15. The three-year ITEST grant will host three cohorts of 40 participants each. Each youth participant will receive 391 total contact hours. Through efforts directed at parents, SeaTech anticipates involving 60 parents in about 80 hours of activities each year. Coordinated through and with the expertise of Capistrano Valley BGC, recruitment will include orientation and information programs, a bilingual brochure and direct efforts by BGC staff. In addition, recruitment will happen from local schools. INTELLECTUAL MERIT: IT-based studies of marine mammal bio-acoustics will 'hook' student interest in after-school clubs, field explorations and summer research institutes. SeaTech advances understanding of the role of broader pipeline development in addressing chronic recruitment and retention problems in teen-targeted IT programs. BROADER IMPACTS: SeaTech programming has been meticulously and demonstrably integrated into the afterschool programming at the BGC. The SeaTech Club provides organizational structure to the teen activities at the BGC; however, the IT curriculum is also integrated into two nationally renowned extant structures called Career Launch and Club Tech. Findings from the project's examination of recruitment, retention and parental involvement will have broad implications to the field of informal science education.
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TEAM MEMBERS:
Harry HellingKelly ReynoldsJohn HildebrandCandice Dickens
IslandWood, a national model for outdoor learning in the Pacific Northwest, proposes to partner with Boys and Girls Clubs of America to plan and pilot a multi-platform informal science initiative. The project will capture the attention of a broad audience, bring viewers into ecosystems they wouldn't otherwise experience, and illuminate the connections to everyday lives through 5-minute video shorts. Support materials for staff at informal learning institutions, and parents of children ages 5-11 who want to learn through neighborhood explorations will be the centerpiece of an online community of support. The scope of this planning project will be to create and evaluate support materials and a pilot video, and design an online environment. Over the year-long planning period the project will continue to develop the relationship with Boys and Girls Clubs of America with the intent to produce and distribute the project nationally beginning in 2010
Go Figure is a new multimedia project targeting 3- to 6-year olds, with a secondary audience of parents and caregivers. The intended impact of the project is to support the development of mathematics literacy for the pre-school audience and to help the secondary audience to support young children's informal mathematics education. This award supports pre-production development and evaluation of project elements including the continuing design of characters and locations, creation and test of interstitials, animatic and script, development and testing of scaffolded math game prototypes and piloting real-world extensions. The project will be produced by WGBH, with the support of advisors and a third-party evaluator. The project is being designed for broadcast on public television, with an extensive educational outreach component focused on improving parental attitudes toward math.
SciGirls was a multimedia project to encourage and empower more girls to pursue STEM careers--the first PBS television series designed specifically for girls 8-13. Episodes were made available for distribution on the newest digital platforms, e.g., Vimeo and iTunes for downloads, free of charge. Strategic partners included the National Girls Collaborative Project (NGCP) and The Franklin Institute. The NGCP links SciGirls with its network of 500 community-based science programs for girls. The Franklin Institute coordinated an affiliate network of science museums to implement outreach. The project also wored with the new "Girl Scout Leadership Experience" program.
The Bay Area Discovery Museum will expand their "My Place by the Bay" theme with new programmatic elements that "reinforce the theme that people, plants and animals live together and depend upon each other to survive." Three new activity areas will be developed that focus on science learning: A) an outdoor "Tot Lot" for early science learners; B) an outdoor "Discovery Cove" focusing on place-specific elements of their bayshore site; and C) an indoor recreated "Research Vessel" outfitted with a simulated navigaion station and marine biology laboratory. The learning goals for these three areas are: 1) "The Bay environment is home to many living things"; and 2) "I can do science to explore and learn about my world". The "Tot Lot," built into a hill, will be a one-half acre, multi-sensory, outdoor, prepared environment for children under five to learn about animals living in three distinct Bay habitats: woodland, stream and meadow. The "Discovery Cove" will be a two-acre area prepared environment for children up to age eight. Learners will be encouraged to see the bay as an integrated system that includes animal adaptations, ecological relationships and human activity. The "Research Vessel" is inspired by the R/V Questuary and is the place where visitors will use authentic tools to do science. Other features of this project include an integrated system of Parenting Messages that includes special signage for parents and a Families Ask Guide for families with children ages seven and under that is a joint effort of DABM, Golden Gate National Recreation Area and the Golden Gate National Parks Association. They will also develop a series of teacher workshops that will link this informal learning space with the needs of formal education. One specific school group with whom they will work is the Junipero Serra, an NSF Urban Systemic Intiative site.
The Lemelson Center for the Study of Invention in cooperation with the Playful Invention and Exploration Network (a consortium of six museums) will develop "Invention at Play." This will be a traveling exhibit in two sizes (3,500 sq. ft. & 1,500 sq. ft.) exploring the value of play and its critical role in the development of creative human beings. Audiences will a) learn how play fosters creative talents among children as well as adults; b) experience their own playful and inventive abilities; and c) understand how children's play parallels processes used by innovators in science and technology. The exhibit will be divided into three sections: 1) the "Invention Playhouse" where visitors will be offered a variety of creative play activities to help them understand how playing builds creative and inventive skills; 2) "Case Study Clusters" where visitors will learn about the playful habits of five inventors, and 3) "Issues in Invention and Play" where visitors learn about ideas and debates among theorists who have linked inventive processes to children's play. This exhibit is based on documentation collected by the Lemelson Center since 1995 from and about inventors of the past and present, and symposia they have organized to examine the characteristics of innovative processes. This research has led to new insights into remarkable parallels between children's play and the way inventors approach their work. A series of complementary educational activities and programs will be developed and documented in an Educational Manual. These programs will be aimed at diverse audiences including families, parents, teachers and other groups in science and children's museums nationwide and will help extend the impact of the exhibit theme beyond the exhibit itself. Teacher workshops will be developed and arranged for each venue along with a special teacher's manual that will be distributed during exhibit-related school events offering a variety of activities on the themes of inventive play, creative model of problem solving, and exemplary tales of playful events and habits in the lives of interesting American inventors. RK & Associates have done the front-end audience surveys for this project and will do the summative and remedial evaluation work. The exhibit prototyping will be done by the Science Museum of Minnesota exhibit contractors.
Parent Partners in School Science (PPSS) is a partnership project between The Franklin Institute and the Philadelphia School District. This is a three and one-half year program which will provide a pivotal role for the informal science learning center to be a facilitator in parental support of K-4 school instruction in science. The PPSS program will involve teachers, families and children in grades K-2 the first year, grades 1-3 the next, and finally grades 2-4 in the third year. The incorporation of the national science standards and working with Home and School Associations (HSA) in the area schools, the program will impact over 3600 children, 5400 parents and 45 educators participating over the life of the project. There are several goals and elements in the program. This will certainly demonstrate how an informal science center supports learning and it is also hoped to become a model for effective parent-teacher and parent-child collaboration to support learning. There will be Exploration Cards developed, which are at-home schince challenges for families, Discovery Days that are museum-based days of science inquiry using the yearly theme, Parent/Teacher Workshops at the museum, and finally a Science Celebration which is a showcase of participants' year-long achievements via an exhibit to be displayed at The Franklin Institute for a month, then traveling the exhibit to participating schools. The project's structure, disseminination acitivites and products are designed for national application and as a model for use in both formal and informal education communities. It is hoped the program will offer new opportunities for science center methology and pratice to provide direct support for the school agenda in science.
Family Science: Expanding Community Support for Inquiry-based Science is the University of Washington's innovative five-year plan for reaching youth and families in the Seattle school district. This program represents an enhancement of the NSF-funded Family Science program targeting grades K-5 and expansion of this successful program to include middle and high school students. The proposed activities, Science Explorations, Inquiry Science Conferences and Community Celebrations, are designed to help parents understand inquiry-based science instruction while heightening students' confidence in their ability to understand science processes. The hands-on activities also support and complement Seattle's Local Systemic Change project by enlisting teachers, parents and community members to champion science education outside of the formal school setting. The implementation strategy includes workshops to train Family Science Lead Teachers and Parent/Community Leaders to coordinate Family Science programs. Subsequent partnerships between teachers and community organizations are designed to establish regional clusters of community networks to support programmatic activities during and beyond the funding period. It is estimated that Family Science will result in the presentation of nearly 300 school and community-based events impacting 10,000 individuals.
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TEAM MEMBERS:
Leroy HoodEthan AllenDana RileyPatrick Ehrman
resourceprojectProfessional Development, Conferences, and Networks
The purpose of this project is to enhance African American parental involvement with high school student children by developing skills and strategies for effectively managing the educational careers of their children. It would create a capacity for collaborations with the schools that service African American children by developing the social and organizational infrastructure for continued parental involvement in educational careers. It seeks to increase enrollment and success of Black students in higher-level mathematics and science courses to diminish the race gap in math and science track placements. It uses a quasi-experimental design to implement a series of community workshops designed to enhance knowledge, skills, and strategies for managing placements of children in science and math tracks. The research would create an intervention designed to change the outcome of students. It would conduct ethnographic work to map successful pathways to enrollment in higher-level math courses. It would use findings from these studies to implement workships within the Black communities, and conduct statistical analysis of the growth in achievement as a result of the reduction in course taking.
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TEAM MEMBERS:
Roslyn MickelsonLinwood Cousins
resourceprojectProfessional Development, Conferences, and Networks
The Vermont Center for the Book is developing "Mother Goose Cares about Math and Science," an integrated curriculum of science process skills and standards-based mathematics concepts for preschool children. A college credit course will be developed for childcare providers based on this curriculum. The course increases science and math literacy and the ability to incorporate NCTM standards, and science process skills, into daily interactions with children. Participants are also provided with the tools to communicate the importance of these concepts to parents. The course will be delivered to 600 childcare workers in Vermont and inner-city Philadelphia over a three-year period. Recruitment will include providers in center-, home- and school-based settings in both urban and rural communities. Participants will be provided with books, Curriculum Guides, tools and manipulatives needed to implement the course pedagogy. Materials to be developed include a seven-segment training, which will be used to disseminate the project nationally. Participants will receive a comprehensive training package that can be used to train their peers.