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resource project Broadcast Media
This planning activity will produce a prototype film on Spanish horses and conduct 10 focus group discussions to determine: audience interest, background knowledge, what viewers would like to see in this documentary, language barriers, cultural barriers, and how the film could be structured to help the public and teachers interact with children. The focus groups will target the follow groups: (1) middle school teachers, (2) elementary school teachers, (3) families with young children, (4) Hispanic families, (5) American Indian families, (6) youth ages 13-19, (7) horse lovers and those involved in horse activities, (8) senior citizens and individuals with disabilities, (9) documentary, museum exhibit and website production professionals, and (10) media and museum marketing professionals. The effort is intended to guide development of a PBS documentary, an interactive website, a companion book, and a museum exhibit on the origins, evolution, migration and impact of Spanish horses. STEM content in mathematics, genetics, paleontology, chemistry, evolution, and animal behavior, integrated with history, will be incorporated into the scripts for this diverse array of media platforms. The project also presents an opportunity to present in a very interesting and real sense the scientific process used for discovery. In addition to producing the prototype film and conducting focus group discussions, this planning grant will help to: clarify the responsibilities of all of the participants, especially the international participants; clarify the contributions from each discipline and scientist; plan in detail ways to achieve the greatest understanding with the anticipated diverse audiences; select the best geographic region, graphics, media, and animation; and establish realistic budgets and elements for production and post-production. Collaborators include: New Mexican Horse Project, New Mexico Museum of Natural History and Science, Habitat Media, University of New Mexico and Institute for Social Research, Cambridge University, Texas A &M University, Universidad Nacional Autonoma de Mexico, Selinda Research Associates, and PBS.
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TEAM MEMBERS: Paul Polechla
resource project Public Programs
In this project, the Education Development Center and Campbell-Kibbler Research Associates Inc., are researching the impact of a set of after-school biology materials on under-represented middle school youth at the Boston Nature Center and two University of New Hampshire 4H Clubs. In response to a general need in the field to examine the relationship between learning in informal science programs and learning in school, this project studies the potential of informal contexts to enhance student engagement in the phases of inquiry, giving special attention to the role of visual representations in the early stages of inquiry. The research identifies how visual representations are directly involved in the ability of young people to discern patterns and externalize their own thinking and how these two abilities impact their science confidence and basic knowledge of the biology content in the units. To identify the potential impact of this strategy on in school learning, the in school learning of participating youth is compared to a similar group of children who do not participate in the program. Secondarily the project identifies how the results of this research influence the work of after-school program developers' use of visual tools. The program goal is to provide a rich foundation of out of school experiences for young people upon which they can more readily grasp concepts that are also introduced in the school context. Deliverables include a peer reviewed research paper, two extended biology units using digital and hand made visual representations, and a manual for developing similar programs. The summative evaluation measures the impact of the deliverables on the professional field. The curriculum will be used at hundreds of after school programs and the manual and research paper will impact program developers field-wide by influencing future programs they develop.
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TEAM MEMBERS: Bernard Zubrowski Bryan Wunar Patricia Campbell Kerry Ouellet
resource project Media and Technology
WGBH is producing a PBS television series, with accompanying web and outreach activities for 9- to 12-year-olds, to inspire a generation of budding engineers. Design Squad: Nate's Roadtrip (working title) will be a 10-part television series that is building on WGBH's prior award-winning work. The series goal is to engender enthusiasm and promote understanding of, and interest in, engineering and technology. Behind the fun that this lively show envisions is a serious educational purpose--to get kids to think like engineers and understand how to use science and technology to solve real-life problems. The television programs will be complemented with an extensive companion web site, as well as materials and training for engineers to mount Design Squad events in public venues and run workshops in schools, afterschool programs and libraries. The web site will create a platform for an online community where young participants will share their own projects, see what others have made, and send in questions to the host. Outreach activities will be supported by WGBH's ongoing relationships in the educational and engineering community, including the Girl Scouts, International Technology Education Association, NASA, and the Intel Computer Clubhouses. Viridian inSight will conduct summative evaluation of the project to measure project impacts including knowledge of science and engineering concepts and the design process; attitudes towards engineering; awareness of and interest in engineering career opportunities; and the extent to which kids perceive engineering as creative, rewarding, and socially relevant. Design Squad: Nate's Roadtrip Video Blog is slated to premiere February 2010 and the television show is slated to premiere in October 2010.
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TEAM MEMBERS: Marisa Wolsky Kate Taylor Christine Paulsen
resource project Media and Technology
Many informal science and mathematics education projects employ multiple media, assuming that educational benefits will extend beyond those of a single medium. However, this assumption has not been tested empirically in a comprehensive way. This research uses Cyberchase (a multiple-media, informal mathematics project for 8- to 11-year-olds) to investigate synergy among multiple media components and how they interact to yield cumulative educational outcomes. Research questions: (1) How does mathematics learning from multiple media differ from learning from a single medium? (2) What outcomes derive from engagement with different types of media and what types of synergy occur? (3) How can reliable research methods be developed to assess contributions of individual media and their interactions? (4) How can informal education projects capitalize on the strengths of each medium? (5) How can media components be designed and employed to best complement each other? The research has four phases: (1) Preparatory - Recruit participants nationally with parental consent. Finalize methods and measures. (2) Naturalistic - Track naturalistic use of various Cyberchase media among 600-800 third and fourth graders. Assess mathematical problem solving and attitudes toward math. (3) Experimental - Establish causality by assigning a subset of the participants (N = 300-400) to several experimental conditions that are exposed to different combinations of Cyberchase media. Measure change in attitudes and problem solving from pretest to posttest. (4) Analysis - Employ appropriate regression and model fitting analyses to analyze the naturalistic and experimental data, and to synthesize the two. Because of the paucity of relevant existing research, this research will shed light on the educational impact of Cyberchase and on the design and assessment of multiple-media approaches to informal STEM education overall. It will advance our theoretical understanding of children's informal mathematics learning - specifically, how children learn from various media, what strengths each medium brings to bear, and what synergy might exist among media - and inform the best practice design and evaluation of future informal projects that use multiple media.
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TEAM MEMBERS: Shalom Fisch Richard Lesh Vincent Melfi Sandra Crespo Sandra Sheppard
resource project Media and Technology
WGBH's newest mission is to develop the Children's Sustainability Project - a daily animated series for kids ages 8-11 that will teach the STEM concepts underlying systems and sustainability. Our promise is that 7-8 kids from around the world become trapped, one by one, in an inventive, multi-leveled video game. The kids, unlikely heros all, are initially happy to be stuck but eventually want desperately to get out of the home. To do this they must become inventive and creative and play the game to the end. Stakes are high and only systems thinking and sustainable actions can save the day.
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TEAM MEMBERS: Kate Taylor Christine Paulsen
resource project Public Programs
Michigan Technological University will collaborate with David Heil and Associates to implement the Family Engineering Program, working in conjunction with student chapters of engineering societies such as the American Society for Engineering Education (ASEE), the Society of Hispanic Professionals (SHP) and a host of youth and community organizations. The Family Engineering Program is designed to increase technological literacy by introducing children ages 5-12 and their parents/caregivers to the field of engineering using the principles of design. The project will reach socio-economically diverse audiences in the upper peninsula of Michigan including Native American, Hispanic, Asian, and African American families. The secondary audience includes university STEM majors, informal science educators, and STEM professionals that are trained to deliver the program to families. A well-researched five step engineering design process utilized in the school-based Engineering is Elementary curriculum will be incorporated into mini design challenges and activities based in a variety of fields such as agricultural, chemical, environmental, and biomedical engineering. Deliverables include the Family Engineering event model, Family Engineering Activity Guide, Family Engineering Nights, project website, and facilitator training workshops. The activity guide will be pilot tested, field tested, and disseminated for use in urban, suburban, and rural settings. Strategic impact will result from the development of content-rich engineering activities for families and the dissemination of a project model that incorporates the expertise of engineering and educational professionals at multiple levels of implementation. It is anticipated that 300 facilitators and 7,000-10,000 parents and children will be directly impacted by this effort, while facilitator training may result in more than 27,000 program participants.
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TEAM MEMBERS: Neil Hutzler Eric Iversen Christine Cunningham Joan Chadde David Heil
resource project Exhibitions
The California Science Center (CSC) developed the "World of Ecology," a 45,000 sq ft permanent exhibition that involves the large-scale fusion of interactive science exhibits with the immersive live-habitat concept of zoos, aquariums and botanical gardens.The focus for this project is the Extreme Zone, which will explore how species adapt to their environment. It contains four habitats: the Sonoran desert, deep sea hydrothermal vents, polar regions and rocky shores and will include more than 259 terrestrial and aquatic animal and plant species. The overall goal is to communicate that in every ecosystem the physical and living worlds are connected and shaped by the same fundamental ecological principles. It will be achieved through the integration of science center exhibits with immersive habitats on a large scale. This approach provides an interesting model for the science center, museum, zoo and botanical garden fields. The target audience is the 1.6 million annual CSC visitors, 57% of whom are from minority populations, with an emphasis on families, elementary and middle school students. In addition, CSC will enhance the exhibition through outreach programs that serve at-risk students. All audio-visual programs will be available in Spanish as well as English, and a Spanish language audio guide will be produced. Collaboration with the Santa Barbara Zoo will bring valuable expertise as well as enhance prospects for dissemination.
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TEAM MEMBERS: Charles Kopczak
resource project Public Programs
The Queens Borough Public Library (QBPL) will develop "Science in the Stacks," an integrated, multi-sensory, self-paced informal learning environment within its forthcoming Children's Library Discovery Center. It will include 36 Discovery Exhibits developed by the Exploratorium, three Learning Carts for scripted activities by librarians, six Information Plazas, a Discovery Teens program, a web site and supporting educational activities. The theme will be multiple pathways to the world of information. QBPL will be collaborating locally with the New York Hall of Science and the Brooklyn Children's Museum. Overall, QBPL receives some 16 million visits per year; the target audience for this project is children ages 3 to 12. In addition to its public impact, "Science in the Stacks" will have professional impact on both the science center and library fields, showing how it is possible to combine their different modes of STEM learning in complementary ways. Although library-museum colaaborations are not new, this one is the first attempt to combine their respective learning resources on a large scale. It offers the potential to serve as a new model for both fields, enabling visitor (patron) entry into self-directed STEM learning through books, media, programs or hands-on activities.
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TEAM MEMBERS: Nick Buron Lorna Rudder-Kilkenny Thomas Rockwell Marcia Rudy
resource project Exhibitions
John Carroll University, Cleveland's International Women's Air and Space Museum and Cleveland Public Schools are partnering in a three-year project to provide a cross-age, collaborative exhibit development experience to increase young peoples' science understanding and interest in science and teaching careers. The program exposes 120+ high school and undergraduate women to the skills of educational program planning and implementation. Content includes science, technology, engineering and math related to flight, and the history and role of women in flight related careers. The project proposes a highly supportive learning environment with museum, science and education experts working alongside students at secondary and undergraduate levels to design exhibits that will meet the interest and needs of the museum, and the young children and families from Cleveland schools who visit. Through qualitative and quantitative methods, the evaluation will measure change in participant career interests, content understanding and perception of science, technology, engineering and math subjects, and skill development in presenting these concepts to public audience members. Public and professional audience experiences will also be evaluated. More than nine hundred local elementary school age children, their families and 15,000 general public audience members will participate in student-designed, museum-based exhibits and programs. Deliverables include a model for university/museum partnerships in providing exhibit development and science learning experiences, three team-developed permanent exhibits about flight and women in science, a set of biographies about women and flight in DVD format and three annual museum based community events. The model program will be informed by national advisors from museum/university partners across the United States who will attend workshops in connection with the projects public presentations in years one and two. These meetings will both provide opportunities to reflect on the program progress and to develop new strategies in the evolution of the program design. Workshop participants will develop plans to implement similar programs in their home locations, impacting another layer of public audiences. The transferability of the model to these new sites will be measured in year three of the proposal. An additional 25,000 participants are expected to be impacted in the five years following the grant period. Beyond the implementation sites, the model's impact will be disseminated by the PI and participants in the program through peer reviewed journals and presentations at national conferences.
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TEAM MEMBERS: Gregory DiLisi
resource project Public Programs
This project will develop a new 4-H Afterschool curriculum called Discovering Technology to be implemented in 7 states potentially reaching 5000 middle school youths and 250 4-H leaders annually. The program would encourage youth in both rural and urban settings to pursue careers in engineering and technology. The project is a partnership of the Pratt School of Engineering at Duke University, the National 4-H Council/4-H Afterschool, North Carolina 4-H and the National Science & Technology Education Partnership (NSTEP).
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TEAM MEMBERS: Gary Ybarra Paul Klenk Glenda Kelly
resource evaluation
The tool was created by 4H Nebraska to measure students’ (7-10th graders ) learning and attitudes towards science, technology, engineering, and mathematics. The tool also assesses students’ attitude about GPS (Global Positioning Systems) and GIS (Geographical Imaging Systems).
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TEAM MEMBERS: Bradley Barker Debra K. Meier
resource evaluation
The inventory consists of eleven items, each representing a different skill in the science inquiry process. Youth are prompted to respond to each statement using a 4-point Likert scale indicating how often they practice each of the items when doing science: Never (1), sometimes (2), usually (3), and always (4). Recommended scoring of the SPSI is the calculation of a composite science process skills score. This is calculated by summing the individual ratings for each item. The score range for the composite score is 11-44.
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TEAM MEMBERS: Mary E. Arnold Virginia Bourdeau